1.76a

General 'Hibernian' forum for the entire cluster
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Tare
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Post by Tare »

Eleanora wrote:Deternmination will make the baseline stun whine disappear again. I wonder whats next. :bunny:
it'll probably make casters dissapear aswell :p unless you have a really really REALLY good bodyguarder :p back to dark age of tankalot it is :)
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Gahn
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Post by Gahn »

Tare wrote:it'll probably make casters dissapear aswell :p unless you have a really really REALLY good bodyguarder :p back to dark age of tankalot it is :)
It was written that they would once again swap back balance in Tanks favor after months of Range dominion. It's Mythic policy sadly to never balance and even things out but to give upper hand in some form. Altho i must say that Tanks will rule in open field (not much different from now altho ^^) and will b useless as usual in sieges. Not a drama imo :o
Gahn LoneWolf Celt Seraph Tiarna Prydwen
Na Fianna Dragun
Gahn Lonewolf Guardian [TDA] on Gunnar's Hold

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Tare
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Post by Tare »

Well considering the fact I no longer play it doesn't really concern me anymore but it's just funny how Mythic always manages to cock it up one way or another :p
We had mage powwa in the beginning, where I could one-shot all blues and all yellow con mages (I miss those days, flying void bolts! :().
SI brought teh tank gruppa which pritty much reduced mages to 4fins bots :p
Then ToA and NF gave domination back to the mages again with the insane casting speed and damage. (So much fun when I one shot a paladin :p)
And now we're going back to tanks again! Ofc it's a valid arguement that mages will still rule in keepfights, but well, keepfights are like teh boring? :/
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Moley:)
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Post by Moley:) »

The guild merit ystem sounds good, sadly can't see they nerfing the scouts OTT abilities though, nice to see determination back. And artifacts don't lose durability :sheepskip *dances* ..like i'll be able to afford repairing mine though ;) (my fools is on 80 dur atm !)
Ahwell sounds like an improvement , hopefully have broad band before its ready to be downloaded *crosses fingers*
:moley:
Loktah level 50 Blade Master RR2 l7 :mwahaha:
Moleymoleymoley level 50 Mentalist RR4L5! :stir: *Magical Gesture*moley:
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Asterixxx
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Post by Asterixxx »

Ankh Morpork wrote:But you just said you had bought one already :)

/Ankh
ye i have but it looks poo. wanna get a different one when the new graphics on them come out. ^^ maybe i just run a few darkspire groups :)
asterix2:
"How do you pick up the threads of an old life, how do you go on, when in your heart you know, There is no going back. There are some things that time cannot mend, some hurts that go too deep..."
Frodo Baggins, LOTR
"All my life i have lived by a code. Honour the Gods, Love your Woman, and Defend your Country!"
Prince Hector, Troy
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Gandelf wrote:Dark Age of Crashalot

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Gahn
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Post by Gahn »

Tare wrote:Well considering the fact I no longer play it doesn't really concern me anymore but it's just funny how Mythic always manages to cock it up one way or another :p
We had mage powwa in the beginning, where I could one-shot all blues and all yellow con mages (I miss those days, flying void bolts! :().
SI brought teh tank gruppa which pritty much reduced mages to 4fins bots :p
Then ToA and NF gave domination back to the mages again with the insane casting speed and damage. (So much fun when I one shot a paladin :p)
And now we're going back to tanks again! Ofc it's a valid arguement that mages will still rule in keepfights, but well, keepfights are like teh boring? :/
Get back in 1.76 and i will BG for ya, now less complaining :p
Gahn LoneWolf Celt Seraph Tiarna Prydwen
Na Fianna Dragun
Gahn Lonewolf Guardian [TDA] on Gunnar's Hold

VidX
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Post by VidX »

OMFG! I'm gonna blow about 15plat just repairing Usp's artifacts on day one, and about 5plat a month :s
Usp Caffeinechanter - level 6 Roasted Bean
Can find me as Manachanter in most things...
World of Warships [NA] mainly

usp:

Alexandrinus
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Post by Alexandrinus »

Tare wrote: And now we're going back to tanks again! Ofc it's a valid arguement that mages will still rule in keepfights, but well, keepfights are like teh boring? :/
tanks really need some love and they get it :classic:
roaming tank groups have no chance atm in open field, bevore you can reach someone half your group is pwwnned :banghead:
and we will see how many points spent in determination are right :cheeky:
(dont forget this is about spending important rps not only collecting artis for more castspeed.....)

Arkaon / Karak-Norn
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Ovi
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Post by Ovi »

VidX wrote:OMFG! I'm gonna blow about 15plat just repairing Usp's artifacts on day one, and about 5plat a month :s
Eh?

ARTIFACT DURABILITY REPAIR

- Durability loss has now been removed from artifacts. Once repaired at a smith, all artifacts will be reset to full durability and will no longer lose durability.

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Tare
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Post by Tare »

they will still drop in con though which you'll have to repair :)
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