1.83

General 'Hibernian' forum for the entire cluster
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Aran_Thule
Posts: 1179
Joined: Mon Feb 07, 2005 12:00 pm

1.83

Post by Aran_Thule »

Main things of interest to me:
Decent rangers get 5% damage nerf <cries>, druid and hunter pets can now go underwater from surface, wizards get nearsight and enchanters can pick the race they summon.

===================================

Dark Age of Camelot
Version 1.83 Release Notes
Class Changes and Art Revamps
April 19, 2006

===================================

VERSION 1.83 INTRODUCTION

Last year, we asked you where we should put our focus. The polls, message boards, and emailed feedback all pointed to RvR and Class Enhancements, TOA Changes, and Tradeskill Improvements. In version 1.83, we have made a great deal of progress on these top issues, with Class Enhancements being a large part of our focus.

In 1.83, we have delivered the following:

Hybrid Enhancements: We have addressed three hybrids for this version - the Valkyrie, the Paladin and the Valewalker. As with our last two patches, our goal was to give each of these classes enhancements to their current abilities. We are also introducing new abilities to make them more desirable in RvR combat.

Healing Enhancements: We have addressed the Cleric, Healer and Druid with an eye towards overall improvement, but especially their heal spells and underperforming spec lines. Here, we are extending the length of RVR battles. We are also enhancing the archetype’s utility beyond simple healing/buffing.

Art Upgrades and Underwater areas: To ensure that Camelot remains the most visually beautiful MMO on the market, our artists have been hard at work revamping more than sixty structures in the game. Our content team has also added underwater adventuring in Midgard’s homeland, and look forward to deploying the same to Hibernia and Albion in future versions. Finally, we have redesigned the Leirvik Battleground.

NEW THINGS AND BUG FIXES

General Notes

- The ability to adventure underwater is being added to the classic zones starting with Midgard. Midgard players will find that they can now dive in and explore the depths of the rivers, lakes, and oceanfront that litter their landscape. The ability to adventure underwater will be added to Albion and Hibernia in subsequent patch cycles.

- Members of guilds with an alliance leader that belongs to a different server on the same cluster will now receive the correct alliance message of the day.

- The yellow quest indicators will once again be visible beneath the feet of NPCs who have available quests.

- The game help information has been updated and reorganized for easier understanding and navigation.

- All /ASEND, /OSEND and /GSEND messages will now report player name-server name combinations.

- Players will no longer lose their quickbars if they fail to zone properly and get reset to a safe spot.

- Mousewheel support has been added to the Training window.

- It is now possible for guilds to change their emblem as much as they wish for 100 gold per change.

- Mentalist Heal over Time spells now print in the "Spell Pulse Message" color in the chat window and can be filtered using that setting.

- When delving spells with sub-spells, such as the Valewalker's spell, Immolation, the delve information would be incorrect in some instances. This has been fixed.

- Guild/House recall stones will now work across clustered servers.

New Art, Effects, And Animation Notes

- New horse art introduced in Darkness Rising has been implemented for the majority of equine based monsters throughout the Classic zones.

- Several monsters throughout Classic zones have had their artwork updated with art from Atlantis.

- Several monsters have received graphical changes. Some of these monsters include the hagbui, eidolons and dullahan, as well as others.

- The held position of the Bonedancer Champion Staff has been updated.

- The held position of the Runemaster Champion Staff has been updated.

- The Sorcerer Champion Staff has been made longer.

- The Valkyrie two-handed Champion Sword now sits higher on the character's back.

- New spell effects have been added to storms created by Stormlords.

- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.

- The Hero two-handed Champion Sword now rests higher on the character's back.

- Multiple target styles will now play the correct style animation, rather than the generic attack animation.

- Effects from combat styles will no longer play on the original target if the blow is intercepted.

CLASS CHANGES AND FIXES

General Notes - All Classes

- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).

- It will no longer possible to execute the third style in a chain when the second style didn't execute successfully.

- Constitution loss now begins at level 10.

General Notes - Assassin Classes

- Shadow Strike will no longer allow dead players to be targeted. Additionally, the target will be abandoned if it dies after the timer expires.

