Hrymf wrote:Well, wow lack all the complicated things, which is why it suck
Complicated doesn't necessarily equate to great gameplay. Both over complication and over simplification in a game can cause tedium, it's striking a good balance in the interests of fluid gameplay which matters. WoW has a number of flaws (mainly with PvP) but complexity (or lack of it) isn't the problem.
everything in that game is similar to something else, and everyone is similar to someone else, there is nothing unique at all in WoW...
I know what you mean, with no means to dye/customize gear in WoW it's hard to get a unique look. However, TOA did much the same to DAOC because of artifacts. Pre TOA, equipment for the three realms had their own unique look but now everyone is running around with the same artifacts it's Dark Age Of Clonealot.
As far im concerned, the greatest part in a RPG, where ever its online or singleplayer game, is the many options and the highly complicated way everything you do make you unique.
Couldn't agree more. But how does forcing people to deal with the tedium of inventory juggling or micro managing bodily functions make them unique or make for a fun gameplay experience?
thats my opinion though, i wont ever call WoW a roleplaying game, its just as much roleplaying game to me as a game of Fifa tbh.
DAOC isn't a RPG game either though. It might become one the day people stop fretting about the perfect templates for their characters and how many RPs they need for the next realm rank (i.e. when hell freezes over).