1.82c - Good or bad?

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Satyn
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Post by Satyn »

<ankh> wrote:No, its not a RL nerf Satyn...its a DAoC one. Danny will stay the same (unfortunatly)

/Ankh
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awarkle
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Post by awarkle »

all sounds fun :)

as for paing for over 2200 damage seems fine to me :D
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Aerendur
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Post by Aerendur »

Well, the changes to the hybrids seem quite pointless. Except for the Thane range increase and debuff gain. Still I think they should have improved the warden / thane on melee side. Make their dmg table better or something, or up their ws.

On the assassin part Im happy, although how much the increase will be on the sb vs inf/ns is hard to say. That the sb was the weakest of the three was quite obvious, so they did deserve something.

Overall, brittle nerfing is good, there was no downside to taking the huge dmg casters lately due to brittles and other crap (RR5 from sorc anyone?). Now at least you have to realise that although you do insane dmg, you also go down fast, which is the way it should be.
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Grymligast
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Post by Grymligast »

My 2H critblade is gonna love this patch :D

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aegnor
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Post by aegnor »

Noticed how friar's heal proc is better than the warden's.
Bolt range dd on thanes and no nerf to ml9 pets. :(
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Elrandhir
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Post by Elrandhir »

awarkle wrote:all sounds fun :)

as for paing for over 2200 damage seems fine to me :D

For sure >.< ...silly amount of damage.
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Dotster
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Post by Dotster »

the nerf on brittle guards regarding stealther view any decent stealther will use posion spike to get rid of brittles before ~PAing tbh cause it would be plain silly taking on a decent caster with 3 brittle guards tbh
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Gahn
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Post by Gahn »

Dotster wrote:the nerf on brittle guards regarding stealther view any decent stealther will use posion spike to get rid of brittles before ~PAing tbh cause it would be plain silly taking on a decent caster with 3 brittle guards tbh
Don't think we gonna see 3 brittle guards no more sice it's on 20 (imo it will be changed to 10-15 mins) mins reuse timer with new patch notes. That gonna give a chance to kill a caster 1 vs 1 to heavy tanks too.
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Taardad
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Post by Taardad »

aegnor wrote:Noticed how friar's heal proc is better than the warden's.
Might be that Mythic reasoned that Friars in general don't spec as high in rejuv as wardens do in regrowth. Friars need their staff pretty high if they want to hit anything wich leaves less specpoints to spend elsewhere.
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Tuorin
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Post by Tuorin »

Taardad wrote:Might be that Mythic reasoned that Friars in general don't spec as high in rejuv as wardens do in regrowth. Friars need their staff pretty high if they want to hit anything wich leaves less specpoints to spend elsewhere.

You could argue the same for wardens. Since battlemaster styles came, friars dont have to spec their weapon high same as wardens. Albeit they will always tend to have higher staff than warden weapon. Common warden spec is 41/42 reg 49 nurture which leaves such high weapon spec as 12-15. I'm 49/33/21/20 as its a nice to have some parry, imho ofc.

Since Toa its moreorless moot, both classes are the fotm bodyguards. Cant heal when bodyguarding unless you've killed everything near your casters/support. Forget them being cced out, doesn't happen.

Its just not in line with current game. They also apparently dont work with battlemaster styles so if you proc essence flames you lose the heal proc. Since essence flames does not check weaponskill for damage, then it is a good style for warden. These procs and crap now render that useless. They also render useless essence shatter, power leak and sapping strike apparently.

They also put them in regrowth. There are 2 spells in regrowth worth speccing beyond 16. The spec heal attained at 33 or at 42 and the fatigue reducer at 32 and 41.

Hopefully there will be something nice in the latter part of the patch for wardens. The insta thanes get (aoe too with a chance to bounce back to first target) is so lol its untrue giving it to instagard. I'd love an aoe insta interupt, hell would cope with a single target one. ;p
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