- If an assassin is mesmerized while attempting to perform Shadow Strike, the Shadow Strike will fail.

General Notes - Healing Classes

- The power cost of all healing spells in Rejuvenation, Regrowth and Mending has been adjusted to allow for a gradual increase in cost to heal ratio as players gain access to higher levels of these spells. In many cases, this means the cost of healing spells has decreased.

- Recast times on the Instant Single target heal spells have been decreased to 10 minutes.

- Recast times on the Instant Group target heal spells have been decreased to 15 minutes.

- The cast times on Spec-line Major Healing spells from Rejuvenation, Regrowth and Mending have been decreased by .1 seconds per level of spell down to 2.5 seconds.

Example:

5 Major Restoration: 3.2s
8 Major Recuperation: 3.1s
11 Major Renewal: 3.0s
14 Major Revival: 2.9s
18 Major Resuscitation: 2.8s
25 Major Reviction: 2.7s
33 Major Refection: 2.6s
43 Major Refocillation: 2.5s

- Raise Fallen, Lesser Reconstitution, and Reception from Valhalla now grant 10% Endurance upon Resurrection.

- Reincarnate, Reconstitution, and Welcome from Valhalla now grant 25% Endurance upon Resurrection.

- Resurrection, Greater Reconstitution, and Remigration from Valhalla now grant 50% Endurance upon Resurrection.

- Call from Valhalla now grants 35% Power and 65% Health upon Resurrection.

- Buff shears for the Druid, Shaman and Cleric will no longer cause damage. However, all of these buff shears will now correctly grant realm points.

General Notes - Realm Abilities

- Arms Length now has a recast timer of 10 minutes.

General Notes - Master Level Abilities

Sojourner

- Resistance of the Ancients is now a group buff that lasts for 20 minutes and has a cast time of 3 seconds.

- Players who are phase shifted can no longer have Theurgist elemental and Animist bomber pets cast upon them.


General Notes - Tradeskills

- Bards can now choose to become Fletchers.

Class Specific Notes

Bonedancer

- New weapon art has been created solely for the various fossil and commander pets.

- The two top tiers of commander pets have new, unique helm art.

- Bonedancers are now able to choose which weapon their summoned commander wields. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select from one and two handed swords, axes and hammers. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.

Cleric

- The radius on the PBAE Mesmerize spells (Heavenly Visions - Theophany) has been increased to 300 units.

- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.

- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:

5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal

- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:

6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal

- A new Direct Damage spell has been introduced to Smite Spec in the following manner:

25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32

- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:

7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30

Druid

- The Wolf, Bear and Lynx pets will now swim underwater.

- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.

- Druid Pets have been adjusted in the following manner:

All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.
All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).

- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.

- Druids may now choose which pet to summon at spec 32 and 45.

- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:

7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30

Enchanter

- Enchanters will be able to choose between elf or lurikeen icons for their summoned pets, at all tiers. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken by the summoning enchanter, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to change the appearance and/or armament of their pet. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.

Healer

- The cast time of Celerity spells has been decreased to 2.0 seconds.

- The duration of the attack speed debuffs (Hinder Spirit - Impede Spirit) has been increased to 40 seconds.

Hunter

- Wolf pets will now swim underwater.

- The delve information for the Hunter's spear style "Perforate" is now correct.

Paladin

- The Paladin's endurance chant range has been increased to 2000 units.

- The range of the Paladin's taunt spell has been increased to 1500 units and is now on a 10 second recast timer.

- The Paladin's resurrection spell, Revive, will now bring a player back to life with 25% health and 25% power.

- The following chants have been added to the Paladin's Chant line:

30 Barrier of Faith: 0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 25 Magical Ablative, Group buff.
40 Barrier of Virtue:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 40 Magical Ablative, Group buff.
50 Barrier of Temperance:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 70 Magical Ablative, Group buff.

18 Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 24%, Group buff.
26 Enhanced Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 28%, Group buff.
32 Amplified Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 31% , Group buff.
44 Pure Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 37%, Group buff.

