Champion Levels

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Xest
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Post by Xest »

Ankh Morpork wrote:Sounds like fun to me :) look forward to this..

/Ankh
Honestly I find the concept a bit dull and lacking in depth, it's purely just a new xp bar, it's not like ToA with steps that are at least a little more interesting than purely grinding. It feels a bit cheap, like Mythic's spent little time on it, I mean, how hard is it to add a new xp bar in, give on point per level and then setup the subclass tree to choose from?

The end results are nice, the weapons are cool, the quests are fun, but champion levels are essentially almost exactly the same as adding level 50 - 55 into the game. I'd rather have seen a series of mini-quests (PvE AND RvR quests) implemented or some at least semi-interesting steps more like ToA that can be done solo - 1fg rather than the zergs some ToA steps require now. Essentially DR feels like purely an art expansion - it makes the game look a whole lot nicer in a way that makes you go "oooooh pretty", however it doesn't really seem to add anything interesting or adventurous code-wise such as the ML2 chess step which was pretty amusing the first time round or anything like that.
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Post by Ankh Morpork »

Xest wrote:Honestly I find the concept a bit dull and lacking in depth, it's purely just a new xp bar, it's not like ToA with steps that are at least a little more interesting than purely grinding. It feels a bit cheap, like Mythic's spent little time on it, I mean, how hard is it to add a new xp bar in, give on point per level and then setup the subclass tree to choose from?

The end results are nice, the weapons are cool, the quests are fun, but champion levels are essentially almost exactly the same as adding level 50 - 55 into the game. I'd rather have seen a series of mini-quests (PvE AND RvR quests) implemented or some at least semi-interesting steps more like ToA that can be done solo - 1fg rather than the zergs some ToA steps require now.
True, but getting a chance to continue on my ranger is always welcome no matter what they add. Kind of anyway :)

/Ankh

Xest
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Post by Xest »

Ankh Morpork wrote:True, but getting a chance to continue on my ranger is always welcome no matter what they add. Kind of anyway :)

/Ankh
Aye I agree, on some of my chars I'm at a point where I think, what now. My theurg is 7L2 and pretty boring now, I've done everything I can with him so further advancement is nice, I just wish it was a little more exciting to acheive the advancement :)
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Gandelf
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Post by Gandelf »

Xest wrote:It's not JUST solo kills, the solo kill was an example. A healer can get their rps in groups, and healers get groups easier than most.

How many points do you get for a group RvR kill?

Xest
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Post by Xest »

Gandelf wrote:How many points do you get for a group RvR kill?
No idea it depends on the size of the group and the RR of the target like RPs I'd guess, judging by that maybe 200 - 300 CL XP For a full group of 8 killing 1 person.
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Quinlan
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Post by Quinlan »

Xest wrote:Basically Champion levels add a new xp bar to the game.

That xp bar apparently takes around 30,000 CL XP per level, although I'm not convinced - it looked to be more than that.
Hmm that is about 150 FG kills. That is one evening of RvR in a normal FG for 1 level + you also get 30k rp's. I dont see why not level in in rvr. Alot more fun imo.

If you wanna stretch it about you should be able to get it even faster with a bit more play time
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Heta
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Post by Heta »

yea, wont be to hard for people in 'set' fg's to get it via rvr, but people who are like rr 3 after 3 years playing wont get it via rvr and prolly gain it faster through pve/quests. Still, you don't even have to worry about it as well and just mind your own business and go on as you have before and after a while you prolly have CL 5
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Quinlan
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Post by Quinlan »

Heta wrote:yea, wont be to hard for people in 'set' fg's to get it via rvr, but people who are like rr 3 after 3 years playing wont get it via rvr and prolly gain it faster through pve/quests. Still, you don't even have to worry about it as well and just mind your own business and go on as you have before and after a while you prolly have CL 5
Sounds to me like Mythic actually made something that fits RVR players and PvE players. Both can get it about as fast in the ways they like. I am starting to be impressed. Now only adjust 4.2 speed on warden weapon and mesa very happy :p

Edit: At first glance at the Xls i would think i pick Way of the grove thorn stuff for warden. Some dd plus ability to snare and maybe more important matter based and alot of people have low matter resists
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Gamblor
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Post by Gamblor »

Gandelf wrote:How many points do you get for a group RvR kill?
Depending on the Rr of player between 220 - 320 rps per kill.

well that was the last time i was bashing about
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Heta
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Post by Heta »

Gamblor wrote:Depending on the Rr of player between 220 - 320 rps per kill.

well that was the last time i was bashing about
it was how many CL points you get for each kill he asked tho
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