Daoc is gonna die?

General 'Hibernian' forum for the entire cluster
User avatar
Gamblor
Emerald Rider
Posts: 342
Joined: Tue Mar 01, 2005 1:47 pm

Post by Gamblor »

I have to admit i used to have ALOT more solo fights in OF that i do in NF .

However , Now days EVERYONE has a buff bot , where as i don't.

In OF ( or as OohhoO would say : Back in my day :P ) I used to pretty much Live in Odins gate , and i used to have some great fights with peeps. ( this is on Excal i'm talking about) Or somedays it would be Me and either Scout/infl against anything we could take.

Now that i'm playing hibby , i've had 5 solo kills since we went to NF, where as i usualy get 5 solo fights a day OF ( Not that i'd will them all :gamblor: ) .
Now i rvr'd ( solo) with my friar from 42 upwards ( just at SI release) and it was always fun .. sometimes i'd get pummeled , other times it would be close.
Now my Champ is lvl 48 , partly toa'd and i've had 5 kills with her .

But for Large scare rvr and keep takes and the like NF is alot better , and for leeching rps it's the best =)

I'd say once i get back online i'll finnish getting my champ 50 , my vamp 50 and kit both out with any luck =).

But i don't expect to be back on line properly till middle of decemember .

So untill then , see how this works out.

Set up a Solo'rs /bg or /cg andd you can pass info around about who you have found solo , where the best spots are to be found .. stuff like that.
Gamblor Evilneonhammer Lvl 49 Champ :gamblor:
Samos Lvl 50 Animist
Noobynoodle Lvl 50 Warden
Garibaldi Lvl 47 Vamp
Ickleluwibomb Lvl 39 Chanter
Gambino lvl 39 Dr00d D00d

Mid/Glas

Gamblor Lvl 2x Savage
Yamis Lvl x Spirit Master
FinalFlash lvl 4x Warlock
Chereck Shadowblade
Gambet Hunter

Alexandrinus
Emerald Rider
Posts: 1523
Joined: Sun Feb 06, 2005 9:44 am
Location: Austria

Post by Alexandrinus »

OohhoO wrote: (not even the PUGs want anyone under RR5 nowadays =/)
.
not true in NE alliance we take everyone into a group
OohhoO wrote:As for unbalanced, what was previously savage/zerker trains is now high-RR casters/archers.
yes these high rr casters wich can kill a tank in 5-6 seconds are really the wrong way

Arkaon / Karak-Norn
and plenty of other chars between 10 and 30

User avatar
Quinlan
Posts: 1505
Joined: Tue Feb 08, 2005 12:00 pm
Location: Variable

Post by Quinlan »

Alexandrinus wrote: yes these high rr casters wich can kill a tank in 5-6 seconds are really the wrong way
Dont confuse high RR with balance....
finland:
holland:

User avatar
OohhoO
Posts: 1396
Joined: Tue May 10, 2005 10:31 am

Post by OohhoO »

Quinlan wrote:Dont confuse high RR with balance....
Hmmmm <looks confused>
How is attainable RR & the abilities gained therefrom not a game-balance issue?
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
Image

User avatar
Cromcruaich
Posts: 1255
Joined: Mon Feb 07, 2005 5:59 pm
Location: North West, UK

Post by Cromcruaich »

Gandelf wrote:...stuff...
I remember a post you made a week or so ago, suggesting a classic only rvr zone, it probably wasnt a bad idea :O
Crom, Druid of Na Fianna Dragun

If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team

Cue music for full effect.

Thanks to Tuthmes for the link.

User avatar
Overdue
Posts: 395
Joined: Mon Feb 07, 2005 9:56 pm
Location: Birmingham

Post by Overdue »

Because someone's taken the time to get that realm rank, gaining the abilities for the time they've spent. Just like a level 40 vs 50. Can't complain imo;o.

He means though that it's more of the need that certain classes need balancing not realm ranks. Damage variance isn't going to change that much between realm ranks.
Devera the 10th Season Thunderer Blademaster
Gori the 8th Season Silver Hand Bard
Deify the 9th Season Flammen Vakten Spiritmaster

Retired

User avatar
OohhoO
Posts: 1396
Joined: Tue May 10, 2005 10:31 am

Post by OohhoO »

Aye & I don't begrudge anyone the hard-earned fruits of their toils in any way, but the decision as to which realm abilities are available to which classes & the decision to extend attainable RR both contain game-balance elements.

