Poisonspikes - changing back

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Norcott
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Post by Norcott »

all a bit underhanded imo Taki..
No need.
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Xest
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Post by Xest »

Requiel is a real people's GM, I love how he gets involved in flame wars, it's like he's one of the players!
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Heta
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Post by Heta »

Takitothemacs wrote:have you actually read anything posted or are you simply playing the part of the fool?
no, I'm the one playing the fool in this thread!

have you actualy read it?
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Post by clearbrook »

Takitothemacs wrote:"A: I'm a little fuzzy on the details of what happened there. What I do know is this: Poisonspike may presently be cast during combat, and it is presently our intention to leave that alone."
"It is presently our intention to..."

in my experience can often mean

"Ever since about 5 minutes ago when we totally changed our minds after we realised how bolloxed up things were".

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Post by Requiel »

Takitothemacs wrote:I do fully understand the meaning of the word but thanks for the clarification.

So why would (bearing in mind the above definitions) GOA do a fix in advance of any fix on the US servers that Mythic have said they would not be doing?

Even taking into account how far behind in terms of patching, development and release the european servers have been since live I find it hard to understand how you can defend any course of action that has been taken without the full sanctions from Mythic that you claim to adhere to.

"A: I'm a little fuzzy on the details of what happened there. What I do know is this: Poisonspike may presently be cast during combat, and it is presently our intention to leave that alone."

Quoted from Sanya yet again to reitterate my point... Mythic arent changing it so please explain properly why GOA took the unilateral decision to change a game function or "feature" outside of the scope of what Mythic have or are planing to implement.

It begs the question as to how many other changes GOA have made changes to without Mythic sanctioning?

Because at the time we were led to believe that Mythic were going to make this change. It was not, as I have said multiple times in this and other threads, a unilateral decision. We simply do not take those kind of decisions as it isn't our place to do so. All this has already been said. More than once. You are either not bothering to read it or not bothering to understand it, in either case there's little point in me continuing to explain here.

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Post by Xest »

Requiel wrote:Because at the time we were led to believe that Mythic were going to make this change. It was not, as I have said multiple times in this and other threads, a unilateral decision. We simply do not take those kind of decisions as it isn't our place to do so. All this has already been said. More than once. You are either not bothering to read it or not bothering to understand it, in either case there's little point in me continuing to explain here.
Just out of interest, when GOA implemented those resist debuffing quest weapons that effect balance, was that run by Mythic first so that their balance team could discuss the effect it would have on the game?
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Takitothemacs
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Post by Takitothemacs »

sorry Norc... but its about time that GOA answered to its customers... which we all are!
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Takitothemacs
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Post by Takitothemacs »

has it not always been the case that Mythic have made any changes suggested in game detail before GOA? Were GOA aware of the possible implications of the way in which they interpreted the change?... in short I doubt it. But until you are prepared to come clean and be honest with the community in an official capacity on the GOA website stating officially what happened I can honestly say I personally will not believe another claim, statement, explanation or promise from GOA.

When a statement is made I will retract my accusations and complaints.. until then.... well it will be a cold day in hell when that happens so nothing to worry about.
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Post by Requiel »

Xest wrote:Just out of interest, when GOA implemented those resist debuffing quest weapons that effect balance, was that run by Mythic first so that their balance team could discuss the effect it would have on the game?
We have well defined guidelines (from Mythic) on the items we can introduce to the game by ourselves. As the resist debuffing weapons were very limited in number (about 3 per realm as I recall), they were allowed to be more powerful than most items at the time. If they had been more generally available then they would have been less powerful by a long way. We have introduced other items which have been available to all and they have generally not had bonuses at all or been worse than equivalent Mythic created content. Mostly the idea is that Goa content should not obsolete Mythic content for the majority of players. If one or two players can get an uber weapon then that doesn't change the game experience for the majority - although obviously that brings up a whole new set of issues to deal with (which is why we've not ever introduced limited content like that again).

Bear in mind that when that event was run the server populations were not nearly as sophisticated as they are now. Templates were unheard of, most players didn't really understand why crafted af90 armour before spellcrafting was better than 70% stuff with stats that dropped from monsters for example. One or two players running around with a uber two hander would not have nearly the same impact as it would now in these days of totally opted groups and maxed templates.

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Post by Ovi »

Takitothemacs wrote:
"A: I'm a little fuzzy on the details of what happened there. What I do know is this: Poisonspike may presently be cast during combat, and it is presently our intention to leave that alone."

Quoted from Sanya yet again to reitterate my point...
In my personal opinion, it is very dodgy to build an argument based on what someone else said, who admitted at the start of their sentence "I'm a little fuzzy..."

The more I read these forums recently the more I am glad that I don't play DAoC any longer. :)

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