1.85c

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Aran_Thule
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1.85c

Post by Aran_Thule »

Not much here but thankfully the removal of the nearsight alchemy bits.
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Dark Age of Camelot
Version 1.85c Release Notes
Tradeskills, Quest System, and Class Changes
August 17, 2006

===================================


TRADESKILL CHANGES AND FIXES


Pendragon Test Monsters

- To facilitate testing, we have added a merchant for each realm that will sell dropped components for alchemy, legendary weapons, and specialty recipes. The merchant is available in the capital city for each realm. The names of the merchants are as follows:

Albion: Pedlen
Midgard: Seljan
Hibernia: Reic


Alchemy Updates

We greatly appreciate the feedback received for Version 1.85b's tradeskill changes. The following notes are adjustments made as a result of your feedback.

- The reactive blinding netherium armor tincture, reactive blinding arcanium armor tincture, volatile blinding netherium weapon tincture, and volatile blinding arcanium weapon tincture recipes have been removed from Alchemy.

- The stable greater celeric netherium and stable greater celeric arcanium tinctures will now have a 7 minute reuse timer associated with their charges.

- The stable neutralizing arcanium and stable revivifying arcanium tinctures will now have a 5 minute reuse timer associated with their charges.

- The spell duration for the invigoration potions has been decreased from 10 minutes to 5 minutes.


Specialty Armor Updates

- Added steeple hat recipes for the specialty armors for all realms. Please note that the steeple hats have the same 5th slot bonus as the existing circlets.

- Added new recipes for reinforced and studded armor sleeves that grant 5 quickness cap.

- Added new recipes for cloth armor helms (circlets, wreaths, crowns and steeple hats) that grant 5 quickness cap.



CAMELOT CLASSIC WORLD NOTES


Monster Notes - Midgard

- Elder Skogsfru will now drop tinderboxes.


Quest Notes - Midgard

- Carved in Bone - The quest journal now gives the correct directions to Rielder's location in Mularn.



SHROUDED ISLES WORLD NOTES


Quest Notes - Hibernia

- Learning the Paths – Players who are level five should no longer become an Animist when they select the keyword to learn about Animists from Faolan.
Aran Thule, Epic Sniper and Sojourner, Guild leader of the Artisans of Willow(roleplay guild)

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Tuthmes
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Post by Tuthmes »

We greatly appreciate the feedback received for Version 1.85b's tradeskill changes. The following notes are adjustments made as a result of your feedback.

- The reactive blinding netherium armor tincture, reactive blinding arcanium armor tincture, volatile blinding netherium weapon tincture, and volatile blinding arcanium weapon tincture recipes have been removed from Alchemy.
Thank god!
----------------------------
Tuthmes - lvl50 - rr7 - Ranja
Nefertete - lvl50 - rr9 - Bardesse
Neterbaiu - lvl50 - rr8 - Eldrich
Koenoe - lvl50 - rr8 - Dr00d
Achnaton - lvl50 - rr4 - Animist
Ausernefert - lvl50 - rr5 - Mentalist
Horemheb - lvl50 - rr3 Chimp
Soulsistah - lvl50 - rr6 Vampz0r
Nebcheperure - lvl50 - rr6 Valewalker
Mayet - lvl50 - rr7 Hewo

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Maeloch
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Location: Great Grimsby

Post by Maeloch »

Hrmm what exactly did these horrible sounding ns recipes do? NS on charge or just all procs? Could see meleers laughing their ass off if could run about with NS charges.
Mael, 50th ment.

<ankh>
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Post by <ankh> »

Tuthmes wrote:Thank god!
Were they that bad?

/Ankh

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Tuthmes
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Post by Tuthmes »

<ankh> wrote:Were they that bad?

/Ankh
Yes vamps couldnt cast spells anymore.
----------------------------
Tuthmes - lvl50 - rr7 - Ranja
Nefertete - lvl50 - rr9 - Bardesse
Neterbaiu - lvl50 - rr8 - Eldrich
Koenoe - lvl50 - rr8 - Dr00d
Achnaton - lvl50 - rr4 - Animist
Ausernefert - lvl50 - rr5 - Mentalist
Horemheb - lvl50 - rr3 Chimp
Soulsistah - lvl50 - rr6 Vampz0r
Nebcheperure - lvl50 - rr6 Valewalker
Mayet - lvl50 - rr7 Hewo

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Cromcruaich
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Location: North West, UK

Post by Cromcruaich »

Maeloch wrote:Hrmm what exactly did these horrible sounding ns recipes do? NS on charge or just all procs? Could see meleers laughing their ass off if could run about with NS charges.
looks like on proc and on charge. That would just be stupid, caster would never win against a stealther again.
Crom, Druid of Na Fianna Dragun

If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team

Cue music for full effect.

Thanks to Tuthmes for the link.

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Aran_Thule
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Post by Aran_Thule »

screwed over vamps and all archers, not as if there are not enough defences against archers at the moment.
They really need to introduce cure nearsight potions.
Aran Thule, Epic Sniper and Sojourner, Guild leader of the Artisans of Willow(roleplay guild)

Xest
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Post by Xest »

Maeloch wrote:Hrmm what exactly did these horrible sounding ns recipes do? NS on charge or just all procs? Could see meleers laughing their ass off if could run about with NS charges.
Reactive procs and weapon procs, reactive procs screw archers royally (like GSV does :p) because if you shoot someone you just get nearsighted from the proc. The nearsight procs on weapons are equally stupid vs. casters so it's good that they're removing them although iirc there may have been charges too and it looks like they may be staying in? Could be wrong though.

It's still extremely good for meleers all round though with longer duration end regen charges, power drain procs, celerity procs etc. though.
OFFICER XEST - PROTECTING YOU AGAINST FORUM CRIME
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Che Xefan, el presidente.

Xest
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Posts: 3166
Joined: Mon Feb 07, 2005 12:00 pm

Post by Xest »

Aran_Thule wrote:screwed over vamps and all archers, not as if there are not enough defences against archers at the moment.
They really need to introduce cure nearsight potions.
Could just make NS more reasonable instead. Just dropping it to 1min duration would be fair enough.
OFFICER XEST - PROTECTING YOU AGAINST FORUM CRIME
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Che Xefan, el presidente.

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