Jarahl wrote:All those points are only if the Raid didnt get as many sign ups as needed, so you actually need skill to make the raid work. Lets face it, most have done ML1-10 on at least 1 char now, many even more, so more or less everyone know what to do now, so its not like you need much more than /faceloc xxxxx yyyyy, say /bu Zerg and moving to next target.
Leading raids is piss easy when more than 50 people comes, if you ask me!
Many people comes on raids for a shot of a rare drop.
I still find pre-claiming is teh suck, and will never ever pre-claim myself.
If you get large number of people the problems don't go away, they just become different problem.
One of the worst things that can happen from a raid leader's point of view is if people LD at critical times. This is much more likely to happen with a big zerg, and you end up having to try to convince people to retry certain steps, etc. Now that's stress.
Also, with a larger group it's intrinsically more work to manage it. You got more people not paying attention (eg. talking to an npc before they are told or attacking something they shouldn't), more work to organise groups and speed, etc and more people to beg you for favours or quibble about tactics in /bc.
On top of that you've got steps like ML2.10 which are actually harder with a zerg.