Sharkith wrote:It also continues the tread in other MMPORG's like WOW....
& destroys the realm individuality that's already been eroded by ToA.
aww sweetieGandelf wrote:"Overpowered" is a word used too often in DAoC. I don't think there are any overpowered classes in the game, nor will the new Mauler class be overpowered. Mythic can't afford to create a class that will be overpowered, because it would kill the game. Everyone would just create characters of that class and the game would stagnate. Yes, I know there are classes that are better suited to taking out other certain classes, but in general all classes are good in some situations, but weak in others. This is Mythic's way of saying that we should work together in a complementary fashion. Usually, classes that are slightly overpowered get nerfed anyway, so people shouldn't get too hot under the collar, thinking that Maulers will be overpowered. They will be like all other class, good in some situations but not so good in others.
Ovi wrote:Individuality means you only get to enjoy a third (In daocs case) of the game, but it doesn't make the game three times as good.
Banana wrote:aww sweetie
i take it you dont remember animists before the shroom nerf?
or locks before their nerf?
they DO make overpowered classes
thing is - they will be equally overpowered in all realms so no realm will be moaning
cept for the people who are still playing non-mauler classes
But eventually might mean months - until then the game could be pretty anoying due to an OP'd class. And they shouldnt make the same mistake again imo.Gandelf wrote:I know what you're saying, but in my post I did say that if they are initially overpowered, then they will eventually nerfed so that they aren't.
Only if you restrict yourself to 1/3rd the game and/or only play against 1/3rd the opposing realms...Ovi wrote:Individuality means you only get to enjoy a third (In daocs case) of the game, but it doesn't make the game three times as good.