1.83
Posted: Thu Apr 20, 2006 8:57 am
Main things of interest to me:
Decent rangers get 5% damage nerf <cries>, druid and hunter pets can now go underwater from surface, wizards get nearsight and enchanters can pick the race they summon.
===================================
Dark Age of Camelot
Version 1.83 Release Notes
Class Changes and Art Revamps
April 19, 2006
===================================
VERSION 1.83 INTRODUCTION
Last year, we asked you where we should put our focus. The polls, message boards, and emailed feedback all pointed to RvR and Class Enhancements, TOA Changes, and Tradeskill Improvements. In version 1.83, we have made a great deal of progress on these top issues, with Class Enhancements being a large part of our focus.
In 1.83, we have delivered the following:
Hybrid Enhancements: We have addressed three hybrids for this version - the Valkyrie, the Paladin and the Valewalker. As with our last two patches, our goal was to give each of these classes enhancements to their current abilities. We are also introducing new abilities to make them more desirable in RvR combat.
Healing Enhancements: We have addressed the Cleric, Healer and Druid with an eye towards overall improvement, but especially their heal spells and underperforming spec lines. Here, we are extending the length of RVR battles. We are also enhancing the archetype’s utility beyond simple healing/buffing.
Art Upgrades and Underwater areas: To ensure that Camelot remains the most visually beautiful MMO on the market, our artists have been hard at work revamping more than sixty structures in the game. Our content team has also added underwater adventuring in Midgard’s homeland, and look forward to deploying the same to Hibernia and Albion in future versions. Finally, we have redesigned the Leirvik Battleground.
NEW THINGS AND BUG FIXES
General Notes
- The ability to adventure underwater is being added to the classic zones starting with Midgard. Midgard players will find that they can now dive in and explore the depths of the rivers, lakes, and oceanfront that litter their landscape. The ability to adventure underwater will be added to Albion and Hibernia in subsequent patch cycles.
- Members of guilds with an alliance leader that belongs to a different server on the same cluster will now receive the correct alliance message of the day.
- The yellow quest indicators will once again be visible beneath the feet of NPCs who have available quests.
- The game help information has been updated and reorganized for easier understanding and navigation.
- All /ASEND, /OSEND and /GSEND messages will now report player name-server name combinations.
- Players will no longer lose their quickbars if they fail to zone properly and get reset to a safe spot.
- Mousewheel support has been added to the Training window.
- It is now possible for guilds to change their emblem as much as they wish for 100 gold per change.
- Mentalist Heal over Time spells now print in the "Spell Pulse Message" color in the chat window and can be filtered using that setting.
- When delving spells with sub-spells, such as the Valewalker's spell, Immolation, the delve information would be incorrect in some instances. This has been fixed.
- Guild/House recall stones will now work across clustered servers.
New Art, Effects, And Animation Notes
- New horse art introduced in Darkness Rising has been implemented for the majority of equine based monsters throughout the Classic zones.
- Several monsters throughout Classic zones have had their artwork updated with art from Atlantis.
- Several monsters have received graphical changes. Some of these monsters include the hagbui, eidolons and dullahan, as well as others.
- The held position of the Bonedancer Champion Staff has been updated.
- The held position of the Runemaster Champion Staff has been updated.
- The Sorcerer Champion Staff has been made longer.
- The Valkyrie two-handed Champion Sword now sits higher on the character's back.
- New spell effects have been added to storms created by Stormlords.
- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.
- The Hero two-handed Champion Sword now rests higher on the character's back.
- Multiple target styles will now play the correct style animation, rather than the generic attack animation.
- Effects from combat styles will no longer play on the original target if the blow is intercepted.
CLASS CHANGES AND FIXES
General Notes - All Classes
- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).
- It will no longer possible to execute the third style in a chain when the second style didn't execute successfully.
- Constitution loss now begins at level 10.
General Notes - Assassin Classes
- Shadow Strike will no longer allow dead players to be targeted. Additionally, the target will be abandoned if it dies after the timer expires.
- If an assassin is mesmerized while attempting to perform Shadow Strike, the Shadow Strike will fail.
General Notes - Healing Classes
- The power cost of all healing spells in Rejuvenation, Regrowth and Mending has been adjusted to allow for a gradual increase in cost to heal ratio as players gain access to higher levels of these spells. In many cases, this means the cost of healing spells has decreased.
- Recast times on the Instant Single target heal spells have been decreased to 10 minutes.
- Recast times on the Instant Group target heal spells have been decreased to 15 minutes.
