Well, that was not exactly true here what you say in the end. I am not trying to have a go at you because you are not a Dev. As has been mentioned before about poor game design, Trials of Atlantis in its original state required quite alot longer than 120 hours of game play to get that template. I had no BB and I am unemployed and was playing most of the day, it took me months to get my template - purely because the design of the game gave those with BB's advantage in PvE. It was just far too much regulation on that expansion and ultimately turned the community against each other due to the obvious unfairness of the expansion.
It very badly designed and I really hope Mythic learned a very hard lesson about this because with the new expansion aimed at returning to Atlantis, I really do hope that for the sake of the remaining players that they go easy on you. On a personal note I had hoped that Mythic would return to Shrouded Isles for the next expansion as you can clearly see they did leave openings there for the future. It's just too bad that they did consider and still do quite emphatically Atlantis as their 'baby' so to speak.
On Req's note about MMO's and community, during the beta test of DDO earlier this year, the game design was purely based on grouping. Ok, the class system was different in the PvE and thus made all classes relevant to grouping because of the game design. However there was a massive cry for solo content mainly because grouping in an MMORPG is not always viable due to having the right type of classes/people on at the same time - dynamic of game play is an important issue here. Codemasters caved in and now there is quite a bit of Dungeons and Dragons online that has solo content.
