Ovi wrote:Surely you are also missing out on coming up against the abilities you have if you want complete variety?
No, the point is that you don't have to use an ability to experience it you could be effected by it or a realm mate could use it instead. It doesn't detract from the game if say an Eldritch in your group gets to cast disease and you don't tbh. Lots of characters can cast spells, the spell effects can be seen whether you cast it, a realm mate casts it or an enemy casts it, likewise the sounds can be heard and the effects can be noted.
Ovi wrote:I mean they could add 1 different class to 3 realms, or 3 different classes to every realm, which gives the most variety?
Er, 3 classes to every realm? Even if you only play one realm's class you still get to see the other realms class out there and play against it. You still have every option to play that realm yourself also if you want to actually play the class.
Ovi wrote:As you already said PvE is mostly similar, so why should I have to go through a levelling treadmill 3 times to enjoy everything? Isn't once enough? Or at least let me have the advanategs that come with having a charcater in the realm that has done it once.
But it's not really that big an advantage to matter, the realms are different enough for you to find it non-tedious levelling up in a new realm but similar enough that your experiences can be carried across and that if you don't want to you're not missing too much. I've rolled multiple 50s in all 3 realms on 5 different servers (Hib/Pryd, Hib/MLF, Mid/Galahad, Mid/Lamorak, Alb/Merlin) without any problems.
Ovi wrote:In an ideal world I would agree, but there are too many issues caused for very little gain in having the realms completely different. Lets face it, most DAoC whines are about realm balance than anything else.
I used to agree but with WoW and Planetside still having pretty blatant balance issues and even UO where there were no realms, everyone could be everything yet some things were still fotm overpowered combos I don't think it's a realistic argument. You could argue that even in Quake there was balance issues with the rocket launcher trumping everything else. Also, the most glaring balance issues in DAoC could easily be fixed by Mythic but they clearly have have some ulterior motive in keeping some classes overpowered. Why else would Bainshees/Warlocks etc. be allowed to be so obviously and undeniably overpowered for so long without getting fixed - a fix that could be done in a neglible amount of time if need be. It's not uniqueness between realms that causes balance issues in DAoC but Mythics clear intentions to allow some classes to remain overpowered for whatever reason.
You could theoretically if designing a new game ensure balance by say, giving classes a maximum set of points where a point refers to a fixed predefined set of damage, defensive ability or utility hence ensuring classes are fairly even without being gimp/overpowered. Of course things like utility are subjective in deciding how overpowered things are and people find new ways to use tools but all in all, a well thought out system would allow uniqueness between realms without causing a real noticeable imbalance. Alternatively you could do it on a group basis rather than a per-class basis to ensure every group type has an equal amount of DPS/utility/defensive abilities. There are things that'd need ironing out of course but you get the idea anyhow