Lord of the Rings online - Screenshots
Beta finishes on 8.4.07
Prerelease starts on 14.4.07
Release is 24.4.07
The current beta version is probably the release version and probably getting pressed by the thousand this very minute
Prerelease starts on 14.4.07
Release is 24.4.07
The current beta version is probably the release version and probably getting pressed by the thousand this very minute

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Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
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Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
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They don't need the final version on the CD, just a version close enough to release that the rest can be patched to release when people first connect.Gandelf wrote:Just wondering if LotRO is going to be released on time if beta testing is still going on. Especially as the Founder early access is due to start on 14 April. How can they possibly print off all those copies of the finished product in time?
You'd probably be suprised at how fast they can produce games nowadays also, I wouldn't be suprised if they can churn out around 50,000 to 100,000 copies in a day. We can do about 5,000 copies + prints on media in a day at work and only have relatively cheap (£3,000) copying equipment so I doubt industrial style equipment would struggle to churn out a couple of hundred thousand in only a few days.
I think there are about that many beta-testers aloneXest wrote:I doubt industrial style equipment would struggle to churn out a couple of hundred thousand in only a few days.

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Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
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Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
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There's some funny stuff tho...
If you join a Kinship (guild), & aren't an officer, you can have the title <name> Member
Could lead to some some interesting names...
Stiff
Enormous
Erupting
Limp

If you join a Kinship (guild), & aren't an officer, you can have the title <name> Member
Could lead to some some interesting names...
Stiff
Enormous
Erupting
Limp

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Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-

Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
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But how many will buy on day 1? They may sell like 500,000 in the first day but if they can get 100,000 - 200,000 shipped a day then it should be no problem to keep up with demand. It's genereally a relatively small percentage of people that actually buy games on day 1 despite the hype.OohhoO wrote:I think there are about that many beta-testers alone
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- Emerald Rider
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They don't have to put the 100% finished copy on the cd/dvd..its enough to release a patch the first day or so.Gandelf wrote:Just wondering if LotRO is going to be released on time if beta testing is still going on. Especially as the Founder early access is due to start on 14 April. How can they possibly print off all those copies of the finished product in time?
/Ankh
1 week after patch 1.12
All in all I'm very dissapointed in the recent patch.
Yes, a lot of good things were done, but on the whole there was a lot of bad stuff IMO.
Crafting.
Crafting got a nerf. You can't really make anything that's actually useful to your crafter. Any time you want to progress to a new level of crafting you end up needing to kill a red/purple con elite mob just to end up being able to make items 10 levels below your own level.
PvE.
Lots of character skills & abilities got nerfed, as did the number of traits which you can equip.
There was a general cut in hit points - about 20-30% less it seems.
Most mobs got changed from Hostile to Agressive, & it seems agro ranges got extended.
Economy.
Mob drops got castrated in value.
Repair & travel costs have become astronomical.
Basically if you hunt/quest now, what you earn in drops & rewards is normally no longer enough to even cover your repair costs, let alone have cash left over for learning new abilities or craft, & crafting has become a more or less pointless & unaffordable hobby.
Before the last patch LotRo was really an MMORPG-light, which was the charm of the game & what made it different from all the other MMORPGs on the market. The "I-have-to-hit-50-before-anyone-else" crowd whined that it was an MMORPG for dummies & now Turbine have changed it so that it is basically now an X-cut-&-paste MMORPG whose only effective difference is that it is based on Tolkeins world.
I'm very dissapointed.
I really thought Turbine were going to take MMORPGs in an evolutionary step in a new & more casual-friendly direction, but ATM it seems it's going to be yet another more-work-than-fun grind-till-you're-blind game with a screwed economy.
I hope they reconsider.
Yes, a lot of good things were done, but on the whole there was a lot of bad stuff IMO.
Crafting.
Crafting got a nerf. You can't really make anything that's actually useful to your crafter. Any time you want to progress to a new level of crafting you end up needing to kill a red/purple con elite mob just to end up being able to make items 10 levels below your own level.
PvE.
Lots of character skills & abilities got nerfed, as did the number of traits which you can equip.
There was a general cut in hit points - about 20-30% less it seems.
Most mobs got changed from Hostile to Agressive, & it seems agro ranges got extended.
Economy.
Mob drops got castrated in value.
Repair & travel costs have become astronomical.
Basically if you hunt/quest now, what you earn in drops & rewards is normally no longer enough to even cover your repair costs, let alone have cash left over for learning new abilities or craft, & crafting has become a more or less pointless & unaffordable hobby.
Before the last patch LotRo was really an MMORPG-light, which was the charm of the game & what made it different from all the other MMORPGs on the market. The "I-have-to-hit-50-before-anyone-else" crowd whined that it was an MMORPG for dummies & now Turbine have changed it so that it is basically now an X-cut-&-paste MMORPG whose only effective difference is that it is based on Tolkeins world.
I'm very dissapointed.
I really thought Turbine were going to take MMORPGs in an evolutionary step in a new & more casual-friendly direction, but ATM it seems it's going to be yet another more-work-than-fun grind-till-you're-blind game with a screwed economy.
I hope they reconsider.
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Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
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Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
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