- A new Self only Strength buff has been granted to Paladins in their Chant line in the following manner:

3: Righteous Strength +17 Strength, 20 minute duration, 3 power
7: Righteous Potency +20 Strength, 20 minute duration, 6 power
14: Righteous Power +26 Strength, 20 minute duration, 11 power
20: Virtuous Strength +31 Strength, 20 minute duration, 16 power
30: Virtuous Potency +39 Strength, 20 minute duration, 25 power
41: Virtuous Power +47 Strength, 20 minute duration, 33 power
50: Virtuous Might +55 Strength, 20 minute duration, 43 power

Savage

- Savages now gain Prevent Flight at level 24.


Spiritmaster

- Spiritmasters are now able to choose between norse, troll, kobold, valkyn and dwarf icons for their summoned pets, in addition to being able to select which weapon they wish their pets to wield. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select the appearance of the pet, as well as select between a one handed sword, one handed axe, one handed hammer or a spear. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.

Thane

- Combat styles in the Hammer line are no longer listed twice when viewing them in the Thane's training window.
Aran Thule, Epic Sniper and Sojourner, Guild leader of the Artisans of Willow(roleplay guild)

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Aran_Thule
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Post by Aran_Thule »

Valewalker

- An attack bonus (+to hit) has been added to the Taunting Scythe style.

- The cost of all spells in Valewalking has been decreased slightly.

- The following spells have been added to Valewalking:

28 Thorned Weapons: 3.0 second cast time/20 minute duration, 5.4 DPS damage add, Group buff.
39 Bristled Weapons: 3.0 second cast time/20 minute duration, 6.4 DPS damage add, Group buff.
45 Spurred Weapons: 3.0 second cast time/20 minute duration, 7.8 DPS damage add, Group buff.

40 Blight Swarm: 3.0 second casting time 1500 range/400 radius, Disease.
44 Blight Burst: Instant cast, 300 radius, Disease. 5 minute recast time.

- The disease amount from the Offensive Proc buff line (Blightstrike) has been increased by 10 per level and the proc rate has been increased by 5% per level.

- A new 6.0 Group Damage shield (Nature's Vengeance) has been added to Valewalkers at level 45.

- A new Lifetap which links to a group heal (Immolation) has been added to Valewalkers at level 50. This has a 2.0 second cast time with a 10 second re-use timer.

- Valewalkers now have access to Protect 1 at level 15.

- Valewalkers now have access to Intercept at level 19.

- Valewalkers now have access to Protect 2 at level 23.

- Valewalkers now have access to Protect 3 at level 32.

- The Valewalker ability, Immolation, now has its own separate listing in the spells window, under Arboreal Path. Due to this, Valewalkers will now see two Arboreal Path listings: one listing Immolation and the other listing Baseline spells.

Valkyrie

- The following changes have been made to Valkyrie Spear and Sword style lines:

Stab will now utilize a 3% power rend spell.
Razor Edge will now utilize a 7 second stun spell. (This applies to Hunters as well.)
Odin's Wrath will now utilize a bleed spell.
Ice Storm will now utilize a 20 spirit DD spell.

- Movement restrictions on Valkryie CAE spells have been removed.

- Valkyries may now use large shields.

- Valkyries may now choose Charge as a Realm Ability.

- Valkyries' hit points have been increased slightly.

- Lower level versions of the Acuity and Dex/Quick shears have been put into Odin's Will in the following manner:

Frontal Buff Shear (Dex/Qui)

17 Vindictive Graze: Enemy 0s/0/300s 700 range
27 Vindictive Laceration: Enemy 0s/0/60s 700 range

Frontal Buff Shear (Acu)

19 Valkyrie's Authority: Enemy 0s/0/300s 700 range
29 Valkyrie's Supremecy: Enemy 0s/0/60s 700 range

- Valkyrie Shield styles have been adjusted in the following manner: Maneuver now leads to Sideswipe, Pin now leads to Brace.

- A magical Ablative chant has been added to Odin's Will in the following manner:

30 Odin's Faith: 0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 25 Magical Ablative, Group buff.
40 Odin's Virtue:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 40 Magical Ablative, Group buff.
50 Odin's Temperance:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 70 Magical Ablative, Group buff.

