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About fooking time (tbh)

Posted: Thu May 25, 2006 4:19 pm
by Bebop
i know i dont play euro atm, but heres a note from the 1.84 patch:

Bolts: The bolt classes in the game have often struggled to find the proper role for these spells. While originally designed as opening gambits, the movement speed of modern RvR has significantly diminished this utility. In addition, bolts fail as standoff spells, as players cannot rely on bolts to hit opponents who are in combat. In this version, we plan to reduce the cast timers on bolts to allow them to be used as combat openers once again. We also plan to alter the ‘target in combat’ restrictions for bolts, allowing players to use these spells in standoff situations.

Finally..bolters will be able to do what we meant to do instead of the "target in combat" cr@p :D

Posted: Thu May 25, 2006 10:04 pm
by Ovi
And non-bolting classes can get used to being wiped before getting into combat range.

While they are at it they should change the Archers Crit shot ‘target in combat’ restrictions, at least that would counter the Bolters :)

Posted: Thu May 25, 2006 10:45 pm
by Tasmin
Yeah and get rid of the stupid archer min timer between shots...

Posted: Fri May 26, 2006 6:11 am
by Lieva
just out of cuiriosity

where does it say this? :?

Posted: Fri May 26, 2006 6:19 am
by Trez
right here nana :)

http://www.camelotherald.com/more/2413.shtml

At the bottom

Also says we get a lvl 45-49 BG

Posted: Fri May 26, 2006 6:37 am
by Lieva
oh yea :)

Posted: Fri May 26, 2006 9:49 am
by Cromcruaich
Thats good news, the miss rates combined with resists is a little frustrating to say the least.

Posted: Fri May 26, 2006 9:52 am
by Cromcruaich
[quote="Ovi"]And non-bolting classes can get used to being wiped before getting into combat range.

While they are at it they should change the Archers Crit shot &#8216]

No critshot is not equivalent to a bolt - the equivalent would be if the bolt had a gaurenteed critical hit as well.

Archers have increased range and can continue to fire at that range. Bolts are on timers, meaning they are fired, range closed, then rely on dd for damage.

Archers bane surely isn't bolts but nearsight?

Oh and if you're getting 2 shotted its because your resists are crap - thats why fire wizzies have it better then elds, many people skimp on heat resists, whereas noone in their right mind skips on cold.

Posted: Fri May 26, 2006 9:56 am
by Aerendur
Archers bane would be the target must stand still part. Along with all the counters that will still work against arrows.

Anyway, it sounds nice for bolters. But I hope they dont go overboard lowering the casting times. That just mean you get a new sort of DD with higher dmg and bigger range.

Posted: Fri May 26, 2006 10:07 am
by Cromcruaich
Aerendur wrote:Archers bane would be the target must stand still part. Along with all the counters that will still work against arrows.

Anyway, it sounds nice for bolters. But I hope they dont go overboard lowering the casting times. That just mean you get a new sort of DD with higher dmg and bigger range.
For critshot - critshot is situational, to be taken advantage of when the opportunity arises, it is not the equivalent of a bolt. It's not a bane, just an inconvieniance when people forget to stop moving!

I suppose ns isnt so bad as most archer classes are holed up in a tower together with their bot anyway.

Cheap shot I know :)