Having played WoW...
I do play WoWLuz wrote:erh just go play wow ?
why make daoc -> wow ?

The idea isn't to make DAoC -> WoW. The idea is to see what works and enhances the fun and "borrow" it, much like WoW "borrowed" much from DAoC.
Since my first 50 about 2 years ago I have disliked the interrupt system, and it only got worse as patches and add-ons arrived.
@Asysh
In response to MoC see my comment about over-powering RAs. It is a classic example of why a high rr character is too much better than a low rr one. As for BG, not all interrupts (In fact very few...) come from melee damage.
I am well aware there are ways around interrupts, that still doesn't stop me, and a lot of others, not liking the system, even more so now since I have seen, and play with, a system that IMO works much better.
As for the teamwork in WoW comment, I find that the smaller group size of 5 means that I feel a more important part of the team, and also it means it is more important that everyone does their bit, there is much less room to "carry" a spare.
Ankh's right.Ankh Morpork wrote:1. Remove interupts. Are you kidding me? If you remove them you wont have a chance if your a non caster.
Edit: Just noticed you said reduce...but I still don't agree.
/Ankh
DAoC casters do significantly more damage compared to tanks than WoW casters, to remove or reduce interupts in DAoC would only be feasable if their damage output was also reduced, and I don't imagine many casters being pleased with that idea

DAoC and WoW are very different games, PvP is very different to RvR both in concept and execution. DAoC's RvR is the one thing I have really missed since playing WoW.
The only changes I would introduce to DAoC from WoW would be a new engine, more intuitive user interface, substantially improved graphics, more immersive PvE atmosphere, more competent EU server administration.... well I can dream can't I?

I believe that is just an excuse for implementing and continuing with the crappy systemGitt wrote: DAoC casters do significantly more damage compared to tanks than WoW casters, to remove or reduce interupts in DAoC would only be feasable if their damage output was also reduced, and I don't imagine many casters being pleased with that idea![]()

I know it would take other changes BUT I believe it would make DAoC a much better and more enjoyable game for all in the long run.
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Gandelf wrote: Interrupt reduced for casters.
The interrupt system COULD do with a work out tbh. Elds chanters animists and the other mage classes seem to all have different interrupt system.
I know ive been able to cast a spell with my animist (not using QC) but with my eld its darn near impossible without QC if someone is hitting you
Possibly to do with cast times or something but seems odd that a level 30 animst could still cast when a level 50 Light eld could not.
The rest of the ideas.. Well there are pvp servers.
Atm the only thing that DAoC is winning agaist these other Fotm games is its RvR/Community thing.
Wow does have some nice ideas though however the ones you have chosen are not good for DAoC i think.
Perhaps the fluff is nice though (getting your char drunk, upgrading the crafting system, eating for buffs etc) would be nice and wouldnt rock the mainly stable ground daoc has built.
Player mounts is a good start though


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ok 1: Interupts - save up and buy moc tbh oh and quick caste - you kow that lovly ability that will save you 9times out of 10 + with bodyguard, pbt and a tank guarding you <if you are in a good group> then you shouldnt get interupted and if you do your already dead so no point worrying.
2: What, look there is somthing called a PvP server where you will get ganked anywhere, there is somthing called a co-op server where you wont and there are normal servers where most of the "sane" people play. The places where you can get killed by PvP can be 100% ignored if you dont want to pvp at certain times, its not like somone is going to wander up to you in stygia go "hi im a warlock btw catch this" BLAM.... Seriously think before ranting.
3: 2 things wrong with this one:
first: the extra 10/20% to either mele or spells is a killer dont tell me that you wouldnt notice an extra 10% damage ontop of your insane ubah toa capped template. Also without relics then why are we going rvr? to gank each other - well yes most of the time, but other than the "we are at war" policy wouldnt it be nice to have somthing else to do like oh i dunno capture a relic 0o
second: According to you the relics are harder to capture and harder to defend...... Im not actually going to say any more about that statement other than "Hush"
On a final note if anything needs to be added to DAoC atm its a nice bit of open planes in the middle of the ocean between the frontiers for people to roam and mass gank in the open - that would spice things up a bit, no CK no bridges mebe a few hills and some tree's thats it mebe make it look like the old emain without mg's and keeps. That would be somthing worth adding.
2: What, look there is somthing called a PvP server where you will get ganked anywhere, there is somthing called a co-op server where you wont and there are normal servers where most of the "sane" people play. The places where you can get killed by PvP can be 100% ignored if you dont want to pvp at certain times, its not like somone is going to wander up to you in stygia go "hi im a warlock btw catch this" BLAM.... Seriously think before ranting.
3: 2 things wrong with this one:
first: the extra 10/20% to either mele or spells is a killer dont tell me that you wouldnt notice an extra 10% damage ontop of your insane ubah toa capped template. Also without relics then why are we going rvr? to gank each other - well yes most of the time, but other than the "we are at war" policy wouldnt it be nice to have somthing else to do like oh i dunno capture a relic 0o
second: According to you the relics are harder to capture and harder to defend...... Im not actually going to say any more about that statement other than "Hush"
On a final note if anything needs to be added to DAoC atm its a nice bit of open planes in the middle of the ocean between the frontiers for people to roam and mass gank in the open - that would spice things up a bit, no CK no bridges mebe a few hills and some tree's thats it mebe make it look like the old emain without mg's and keeps. That would be somthing worth adding.
Get rid of darkness (and the squeeky band too, but that's another subject)
I know planet earth has had a daytime andfnighttime forever, but one of the things i love about WoW is that, at night, you can still see your own cloak. DAoC is darker than a dark thing at night. torch only goes so far
Not as bad as SWG however, that was really dark, like impossible to see anything until it was sitting on your face
I know planet earth has had a daytime andfnighttime forever, but one of the things i love about WoW is that, at night, you can still see your own cloak. DAoC is darker than a dark thing at night. torch only goes so far
Not as bad as SWG however, that was really dark, like impossible to see anything until it was sitting on your face