- Lower level shears, Vindictive Graze and Laceration, are now able to be cast while the player is moving.

- The combat style, Aurora, now has a 3% Power Rend spell.

- The combat style, Odin's Bite, now has a 6% Power Rend spell.

- The combat style, Odin's Madness, now triggers a 150 damage cone area of effect direct damage spell instead of the bleed effect it triggered previously.


Vampiir

- Vampiir Encumbrance will now scale properly at lower levels. This fixes a bug that was causing Vampiir's encumbrance to be much lower than it should have been.


Wizard

- Wizards have been granted the Nearsight spell in Calefaction:

19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22

- Dusted Vision and Encrusted vision have a 10% Matter debuff which lasts for 60 seconds.

- Mire Vision and Soil vision have a 15% Matter debuff which lasts for 60 seconds.

- Minor Searing Wind, Lesser Searing Wind, Searing Wind and Minor Searing Gust now have a 15% debuff component.

- Searing Gust, Minor Searing Wave, Searing Wave and Searing Blast now have a 20% debuff component.

- Greater Sheet of Lava now has a 150 Radius.

- Sheet of Magma now has a 250 Radius.

- Greater Sheet of Magma now has a 350 Radius.

- Trembling Earth, Quaking Earth and Buckling Earth have been moved to the Liquification line and renamed to Chains of Frost, Chains of Ice, and Chains of Permafrost. The level at which Chains of Ice is granted is now spec 33 instead of spec 32 (Quaking Earth's prior spec level).

- Lesser Ensnaring Haze, Greater Ensnaring Haze, Potent Ensnaring Haze, Minor Entangling Haze, Entangling Haze, Greater Entangling Haze and Potent Entangling Haze have been moved to the Calefaction line and renamed to Lesser Ensnaring Earth, Greater Ensnaring Earth, Potent Ensnaring Earth, Minor Entangling Earth, Entangling Earth, Greater Entangling Earth and Potent Entangling Earth. The spec level at which these are attainable has been adjusted in the following manner:

3: Lesser Ensnaring Earth
13: Greater Ensnaring Earth
21: Potent Ensnaring Earth
26: Minor Entangling Earth
32: Entangling Earth
42: Greater Entangling Earth
50: Potent Entangling Earth

- Minor Ensnaring Haze and Ensnaring Haze have been removed.

- Minor Combustion, Lesser Combustion, Combustion, Greater Combustion, Major Combustion, Minor Conflagration, and Lesser Conflagration now have a 10% Heat Debuff which lasts for 20 seconds.

- Conflagration, Greater Conflagration and Major Conflagration now have a 15% Heat debuff which lasts for 20 seconds.

- The cast time on the Earth line direct damage snare is now 2.8 seconds.



GENERAL WORLD NOTES - ALL EXPANSIONS

- Artwork has been updated on numerous structures throughout the world.

- All remaining dungeons now have mini-maps associated with them.

- Winners of the latest haiku contest have had their winning works memorialized in-game at the following NPCs: Matennon in Tir na Nog, Kuldebar in Camelot City, and Hrodvitnir in Jordheim. Again, congratulations to our winners!

- New pets have been added as Trifecta rewards.



CAMELOT CLASSIC WORLD NOTES


General World Notes

- The Orc Lasher is no longer able to be equipped in the left hand.

- Various Daring and Fearless armors now display the correct icons and armor values.

- Daring Padded Sleeves in Midgard now have bonuses to Piety instead of Intelligence.

- There have been numerous terrain updates made for the Rilan, Brisworthy and Holmestrand housing zones.

- Art updates have been made to various existing world structures.

- Players will no longer experience lighting oddities in the Vale of Mularn.

