Rps, our realm and the race for rps
Posted: Thu Jun 01, 2006 11:27 pm
Please everyone,
this zerging stuff can be great fun, no waiting on a boat for ages before you get to 'stick it up them' (they dont like it, up them, they dont) and when you die, instant revenge is only a short port away. Heaven, we all get lots of rps. We must be doing well..earnt loads of rps last night... What a great realm we are a part of...
</sarcasm off>
Ok its not that great if you think long and hard about it. You die a lot more in zergy, laggy instaRvR, unless you are in a really good balanced high rr group. Everytime you die, our enemy get stronger. If you look at the death spam, green isnt the predominate colour....what that means is, that no matter how many rps you got, our enemy got more, as a realm they got stronger, we got weaker. Loosing the relics will only make this worse (suprised we still got them tbh).
We can still have the 'no waiting on a boat for ages, short delays after death' if you want. All we have to do is drive the enemy from our lands and take one of theirs. We will then have a more balanced amount of numbers as we wont be host to two armies.
We have some great leaders, we used to have a great realm spirit. Next time one of our leaders tries to turn the tables on our enemy, can we please help out with a few more numbers, not run around emain giving rps away.
I know Ill get flamed for this, but I dont have another char on a different realm I can go back to when we are at a 20% disadvantage. It really wont ruin your fun that much, after all it takes the same amount of time to port to a beach head keep on enemy soil as it does to port to dc. We just need to take back our keeps and 1 enemy keep.
Tas
PS
Thanks for trying Aran.
this zerging stuff can be great fun, no waiting on a boat for ages before you get to 'stick it up them' (they dont like it, up them, they dont) and when you die, instant revenge is only a short port away. Heaven, we all get lots of rps. We must be doing well..earnt loads of rps last night... What a great realm we are a part of...
</sarcasm off>
Ok its not that great if you think long and hard about it. You die a lot more in zergy, laggy instaRvR, unless you are in a really good balanced high rr group. Everytime you die, our enemy get stronger. If you look at the death spam, green isnt the predominate colour....what that means is, that no matter how many rps you got, our enemy got more, as a realm they got stronger, we got weaker. Loosing the relics will only make this worse (suprised we still got them tbh).
We can still have the 'no waiting on a boat for ages, short delays after death' if you want. All we have to do is drive the enemy from our lands and take one of theirs. We will then have a more balanced amount of numbers as we wont be host to two armies.
We have some great leaders, we used to have a great realm spirit. Next time one of our leaders tries to turn the tables on our enemy, can we please help out with a few more numbers, not run around emain giving rps away.
I know Ill get flamed for this, but I dont have another char on a different realm I can go back to when we are at a 20% disadvantage. It really wont ruin your fun that much, after all it takes the same amount of time to port to a beach head keep on enemy soil as it does to port to dc. We just need to take back our keeps and 1 enemy keep.
Tas
PS
Thanks for trying Aran.