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Dark Age of Camelot
Version 1.85c Release Notes
Tradeskills, Quest System, and Class Changes
August 17, 2006
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TRADESKILL CHANGES AND FIXES
Pendragon Test Monsters
- To facilitate testing, we have added a merchant for each realm that will sell dropped components for alchemy, legendary weapons, and specialty recipes. The merchant is available in the capital city for each realm. The names of the merchants are as follows:
Albion: Pedlen
Midgard: Seljan
Hibernia: Reic
Alchemy Updates
We greatly appreciate the feedback received for Version 1.85b's tradeskill changes. The following notes are adjustments made as a result of your feedback.
- The reactive blinding netherium armor tincture, reactive blinding arcanium armor tincture, volatile blinding netherium weapon tincture, and volatile blinding arcanium weapon tincture recipes have been removed from Alchemy.
- The stable greater celeric netherium and stable greater celeric arcanium tinctures will now have a 7 minute reuse timer associated with their charges.
- The stable neutralizing arcanium and stable revivifying arcanium tinctures will now have a 5 minute reuse timer associated with their charges.
- The spell duration for the invigoration potions has been decreased from 10 minutes to 5 minutes.
Specialty Armor Updates
- Added steeple hat recipes for the specialty armors for all realms. Please note that the steeple hats have the same 5th slot bonus as the existing circlets.
- Added new recipes for reinforced and studded armor sleeves that grant 5 quickness cap.
- Added new recipes for cloth armor helms (circlets, wreaths, crowns and steeple hats) that grant 5 quickness cap.
CAMELOT CLASSIC WORLD NOTES
Monster Notes - Midgard
- Elder Skogsfru will now drop tinderboxes.
Quest Notes - Midgard
- Carved in Bone - The quest journal now gives the correct directions to Rielder's location in Mularn.
SHROUDED ISLES WORLD NOTES
Quest Notes - Hibernia
- Learning the Paths – Players who are level five should no longer become an Animist when they select the keyword to learn about Animists from Faolan.
1.85c
- Aran_Thule
- Posts: 1179
- Joined: Mon Feb 07, 2005 12:00 pm
1.85c
Not much here but thankfully the removal of the nearsight alchemy bits.
Aran Thule, Epic Sniper and Sojourner, Guild leader of the Artisans of Willow(roleplay guild)
Thank god!We greatly appreciate the feedback received for Version 1.85b's tradeskill changes. The following notes are adjustments made as a result of your feedback.
- The reactive blinding netherium armor tincture, reactive blinding arcanium armor tincture, volatile blinding netherium weapon tincture, and volatile blinding arcanium weapon tincture recipes have been removed from Alchemy.
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Tuthmes - lvl50 - rr7 - Ranja
Nefertete - lvl50 - rr9 - Bardesse
Neterbaiu - lvl50 - rr8 - Eldrich
Koenoe - lvl50 - rr8 - Dr00d
Achnaton - lvl50 - rr4 - Animist
Ausernefert - lvl50 - rr5 - Mentalist
Horemheb - lvl50 - rr3 Chimp
Soulsistah - lvl50 - rr6 Vampz0r
Nebcheperure - lvl50 - rr6 Valewalker
Mayet - lvl50 - rr7 Hewo
Tuthmes - lvl50 - rr7 - Ranja
Nefertete - lvl50 - rr9 - Bardesse
Neterbaiu - lvl50 - rr8 - Eldrich
Koenoe - lvl50 - rr8 - Dr00d
Achnaton - lvl50 - rr4 - Animist
Ausernefert - lvl50 - rr5 - Mentalist
Horemheb - lvl50 - rr3 Chimp
Soulsistah - lvl50 - rr6 Vampz0r
Nebcheperure - lvl50 - rr6 Valewalker
Mayet - lvl50 - rr7 Hewo
Yes vamps couldnt cast spells anymore.<ankh> wrote:Were they that bad?
/Ankh
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Tuthmes - lvl50 - rr7 - Ranja
Nefertete - lvl50 - rr9 - Bardesse
Neterbaiu - lvl50 - rr8 - Eldrich
Koenoe - lvl50 - rr8 - Dr00d
Achnaton - lvl50 - rr4 - Animist
Ausernefert - lvl50 - rr5 - Mentalist
Horemheb - lvl50 - rr3 Chimp
Soulsistah - lvl50 - rr6 Vampz0r
Nebcheperure - lvl50 - rr6 Valewalker
Mayet - lvl50 - rr7 Hewo
Tuthmes - lvl50 - rr7 - Ranja
Nefertete - lvl50 - rr9 - Bardesse
Neterbaiu - lvl50 - rr8 - Eldrich
Koenoe - lvl50 - rr8 - Dr00d
Achnaton - lvl50 - rr4 - Animist
Ausernefert - lvl50 - rr5 - Mentalist
Horemheb - lvl50 - rr3 Chimp
Soulsistah - lvl50 - rr6 Vampz0r
Nebcheperure - lvl50 - rr6 Valewalker
Mayet - lvl50 - rr7 Hewo
- Cromcruaich
- Posts: 1255
- Joined: Mon Feb 07, 2005 5:59 pm
- Location: North West, UK
looks like on proc and on charge. That would just be stupid, caster would never win against a stealther again.Maeloch wrote:Hrmm what exactly did these horrible sounding ns recipes do? NS on charge or just all procs? Could see meleers laughing their ass off if could run about with NS charges.
Crom, Druid of Na Fianna Dragun
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
- Aran_Thule
- Posts: 1179
- Joined: Mon Feb 07, 2005 12:00 pm
screwed over vamps and all archers, not as if there are not enough defences against archers at the moment.
They really need to introduce cure nearsight potions.
They really need to introduce cure nearsight potions.
Aran Thule, Epic Sniper and Sojourner, Guild leader of the Artisans of Willow(roleplay guild)
Reactive procs and weapon procs, reactive procs screw archers royally (like GSV doesMaeloch wrote:Hrmm what exactly did these horrible sounding ns recipes do? NS on charge or just all procs? Could see meleers laughing their ass off if could run about with NS charges.

It's still extremely good for meleers all round though with longer duration end regen charges, power drain procs, celerity procs etc. though.