- The cast times on Spec-line Major Healing spells from Rejuvenation, Regrowth and Mending have been decreased by .1 seconds per level of spell down to 2.5 seconds.
Example:
5 Major Restoration: 3.2s
8 Major Recuperation: 3.1s
11 Major Renewal: 3.0s
14 Major Revival: 2.9s
18 Major Resuscitation: 2.8s
25 Major Reviction: 2.7s
33 Major Refection: 2.6s
43 Major Refocillation: 2.5s
- Raise Fallen, Lesser Reconstitution, and Reception from Valhalla now grant 10% Endurance upon Resurrection.
- Reincarnate, Reconstitution, and Welcome from Valhalla now grant 25% Endurance upon Resurrection.
- Resurrection, Greater Reconstitution, and Remigration from Valhalla now grant 50% Endurance upon Resurrection.
- Call from Valhalla now grants 35% Power and 65% Health upon Resurrection.
- Buff shears for the Druid, Shaman and Cleric will no longer cause damage. However, all of these buff shears will now correctly grant realm points.
General Notes - Realm Abilities
- Arms Length now has a recast timer of 10 minutes.
General Notes - Master Level Abilities
Sojourner
- Resistance of the Ancients is now a group buff that lasts for 20 minutes and has a cast time of 3 seconds.
- Players who are phase shifted can no longer have Theurgist elemental and Animist bomber pets cast upon them.
General Notes - Tradeskills
- Bards can now choose to become Fletchers.
Class Specific Notes
Bonedancer
- New weapon art has been created solely for the various fossil and commander pets.
- The two top tiers of commander pets have new, unique helm art.
- Bonedancers are now able to choose which weapon their summoned commander wields. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select from one and two handed swords, axes and hammers. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Cleric
- The radius on the PBAE Mesmerize spells (Heavenly Visions - Theophany) has been increased to 300 units.
- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.
- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:
5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal
- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:
6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal
- A new Direct Damage spell has been introduced to Smite Spec in the following manner:
25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32
- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:
7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30
Druid
- The Wolf, Bear and Lynx pets will now swim underwater.
- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.
- Druid Pets have been adjusted in the following manner:
All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.
All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).
- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.
- Druids may now choose which pet to summon at spec 32 and 45.
- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:
7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30
Enchanter
- Enchanters will be able to choose between elf or lurikeen icons for their summoned pets, at all tiers. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken by the summoning enchanter, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to change the appearance and/or armament of their pet. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Healer
- The cast time of Celerity spells has been decreased to 2.0 seconds.
- The duration of the attack speed debuffs (Hinder Spirit - Impede Spirit) has been increased to 40 seconds.
Hunter
- Wolf pets will now swim underwater.
- The delve information for the Hunter's spear style "Perforate" is now correct.
Paladin
- The Paladin's endurance chant range has been increased to 2000 units.
- The range of the Paladin's taunt spell has been increased to 1500 units and is now on a 10 second recast timer.
- The Paladin's resurrection spell, Revive, will now bring a player back to life with 25% health and 25% power.
- The following chants have been added to the Paladin's Chant line:
30 Barrier of Faith: 0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 25 Magical Ablative, Group buff.
40 Barrier of Virtue:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 40 Magical Ablative, Group buff.
50 Barrier of Temperance:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 70 Magical Ablative, Group buff.
18 Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 24%, Group buff.
26 Enhanced Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 28%, Group buff.
32 Amplified Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 31% , Group buff.
44 Pure Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 37%, Group buff.
- A new Self only Strength buff has been granted to Paladins in their Chant line in the following manner:
3: Righteous Strength +17 Strength, 20 minute duration, 3 power
7: Righteous Potency +20 Strength, 20 minute duration, 6 power
14: Righteous Power +26 Strength, 20 minute duration, 11 power
20: Virtuous Strength +31 Strength, 20 minute duration, 16 power
30: Virtuous Potency +39 Strength, 20 minute duration, 25 power
41: Virtuous Power +47 Strength, 20 minute duration, 33 power
50: Virtuous Might +55 Strength, 20 minute duration, 43 power
Savage
- Savages now gain Prevent Flight at level 24.
Spiritmaster
- Spiritmasters are now able to choose between norse, troll, kobold, valkyn and dwarf icons for their summoned pets, in addition to being able to select which weapon they wish their pets to wield. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select the appearance of the pet, as well as select between a one handed sword, one handed axe, one handed hammer or a spear. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Thane
- Combat styles in the Hammer line are no longer listed twice when viewing them in the Thane's training window.