Personally I blame TOA :p
Capped Dex-Cap
+ Capped casting speed
+ some +spell damage
+ BB with +25% buffs
= overpowered
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
Image

User avatar
Sharkith
Posts: 2910
Joined: Mon Feb 07, 2005 12:08 pm

Post by Sharkith »

[quote="Overdue"]Because someone's taken the time to get that realm rank, gaining the abilities for the time they've spent. Just like a level 40 vs 50. Can't complain imo]

yes there are important problems with damage variance between classes and some of the differences are ridiculus. However if you have moc3 and Purge 3 for example that is going to make one hell of a difference to your survivability. To fail to acknowledge that this does not make a difference to someone else trying to move through the ranks is to miss a very important aspect of game balance.

What seems to have happened is that some were around the time that the rr abilities come out a group of people or characters moved up through the ranks as a cohort. Anyone else coming into the game in a new cohort typically finds it very tough to survive and enjoy the game simply because Realm Rank abilities do further unbalance things.

Look at the high RR groups and tell me that not only do they get the benefit of knowing how each other play (which is something low rr's can learn btw), they also get some very nice tools to deploy more frequently..... This is not to say that they don't deserve some rewards it just a pity those rewards always have to be to further their competitiveness.

The effect damages the new cohort who at a lower realm rank have to put up with fragmentary groups and imbalanced setups - even when you pick a group friendly character. So you end up not getting a group and having to struggle up through the ranks and eventually you get noticed and hopefully picked up. What happens is not new groups moving up through the ranks (although that probably can happen) as some believe but that the high rr groups lose members and pick up some from the middle ranges. It is social selection rather than a merit system. Why else would there be a culture of leetness and a culture that praises good players? It is kind of how the selection happens.

There is a very important and unbalancing selectivness happening everyday in this game and it has a lot to do with realm rank.

But then that is the real point where you have competition you have inequality and the choice is either put up or go play something else.... and there are those that can make it despite the odds being against them and thats what matters. ;)

kind regards

Sharkith

edit - bollox another essay! :(

User avatar
ambera
Emerald Rider
Posts: 1161
Joined: Tue Feb 15, 2005 7:49 pm
Location: mankfester
Contact:

Post by ambera »

Sharkith wrote:What happens is not new groups moving up through the ranks (although that probably can happen) as some believe but that the high rr groups lose members and pick up some from the middle ranges
The high RR groups do occasionally disband - whole groups sometimes leave the server - and this allows groups from the 'middle ranges' to move up, as the odds of getting ganked every time you set foot in a frontier are slightly reduced. Like a big tree falling in the forest. o.O

Unfortunately, as far as I can see, the only way for lower RR groups to compete against groups way out of their league is to get organised. Sort out opted groups, work hard, and when the going gets insanely tough, ignore the 8 vs 8 whining on FH and run with a few adds. I feel no great shame in going 12 vs 8 or even 16 vs 8 every now and then against certain GGs (cough)Maelstrom(/cough), since I know chances are they will still win.

Our group started off with all <RR5 members (you can think of us as a cohort I suppose), and although we are far from being one of the l337 groups on Prydwen (never mind cluster) we have, by working together, got to the point where we can have fun and not get steamrolled all the time.

I'm sure this doesn't apply to soloers and casual players, but I won't try and address that or I'll have written an essay as big as Shark's :/
Ambera the Heroine
Avery, Thid NS & Potion Monkey
Ascarii the Warden
Animamba, Verdant Ani
Ahoulin, Luri Screamer

long-tailed nanny-o

User avatar
OohhoO
Posts: 1396
Joined: Tue May 10, 2005 10:31 am

Post by OohhoO »

Sharkith wrote: ... bollox another essay! :(
Luv it when you do that :p

So basically in order to survive long-term DAoC needs to attract more new players (which we can't hugely influence as individuals), provide them with a fun levelling experience, & then provide them with a fun end-game once they reach L50.

Well ... none of that is actually the case ATM :(

The small number of new players DAoC attracts have to level mostly alone & without help, & should they reach L50 they will be confronted not only by the ToA grind but also if they're unwise enough to venture out into the frontiers they will not only almost certainly have to do it alone but they'll get their noob asses well & truly fried by some overpowered RR10+ ...

Things are looking good ... NOT!
.
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
Image

Post Reply

Return to “Hibernian Cluster Discussion”