Honestly I find the concept a bit dull and lacking in depth, it's purely just a new xp bar, it's not like ToA with steps that are at least a little more interesting than purely grinding. It feels a bit cheap, like Mythic's spent little time on it, I mean, how hard is it to add a new xp bar in, give on point per level and then setup the subclass tree to choose from?Ankh Morpork wrote:Sounds like fun to melook forward to this..
/Ankh
The end results are nice, the weapons are cool, the quests are fun, but champion levels are essentially almost exactly the same as adding level 50 - 55 into the game. I'd rather have seen a series of mini-quests (PvE AND RvR quests) implemented or some at least semi-interesting steps more like ToA that can be done solo - 1fg rather than the zergs some ToA steps require now. Essentially DR feels like purely an art expansion - it makes the game look a whole lot nicer in a way that makes you go "oooooh pretty", however it doesn't really seem to add anything interesting or adventurous code-wise such as the ML2 chess step which was pretty amusing the first time round or anything like that.