Decent rangers get 5% damage nerf <cries>, druid and hunter pets can now go underwater from surface, wizards get nearsight and enchanters can pick the race they summon.
===================================
Dark Age of Camelot
Version 1.83 Release Notes
Class Changes and Art Revamps
April 19, 2006
===================================
VERSION 1.83 INTRODUCTION
Last year, we asked you where we should put our focus. The polls, message boards, and emailed feedback all pointed to RvR and Class Enhancements, TOA Changes, and Tradeskill Improvements. In version 1.83, we have made a great deal of progress on these top issues, with Class Enhancements being a large part of our focus.
In 1.83, we have delivered the following:
Hybrid Enhancements: We have addressed three hybrids for this version - the Valkyrie, the Paladin and the Valewalker. As with our last two patches, our goal was to give each of these classes enhancements to their current abilities. We are also introducing new abilities to make them more desirable in RvR combat.
Healing Enhancements: We have addressed the Cleric, Healer and Druid with an eye towards overall improvement, but especially their heal spells and underperforming spec lines. Here, we are extending the length of RVR battles. We are also enhancing the archetype’s utility beyond simple healing/buffing.
Art Upgrades and Underwater areas: To ensure that Camelot remains the most visually beautiful MMO on the market, our artists have been hard at work revamping more than sixty structures in the game. Our content team has also added underwater adventuring in Midgard’s homeland, and look forward to deploying the same to Hibernia and Albion in future versions. Finally, we have redesigned the Leirvik Battleground.
NEW THINGS AND BUG FIXES
General Notes
- The ability to adventure underwater is being added to the classic zones starting with Midgard. Midgard players will find that they can now dive in and explore the depths of the rivers, lakes, and oceanfront that litter their landscape. The ability to adventure underwater will be added to Albion and Hibernia in subsequent patch cycles.
- Members of guilds with an alliance leader that belongs to a different server on the same cluster will now receive the correct alliance message of the day.
- The yellow quest indicators will once again be visible beneath the feet of NPCs who have available quests.
- The game help information has been updated and reorganized for easier understanding and navigation.
- All /ASEND, /OSEND and /GSEND messages will now report player name-server name combinations.
- Players will no longer lose their quickbars if they fail to zone properly and get reset to a safe spot.
- Mousewheel support has been added to the Training window.
- It is now possible for guilds to change their emblem as much as they wish for 100 gold per change.
- Mentalist Heal over Time spells now print in the "Spell Pulse Message" color in the chat window and can be filtered using that setting.
- When delving spells with sub-spells, such as the Valewalker's spell, Immolation, the delve information would be incorrect in some instances. This has been fixed.
- Guild/House recall stones will now work across clustered servers.
New Art, Effects, And Animation Notes
- New horse art introduced in Darkness Rising has been implemented for the majority of equine based monsters throughout the Classic zones.
- Several monsters throughout Classic zones have had their artwork updated with art from Atlantis.
- Several monsters have received graphical changes. Some of these monsters include the hagbui, eidolons and dullahan, as well as others.
- The held position of the Bonedancer Champion Staff has been updated.
- The held position of the Runemaster Champion Staff has been updated.
- The Sorcerer Champion Staff has been made longer.
- The Valkyrie two-handed Champion Sword now sits higher on the character's back.
- New spell effects have been added to storms created by Stormlords.
- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.
- The Hero two-handed Champion Sword now rests higher on the character's back.
- Multiple target styles will now play the correct style animation, rather than the generic attack animation.
- Effects from combat styles will no longer play on the original target if the blow is intercepted.
CLASS CHANGES AND FIXES
General Notes - All Classes
- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).
- It will no longer possible to execute the third style in a chain when the second style didn't execute successfully.
- Constitution loss now begins at level 10.
General Notes - Assassin Classes
- Shadow Strike will no longer allow dead players to be targeted. Additionally, the target will be abandoned if it dies after the timer expires.
- If an assassin is mesmerized while attempting to perform Shadow Strike, the Shadow Strike will fail.
General Notes - Healing Classes
- The power cost of all healing spells in Rejuvenation, Regrowth and Mending has been adjusted to allow for a gradual increase in cost to heal ratio as players gain access to higher levels of these spells. In many cases, this means the cost of healing spells has decreased.
- Recast times on the Instant Single target heal spells have been decreased to 10 minutes.
- Recast times on the Instant Group target heal spells have been decreased to 15 minutes.
