RVR :
Do something about lag casting, I see it abused everyday
Keeps, tower and Guilds :
Quite often I see guilds claiming keeps and not looking after them. There should be a realm point penalty to guilds who do not repair their own keeps/towers or a realm point bonus given to the guild that repairs its own claimed tower/keep.
Reduce the amount of time to repair a keep. The time of repair should be more applicable to the number of people repairing and staying there over a period of time in that a capped time for any number of people repairing should stay the same ie 2 people repairing = Keep repaired in 30 minutes or less, or with 40 people repairing in 30 mins or less. Thus = the same amount of down time.
Realm points awarded to those that stay and repair towers and keeps in defence of their realm. Bonus realm points awarded to those that repair keeps/towers in enemy lands. At the moment this is pretty much a thankless task that not only costs in game money but a lot of downtime and it penalises those that stay and repair because they are not able to have any optimal rvr because of the repair.
Strafing :
Increase the chance to miss when strafing. Decrease the range to hit on players attacking while strafing. This is a general bug I see from melee classes in particular and mobs during PvE sessions that hit you when not even in close combat.
Casting :
Quickcast is just stupid at the moment - Especially in pve. The quickcast ability is supposed to enable a quick cast and then cast again as soon as mob/person is stunned. As it stands at the moment if the mob/person hits you just before you quickcast and you stun, you cannot cast again for five seconds even though it has been cast and it is supposed to be one second you can cast again. By the time you can cast again the stun is in effect useless.
Archers :
The term 'cannot get a good shot yet' should last a maximum of 2-3 seconds. At the moment this can go on permanently unless you physically do something in order to change it. This seems stupid when in instances the enemy whether it is pve or rvr is in perfect view.
Fix all LoS issues concerning archers.
Navigation of hills:
Fix all issues concerning low level hills or ditches so that you can navigate through them without being hindered. All low hills should either be raised in order to visually show that they are too steep to climb or enable a hindered motion in which you will not be able to navigate them as quickly. All flat vertical walled hills should be climbable by stealthers - after all the stealther class has this ability and should thus be able to use this ability not just only on keeps but on terrain. Introduce climbing tools of a varied sort for terrain and keeps be it ladders or something new to the game. Climbing is a natural feature of life and should also be a part of the game as it is already with classes like vampiir and stealthers in general.
Fluff :
Would like to see visual blood effects when in close combat with pve or rvr to give the game more realism. Even allow when a fatal blow occurs a severing of a body part to signify the blow and thus give more realism.
Pve :
Dungeons should be mapped and visual in game. It is ridiculous that you can see people in game on a dungeon map yet not be able to navigate the dungeon properly in order to get to them properly. This would particularly benefit those in high level dungeons such as Darkness Falls for example.
General :
While I have been roaming all parts of every realm I have found various navigational problems. There are some flat parts of the map that you cannot pass through simply because it has not been pathed properly - there is a particular example of this near Dun Scathaig.
Make trees have a circular blocking of path instead of a square, the range of navigation on them is far too wide.
Fix all known bugs and reward E&E's or anyone else in game for any faults that they find with the game and then do something about it instead of blaming the parent company for the code you are given. This measure would help the game massively.
Pets :
Fix all pathing on pets in any instance be it rvr or pve. Pathing on necro pets at the moment is just ridiculous and most other pets have similar issues. Enable the command of all pets actually 'obey' what the user is asking instead of the pet wandering off a million miles and ignoring what the user has told it to do.
Guild Features :
There should be also a penalty imposed to a guild whom does not defend its keep/tower. Too many guilds just claim a keep/tower and then forget about it. So to encourage more responsibility I would implement the following measures.
1. The guild pays a levy to another guild who repairs a keep that is not responsible to them.
2. There must be a percentage of the guild present at any keep/tower defence in order to avoid incuring any penalty given to the guild.
3. Smaller guilds given a bonus to realm points/ml xp/ experience for claiming a tower/keep and maintaining it.
4. Alliance members of any guild within an alliance given a percentage bonus of realm points/master level xp/experience for defending another guilds keep as long as it is within their own alliance.
5. Any guild taking a keep/tower that has not been defended by a percentage of the guild that owns it should be given a bonus to realm points awarded for taking the keep/tower.
Master level experience :
Reintroduce master level experience to those attackers taking a keep or tower along with the current rate of realm points.
I hope these measures would be productive to the game.
You prolly won't like some of them but I think they are revelant
