Exactly my pointGahn wrote:Well the Ns problem for Albion won't be solved by putting it in Wizard Earth Line like they did, ain't it?

Well I think they put it in Earth because it's just a sop. Players in general don't like nearsight, it's one of the more irritating features in the game, so they put it in the wizzies least popular line to prevent there being a big increase in Alb NS use.Genedril wrote:Poor wizzies have been crying for some util for ages & they stick it in the Earth line fgs.
Hardly a fair solution though when the other realms have vastly more nearsight, hence the frustration for Alb being much worse because they get nearsighted far more than they can possibly nearsight.Cernos wrote:Well I think they put it in Earth because it's just a sop. Players in general don't like nearsight, it's one of the more irritating features in the game, so they put it in the wizzies least popular line to prevent there being a big increase in Alb NS use.
I haven't because I'm worried they'll do it as is, without making the other required change - moving nearsight on Elds from Light to Mentalism on Ments or some such so that it's an equally useless specline in each realm. That or move nearsight from supp. on RMs to darkness or RC and from matter on cabbys to spirit. It would just be stupid if Hib was running round with 60 sec nearsight whilst Alb/Mid were shafted with 20secs or whatever. If equal nearsight was equally distributed throughout the realms then it would be an absolutely perfect fix to nearsight which as Cernos pointed out is just an extremely stupid annoying spell. Problem is as I say Light elds are very common whereas suppresion RMs and Matter cabbys are non-existent.Genedril wrote:Xest's idea of scalable timers for nearsight lvl is pretty good, don't suppose you've suggested it to Mythic have you?
Not played eldie that long, but do think the actual lvl of NS is not that much of a big deal - blue NS will mess up casting just as much as red NS and it anycase it often gets cured/purged v fast now, within a few sec. Mainly good for long range spamming to tie down a couple of casters if u get the chance. If get NS'd myself and can't get a cure almost always have purge - 24/7 bl ability spammage breaking mez means don't often have to burn it on that.Xest wrote:Mid already had two nearsighters, Warlock and Runemaster. Hib already had two, Eldritch and Bainshee. Hib is the only realm that realistically gets red nearsight so it's hardly an Alb boost, it's just a weak attempt at bringing Alb upto par.
That said, nearsight overall needs to be reduced in duration. Ideally it should scale in duration with spec, i.e. 5 secs for grey NS, 10 secs for green, 25 secs for blue, 40 for yellow and 60 for red but as I said already Hib would be the only realm with anything other than blue nearsight still so they'd need to move Alb/Mid nearsight into useful speclines like with Elds.
Used to feel the same on Cabby, my thinking was that blue NS as tri-spec would screw them up enough but I don't really agree anymore, blue NS still gives like 1000+ range or something whereas red stuffs you with some unuseable range where you might as well have a 2min stun effect on you, the only difference being you can run round aimlessly. I think the problem is still mostly the duration, 1min immunity on a spell with 2min duration is stupid.Maeloch wrote:Not played eldie that long, but do think the actual lvl of NS is not that much of a big deal - blue NS will mess up casting just as much as red NS and it anycase it often gets cured/purged v fast now, within a few sec. Mainly good for long range spamming to tie down a couple of casters if u get the chance. If get NS'd myself and can't get a cure almost always have purge - 24/7 bl ability spammage breaking mez means don't often have to burn it on that.
Went started as light spec was actually quite disappointed how little a splash red NS makes vs caster grps...must be a total pain on classic servers tho.
Either way, blue or red NS, as caster u have to probably have to pull back till it gets sorted unless you want other casters to take free pops at you. Thing is tho, it generally gets sorted vs quickly. ofc if you're not in a grp, with bot or have resist buffs up the duration is a pain.Xest wrote:Used to feel the same on Cabby, my thinking was that blue NS as tri-spec would screw them up enough but I don't really agree anymore, blue NS still gives like 1000+ range or something whereas red stuffs you with some unuseable range where you might as well have a 2min stun effect on you, the only difference being you can run round aimlessly.