- Boat routes have been added to the Midgard realm for the classic zones as part of the underwater upgrade. The boats function similar to the boats available in the frontiers. Dockmasters can be found at Vasudheim, Audliten, Dvalin, Ft. Atla, and Naliten. The dockmasters sell tickets for the following boat routes:

Audliten to Vasudheim
Audliten to Ft. Atla
Vasudheim to Audliten
Vasudheim to Dvalin
Vasudheim to Ft. Atla
Vasudheim to Naliten
Dvalin to Vasudheim
Dvalin to Ft. Atla
Ft. Atla to Vasudheim
Ft. Atla to Audliten
Ft. Atla to Dvalin
Ft. Atla to Naliten
Naliten to Ft. Atla
Naliten to Vasudheim

- Along with tickets to the new boat routes, the dockmasters also sell a new water potion that will work for characters of any level. This will allow players to explore the new underwater content at their leisure without worrying about drowning (at least for an hour). The effect of the 'standard nereid potion' will last for 60 minutes and the potion has 20 charges.

- New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly.

- (Midgard) Two new horse routes were added: Mularn to Ft. Veldon, and Ft. Veldon to Mularn.


Quest Notes - General

- A Hero Desires a Sword - Players will now be able to clear this quest from their journals.

- A Hero Desires a Sword - The experience rewards for this quest were increased slightly and modified to be more in line with the level of the quest.

- Capturing the Keep - This quest was prohibiting players from being able to repeat it at subsequent levels after the first time it had been completed. Players will now be able to complete this quest in the battlegrounds once per level.

- Child’s Play - The experience rewards were increased slightly and modified to be more in line with the level of the quest.


Quest Notes - Hibernia

- The ghost of Goronowy will no longer spawn in the incorrect zone.

- What a Guard Wants - The pathing for Guardian Dou'lass has been modified so that he moves properly between his positions to allow players to complete this quest.

- Pest Control - Directions given in the quest journal for players on various steps now more accurately direct players to the leprechaun settlement near the Dun Scathaig Outpost.


Quest Notes - Midgard

- A Chore of Heikki - Directions given in the quest journal for players on various steps now more accurately direct players to the location of the bone-eater slayers, south of the Mjollner Faste milegate.

- Telltale Ale - Directions given in the quest journal for players on step 3 now more accurately direct players to Barkeep Banak in the Teetering Tomte in Jordheim.


Quest Notes - Albion

- Yucky Mucky Yuck - Players will now receive credit when killing mucky yucks.

- Making Friends the Old Fashioned Way - Players on the final step of the quest who were having difficulty giving Captain Hemrick in Caifelle the Marsh Crud Corpse, should now no longer have any issues.

- Rest for the Dead - Players on step 6 will now be redirected to the correct NPC if they go to the incorrect Guild leader.


Monster Notes - Albion

- The aggression range on some of the lower level bandits has been reduced.


Monster Notes - Hibernia

- The aggression range on some of the lower level Villainous Youth has been reduced.

- The majority of the low level Dergan monsters in the Mag Mell area have had their aggression radius decreased.

- Sentinel Thomas will now be able to be located by using the /where command.


Dungeon Notes - General

- Mini-maps for the Forgotten Sepulchre and Hounds of Arawn have been updated.

- The aggression radius of the Realm guards within the Demons' Breach dungeons has been increased.

- The AI for 'Grand Summoner Govannon' has been modified to prevent a rare occurrence in which the monster would be semi-invulnerable for longer than intended.


Item Notes - Albion

- Godeleva Dowden now sells tradeskill items that are more appropriate for beginning crafters in Cotswold.


SHROUDED ISLES WORLD NOTES


Monster Notes - Hibernia

- Corrected an issue with Astraspora where an incorrect emote was fired upon the monster's death.

- Grounded a 'writhing mass' monster that was roaming through the air.

- Modified the Galladoria monster Easmarach's path when in panic mode so it so that it ends up below the water.


Item Notes - General

- Necklaces and Armor from Galladoria, Tuscaran Glacier and Caer Sidi will once again function correctly when all pieces are worn.



TRIALS OF ATLANTIS WORLD NOTES


Quest Notes - General

- Proof of Integrity - A problem was fixed that prohibited some players from accumulating the 20 setian ears.


Encounter Notes - Oceanus

- Fixed an issue where harpies in Oceanus Hesperos would sometimes flicker.

- The Skyros Order: Cvinda can no longer be attacked by players unless they are on the proper quest and carrying the proper item.

