Champion Levels
Seems like Mythic are determined to lose their subscriber base of casual players, by making it harder for them to compete against those who play all the time. Oh well, suppose we're used to this by now.
The next thing Mythic will be bringing out an expansion pack that only players at RR10+ will be able to play.
The next thing Mythic will be bringing out an expansion pack that only players at RR10+ will be able to play.
Basically Champion levels add a new xp bar to the game.
That xp bar apparently takes around 30,000 CL XP per level, although I'm not convinced - it looked to be more than that.
Red cons in a task dungeon gave us like 35 CL XP each.
Quests apparently give around 700 CL XP each.
Solo RvR kill gives 1000 - 1500 CL XP each.
As you can see, it's horribly slow and painful to do it any way other than RvR
Quests aren't bad but you'll run out pretty quick, especially if like me you got into the habit of levelling to 47, free levelling to 48 and doing 48 - 50 burning away all your quests, something which I now regret 
Champion levels are gained purely by this new champion xp, it's gained whenever you get normal xp roughly in the quantities above.
Each champion level gives one champion point for subclassing, there's 5 points total.
Champion levels also offer other things, like each level opens up a new horse type. Further to that, I think champion levels 2 - 5 open up an extra saddlebag for your horse to allow you to carry more. Champion level 5 opens up your /use2 choices on your champion weapon - you can choose between 2x /use2's.
Champion weapons can be gained without champion levels by doing the champion weapon quest, however you still need CL5 to activate the /use2's. I'm not entirely sure what the point is here because you get the weapon without the quest at CL5, so you may as well just head straight to CL5, although the lvl30 - 40 bit of the quest me and Jouzu did last night with Theurg, Pally and Buffbot was quite amusing so probably worth doing once for the fun of it
That xp bar apparently takes around 30,000 CL XP per level, although I'm not convinced - it looked to be more than that.
Red cons in a task dungeon gave us like 35 CL XP each.
Quests apparently give around 700 CL XP each.
Solo RvR kill gives 1000 - 1500 CL XP each.
As you can see, it's horribly slow and painful to do it any way other than RvR


Champion levels are gained purely by this new champion xp, it's gained whenever you get normal xp roughly in the quantities above.
Each champion level gives one champion point for subclassing, there's 5 points total.
Champion levels also offer other things, like each level opens up a new horse type. Further to that, I think champion levels 2 - 5 open up an extra saddlebag for your horse to allow you to carry more. Champion level 5 opens up your /use2 choices on your champion weapon - you can choose between 2x /use2's.
Champion weapons can be gained without champion levels by doing the champion weapon quest, however you still need CL5 to activate the /use2's. I'm not entirely sure what the point is here because you get the weapon without the quest at CL5, so you may as well just head straight to CL5, although the lvl30 - 40 bit of the quest me and Jouzu did last night with Theurg, Pally and Buffbot was quite amusing so probably worth doing once for the fun of it

red con mob gives ~30 CL expQuinlan wrote:I read most of the info on FH but dont have access too Vn on this project so what does doing them in RvR mean. Just killing players gives you CL-exp as normal Exp. But they said it will be harder to do them via RvR. This didnt make sense to me
Please enlighten me
solo kill in rvr gives ~1000 CL exp
.. and xest posted a much more going into it post then me before without me seeing it

Woho! I got a 360 \o/


I think Mythic's actually improving things for casual players like you, champion levels can at least be gained solo unlike MLs, that's their saving grace.Gandelf wrote:Seems like Mythic are determined to lose their subscriber base of casual players, by making it harder for them to compete against those who play all the time. Oh well, suppose we're used to this by now.
The next thing Mythic will be bringing out an expansion pack that only players at RR10+ will be able to play.
Add new epic armour, champion weapon and some nice easy to get quest items like ebon hide and the new champion quest items and a player will be pretty well twinked with a fair bit of stat caps, lots of ToA bonuses and decent resists without ever needing to plan a template, do SC or level artis. Whilst you wont be as twinked as someone who's pumped weeks into their char you'll certainly be in a much, much better position than you were 3 months ago.
Honestly I find the concept a bit dull and lacking in depth, it's purely just a new xp bar, it's not like ToA with steps that are at least a little more interesting than purely grinding. It feels a bit cheap, like Mythic's spent little time on it, I mean, how hard is it to add a new xp bar in, give on point per level and then setup the subclass tree to choose from?Ankh Morpork wrote:Sounds like fun to melook forward to this..
/Ankh
The end results are nice, the weapons are cool, the quests are fun, but champion levels are essentially almost exactly the same as adding level 50 - 55 into the game. I'd rather have seen a series of mini-quests (PvE AND RvR quests) implemented or some at least semi-interesting steps more like ToA that can be done solo - 1fg rather than the zergs some ToA steps require now. Essentially DR feels like purely an art expansion - it makes the game look a whole lot nicer in a way that makes you go "oooooh pretty", however it doesn't really seem to add anything interesting or adventurous code-wise such as the ML2 chess step which was pretty amusing the first time round or anything like that.