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centurion
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Post by centurion »

With the danger of starting flames here I doubt you have played a tank in rvr before. Are there perhaps not many ways to negate melee? Since ToA we have had BODYGUARD, BRITTLE GUARDS , in addition to Melee absorb buffers, strafing/lag, PBT, and some of the goodie RA's you mention for tanks have exactly the same counterparts for casters, Mastery of Pain - Wild Power. Avoidance of Magic - Physical Defence. Ignore Pain you say ? Ignore pain costs lot of points , even though you have IP II which gives back 50% hp that amount of hp takes a caster very few seconds to nuke down. IP is more of RA that benefit players soloing. Determination, now gives too little benefits on low level so you need to be high rr to have some points to really gain effective use of this ability. It was lovely in OF though. Soldier's Barricade and Stoicism are heavy tank abilities, and If you think heavy tanks have it easy you should indeed try play one.

My point being, casters do have the upper hand in too many situation, regardless of what you think that is the fact, why shouldnt they at least have the risk of being interrupted when dealing out such massive amount of damage? There are ways to counter , both sides. Casters are a powerful classes, they can deal out death more than anyone else, tanks are as well as good but not in the same situations. I find fg vs fg tank-mage situation balanced , as for the more casual rvr featuring towers,keeps, bridges etc casters are a much better damage source than tanks. I don't think any caster help of your calibre would do any good to balance out things at all.
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Elrandhir
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Post by Elrandhir »

centurion wrote:With the danger of starting flames here I doubt you have played a tank in rvr before. Are there perhaps not many ways to negate melee? Since ToA we have had BODYGUARD, BRITTLE GUARDS , in addition to Melee absorb buffers, strafing/lag, PBT, and some of the goodie RA's you mention for tanks have exactly the same counterparts for casters, Mastery of Pain - Wild Power. Avoidance of Magic - Physical Defence. Ignore Pain you say ? Ignore pain costs lot of points , even though you have IP II which gives back 50% hp that amount of hp takes a caster very few seconds to nuke down. IP is more of RA that benefit players soloing. Determination, now gives too little benefits on low level so you need to be high rr to have some points to really gain effective use of this ability. It was lovely in OF though. Soldier's Barricade and Stoicism are heavy tank abilities, and If you think heavy tanks have it easy you should indeed try play one.

My point being, casters do have the upper hand in too many situation, regardless of what you think that is the fact, why shouldnt they at least have the risk of being interrupted when dealing out such massive amount of damage? There are ways to counter , both sides. Casters are a powerful classes, they can deal out death more than anyone else, tanks are as well as good but not in the same situations. I find fg vs fg tank-mage situation balanced , as for the more casual rvr featuring towers,keeps, bridges etc casters are a much better damage source than tanks. I don't think any caster help of your calibre would do any good to balance out things at all.
Agrees to everything, and even though I think playing a hero atm aint easy I can deal with it, and can´t se the need of changeing interrupts as I said as mages is really good as they are ^^

Still what happens, happens, and I wont be able to change that much ;P
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Xest
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Post by Xest »

Disagree completely - whilst I think casters are fine as is tanks are most definetely no worse off, tanks too are absolutely fine as is right now, AoM and EM make tanks much more feasible at high RR in the field than casters are. The only time tanks are screwed is in seige which is becoming less and less common as Mythic fiddle with game mechanics like the supply lines, tower raizing and stuff.
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Elrandhir
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Post by Elrandhir »

Xest wrote:Disagree completely - whilst I think casters are fine as is tanks are most definetely no worse off, tanks too are absolutely fine as is right now, AoM and EM make tanks much more feasible at high RR in the field than casters are. The only time tanks are screwed is in seige which is becoming less and less common as Mythic fiddle with game mechanics like the supply lines, tower raizing and stuff.
Dident say they should be changed Xest, but think they are more boring to play atm really, Just saying mages don´t need any change really. Not sayng tanks need one, I think it´s ok the way it is but that it probably wouldent be if they changed interrupts.

To this I don´t think you Disagree Completely ;P maby
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centurion
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Post by centurion »

heh, funny but you reading what you say it doesn't seem like you disagree completly. I could have been a bit unclear maybe, oh well. Was trying to say that tanks aren't all that great all the time either, however mages aren't either but theres no need to up them.
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Puppet
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Post by Puppet »

How can people say EM/AoM are viable against casters if you talk in a 1vs1 situation. The *ONLY* way I can beat a caster is by interrupting him; be it on Vampiir or on Ranger or on Champ.

AoM3? 10% secondary resists (8% effectively f you got no resist-buffs) does FUCK ALL. WOW the caster now nukes for 8% less; still 400+ nukes. How can people possibly say this is a counter to mages LOL.

On the other hand we have casters with 3 brittles and an intercepting pet up - which prevents the first 3 (!) hits on him + eventually approx 50% of the others. WTB 3 spell-turns for tanks kkthnx.

The ONLY way to win over a mage is to interrupt him. Remove that and everyone will play a mage coz their dps would essentially be 3-4x as good as tanks; argueably more if you put range into the equation too.

About the PvP system in WoW. LOL well your suggestions are totally bullshit. There's a way to prevent being ganked: DONT GO IN THE FRONTIER. but no; in your allmighty knowledge you want to remove thát and then introduce some shit PvP-system which is build towards grieving.

I bet on the WoW-forums you could make a post: Remove the WoW-PVP system; introduce an area where people can PvP without any flags. We call this area the Frontier.

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Ovi
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Post by Ovi »

Puppet wrote:
The ONLY way to win over a mage is to interrupt him.
So the mage wins and it sucks for his opponent, or the mage loses and it sucks for him?

We should be happy with a situation where the game sucks for 50% of the population rather than it moving in a direction where it doesn't suck (at least as much) for anyone?

We all know that Mages are overpowered, but that should be addressed in itself rather than using it to justify the interupt system as it is. NOTE: I am not saying remove it completely, for example I don't think any change needs to be made to melee interupts.

Seems posts here fall into 3 categories, Anti-Gandelf, Anti-WoW or I'm Alright Jack... and some fall into all 3 :)

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Elrandhir
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Post by Elrandhir »

Ovi wrote:So the mage wins and it sucks for his opponent, or the mage loses and it sucks for him?

We should be happy with a situation where the game sucks for 50% of the population rather than it moving in a direction where it doesn't suck (at least as much) for anyone?

We all know that Mages are overpowered, but that should be addressed in itself rather than using it to justify the interupt system as it is. NOTE: I am not saying remove it completely, for example I don't think any change needs to be made to melee interupts.

Seems posts here fall into 3 categories, Anti-Gandelf, Anti-WoW or I'm Alright Jack... and some fall into all 3 :)
Puppets post was enough , this is just continuing a conversation that to me seems silly, because interrupts are needed as said, and mages aint that overpowered really they are as they should be imo, but changeing interrupts will make them oped.
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Guinnessrules
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Post by Guinnessrules »

cba to read all posts so not sure if someone already said this, but imo u shouldn't be interupted when ur enemy hits the BT. Thats all i ask as a caster.
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Post by Ankh Morpork »

Guinnessrules wrote:cba to read all posts so not sure if someone already said this, but imo u shouldn't be interupted when ur enemy hits the BT. Thats all i ask as a caster.
only bad thing is that if you dont get interupted when you get hit if BT up, you proberbly will win the battle (atleast against a ranger since its game over for us as your spells will hail down on us and we dont have any BT to hide behind) throw Nearsight and Stun and you got one dead ranger :) (actually, stun might be enough..or just the nearsight)

Edit: Ofcourse there are always ways to get round this, but this is how it basically is imo.

/Ankh

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