Buffing - a thought / fix / change for the better

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Lieva
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Post by Lieva »

just out of cuirosity -
does any druid on prydwen use buff sheers?
i know if i play the bb (rarely) as a healer i never use sheers simply cause..well too much going on besides adding that to it :p
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stupeh
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Post by stupeh »

yes :p
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Cernos
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Post by Cernos »

Banana wrote:just out of cuirosity -
does any druid on prydwen use buff sheers?
i know if i play the bb (rarely) as a healer i never use sheers simply cause..well too much going on besides adding that to it :p
Haven't played for a while now, but when I used to RvR with my druid (42 nurt, 33 reg) I found that if I had time to buff shear then the battle was going in our favour and the shearing probably was rather irrelevant anyway.

The main chance to drop some shears comes on initial contact - it can help to pick out the casters (sorcs especially) and dump acuity and dex shears on them.

Or there's always timing the con shear just right to get some druid death spam :)

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Post by Cuchuluhain »

Quite literally, if Im the reg druid in the group, I dont have time to do much else BUT heal, or cure, or throw a 100% rez here and there, or get a fop up, or insta off.

Fights are commonly over in 30 seconds. Given a bolgie's stats even max buffed, 30 seconds is maybe a dozen casts at best, and if Im using my single root to annoy someone, dropping big heals on a tank or spread healing, I really DONT have a lot of spare time/attention.

The buff shears werent asked for they were seen as a 'whats the point' over on Ionaits forum, theyre theoretically nice, but in practice, Ive yet to see them applied effectively on the euro servers, either by my own side or against me. Therese simply too much ELSE to be doing on a primary healer to worry about them or bother with them.

Caveat - WITH the current 1 bar system, if I could have WoW's stackable bars and side bars, I could do a LOT more in a fight, because I wouldnt be hunting through quick bars. This should improve in 1.76

In a drawn out fight, I can be rebuffing a rezzed target then hitting them with a cure res sick and putting them back in the fight, thats maybe 10-15 seconds work per person to do that. Im going to be busy doing that, rather than trying to drop an offensive spell at someone who is more than likely to stick something explosive or painful in my face. Cuch is already a big enough target, never mind spreadheals 'kill the primary healer' graphics and all the other fun pointers (like the small shield).

They already re-used the idea in a class, the heretic is pretty much the 'anti buffer' with that stripping proc.


Im not shooting myself in the foot old boy, if you take away the buffs from the primarys, wouldnt you then have to take away the buff shears? Since you wont have anything TO shear, they would be in fact, a kind of debuff, and thats already over done with other classes.

The buff system needs overhauled and revamped (if you`ll pardon the pun), simply taking it away from each realms primary with no compensation isnt fair or fun to those who play those classes (nor would it be fun to buffbot owners). But without fixing this issue, game balance will continue to tilt more and more out of whack.

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Post by Xest »

Cernos wrote:Haven't played for a while now, but when I used to RvR with my druid (42 nurt, 33 reg) I found that if I had time to buff shear then the battle was going in our favour and the shearing probably was rather irrelevant anyway.

The main chance to drop some shears comes on initial contact - it can help to pick out the casters (sorcs especially) and dump acuity and dex shears on them.

Or there's always timing the con shear just right to get some druid death spam :)
It's different now, Midgard doesn't have to give up any healing to sheer, shammys can happily strip away between disease spams so druids/clerics really need to find time to countersheer else you find your group unbuffed fighting a still fully buffed group.
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Cuchuluhain
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Post by Cuchuluhain »

once again id counter that -the primary healer- in my case the Druid DOESNT HAVE time to do more than try to keep his group alive in a fight, every *slow* cast I throw a debuff with is 500-1000 less hp for my group

if I have time to sheer, the battles already won and Im already doign what I can to ensure my side continues to have the advantage, throwing roots around and siccing my pet in.


Roll on 1.75 so I can have 3+ quick bars and then maybe I can actually try to use these flaming things

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Lieva
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Post by Lieva »

we get 3+ qb??

oooh yey :D
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Xest
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Post by Xest »

Cuchuluhain wrote:once again id counter that -the primary healer- in my case the Druid DOESNT HAVE time to do more than try to keep his group alive in a fight, every *slow* cast I throw a debuff with is 500-1000 less hp for my group

if I have time to sheer, the battles already won and Im already doign what I can to ensure my side continues to have the advantage, throwing roots around and siccing my pet in.


Roll on 1.75 so I can have 3+ quick bars and then maybe I can actually try to use these flaming things
Point is if you strip enemy acuity, dex and str buffs your group wont be taking as much damage anyway making healing easier. Ever seen what a total gimp a caster turns into when they have no dex or acuity buffs?
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Cuchuluhain
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Post by Cuchuluhain »

and have you seen how much damage they can do whilst buffed?

I have to have a window of opportunity whilst my guys are still alive to hit them with that debuff. If they open up first, i can only be reactive NOT proactive.

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stupeh
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Post by stupeh »

theres 2 druids in grp :x 1 can concentrate mainly on healing while the other throws some shears in, it is possible ;p
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