- The cast times on Spec-line Major Healing spells from Rejuvenation, Regrowth and Mending have been decreased by .1 seconds per level of spell down to 2.5 seconds.
Example:
5 Major Restoration: 3.2s
8 Major Recuperation: 3.1s
11 Major Renewal: 3.0s
14 Major Revival: 2.9s
18 Major Resuscitation: 2.8s
25 Major Reviction: 2.7s
33 Major Refection: 2.6s
43 Major Refocillation: 2.5s
- Raise Fallen, Lesser Reconstitution, and Reception from Valhalla now grant 10% Endurance upon Resurrection.
- Reincarnate, Reconstitution, and Welcome from Valhalla now grant 25% Endurance upon Resurrection.
- Resurrection, Greater Reconstitution, and Remigration from Valhalla now grant 50% Endurance upon Resurrection.
- Call from Valhalla now grants 35% Power and 65% Health upon Resurrection.
- Buff shears for the Druid, Shaman and Cleric will no longer cause damage. However, all of these buff shears will now correctly grant realm points.
General Notes - Realm Abilities
- Arms Length now has a recast timer of 10 minutes.
General Notes - Master Level Abilities
Sojourner
- Resistance of the Ancients is now a group buff that lasts for 20 minutes and has a cast time of 3 seconds.
- Players who are phase shifted can no longer have Theurgist elemental and Animist bomber pets cast upon them.
General Notes - Tradeskills
- Bards can now choose to become Fletchers.
Class Specific Notes
Bonedancer
- New weapon art has been created solely for the various fossil and commander pets.
- The two top tiers of commander pets have new, unique helm art.
- Bonedancers are now able to choose which weapon their summoned commander wields. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select from one and two handed swords, axes and hammers. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Cleric
- The radius on the PBAE Mesmerize spells (Heavenly Visions - Theophany) has been increased to 300 units.
- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.
- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:
5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal
- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:
6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal
- A new Direct Damage spell has been introduced to Smite Spec in the following manner:
25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32
- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:
7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30
Druid
- The Wolf, Bear and Lynx pets will now swim underwater.
- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.
- Druid Pets have been adjusted in the following manner:
All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.
All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).
- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.
- Druids may now choose which pet to summon at spec 32 and 45.
- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:
7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30
Enchanter
- Enchanters will be able to choose between elf or lurikeen icons for their summoned pets, at all tiers. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken by the summoning enchanter, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to change the appearance and/or armament of their pet. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Healer
- The cast time of Celerity spells has been decreased to 2.0 seconds.
- The duration of the attack speed debuffs (Hinder Spirit - Impede Spirit) has been increased to 40 seconds.
Hunter
- Wolf pets will now swim underwater.
- The delve information for the Hunter's spear style "Perforate" is now correct.
Paladin
- The Paladin's endurance chant range has been increased to 2000 units.
- The range of the Paladin's taunt spell has been increased to 1500 units and is now on a 10 second recast timer.
- The Paladin's resurrection spell, Revive, will now bring a player back to life with 25% health and 25% power.
- The following chants have been added to the Paladin's Chant line:
30 Barrier of Faith: 0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 25 Magical Ablative, Group buff.
40 Barrier of Virtue:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 40 Magical Ablative, Group buff.
50 Barrier of Temperance:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 70 Magical Ablative, Group buff.
18 Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 24%, Group buff.
26 Enhanced Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 28%, Group buff.
32 Amplified Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 31% , Group buff.
44 Pure Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 37%, Group buff.
- A new Self only Strength buff has been granted to Paladins in their Chant line in the following manner:
3: Righteous Strength +17 Strength, 20 minute duration, 3 power
7: Righteous Potency +20 Strength, 20 minute duration, 6 power
14: Righteous Power +26 Strength, 20 minute duration, 11 power
20: Virtuous Strength +31 Strength, 20 minute duration, 16 power
30: Virtuous Potency +39 Strength, 20 minute duration, 25 power
41: Virtuous Power +47 Strength, 20 minute duration, 33 power
50: Virtuous Might +55 Strength, 20 minute duration, 43 power
Savage
- Savages now gain Prevent Flight at level 24.
Spiritmaster
- Spiritmasters are now able to choose between norse, troll, kobold, valkyn and dwarf icons for their summoned pets, in addition to being able to select which weapon they wish their pets to wield. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select the appearance of the pet, as well as select between a one handed sword, one handed axe, one handed hammer or a spear. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Thane
- Combat styles in the Hammer line are no longer listed twice when viewing them in the Thane's training window.