- The generators with the 'Melos Weapon Master' and 'Melos Guardsman' monsters have been modified so that these monsters will spawn more frequently.

- Reduced the spawn radius for the Eternal Plant to make it easier for the seekers to find the plant and start the encounter.


Item Notes - General

- The Eerie Darkness Lighting Stone now has an icon for the use and use2 abilities.

- The Salamander Tail is now able to be dyed.

- Moirai will now correctly drop treasure for all three realms.

- All quests concerning artifact activation and encounter credit have been reviewed to ensure that the levels of these quests are consistent with the actual levels of each artifact.

- Valkyries are now eligible to receive the Shield of Khaos. Valkyries who meet the appropriate requirements to receive this artifact should speak to Loremaster Sverrir or Loremaster Pahr.



CATACOMBS WORLD NOTES


Instanced Adventuring Notes - General

- Arch Mage Auros's power orbs were modified to allow them to be hit properly from floor level.

- The Muire lady-in-waiting in the Steward's Crypt will no longer BAF with the Maid, Butler, or servant guards. The servant guard no longer has an aggression rating but will continue to defend the Maid and Butler as needed.

- A number of the task dungeons available with the 'long corridors' option have been rebuilt to make them more 'caster-friendly'. This means that the layout will have changed from what some may remember and the monsters will have been moved accordingly to match these new layouts. The dungeon sets for each realm are as follows: Albion - "The Funerary Hall", Midgard - "The Gossamer Grotto", and Hibernia - "The Accursed Caves".


Quest Notes - Midgard

- Lomira’s Brother - Players stuck on step 2 will now be able to find Thevgen to complete the quest.



DARKNESS RISING WORLD NOTES


General Notes

- Fixed a distance discrepancy between Crom Cruiach, Utgard-Lok and Azazel. Crom Cruiach has been fixed and now all three can be attacked in melee from the same distance.

- Added region announcements to each of the 'Circle of 5' bosses. These are set to 2000 units around the spawn of the monster. This is to help identify that you should be within 2000 units of the boss when the boss is defeated in order to receive credit for the encounter.


Quest Notes - General

- Ogre Threat - The keyword [Aldland] now works.


Quest Notes - Midgard

- Killing in a Far Land - Level 49 characters interacting with the Midgard Commander to obtain the quest who were having trouble with the [Iarnvidiur] keyword will now no longer have trouble getting the Midgard Commander to proceed.

- Race to Hagg Dalur - Players who were not receiving quest credit for defending Sergeant Malagin will now receive credit appropriately.

- Dark Development - Players who were not receiving quest credit for defeating the demonic version of Keeper Iraeda will now receive credit appropriately.


Quest Notes - Hibernia

- Race to Clocha Liatha - Players who were not receiving quest credit for defending Captain Fearghus will now receive credit appropriately.

- Dark Development - Players who were not receiving credit for defeating the demonic version of Keeper Garran will now receive credit appropriately.


Quest Notes - Albion

- Race to Kings Crossing - Players who were not receiving quest credit for defending Sergeant Connelly will now receive credit appropriately.

- Dark Development - Players who were not receiving credit for defeating the demonic version of Keeper Anataeus will now receive credit appropriately.



NEW FRONTIERS WORLD NOTES


General Notes

- The hasteners at the secondary border keeps (Cain, Vindsaul, Snowdonia) have been moved down the hill to match the location change made to the hasteners at the primary border keeps.

- Tightened and slightly moved the location where players are ported to if they are teleported from the primary border keeps. This should prevent the rare case in which a player would be ported into an object.

- We have modified the mechanism that moves players from the primary border keeps if they remain in the area for too long. If a player now leaves the general area around the primary border keep, the new mechanism will reset the proper timers. The timers will then restart properly when the player returns to the primary border keep later. This will solve the issue of a player returning to a primary border keep and being moved sooner than expected.

- Caradawc has finally made the trip to the New Frontiers to join his ravenclan brethren.

- (Midgard) Fjall and his friends will no longer path all the way up the hill to Vindsaul Faste. This should prevent them from attacking unsuspecting players.


Battleground Notes - General

- Added hasteners to all levels of the Battlegrounds.


Battleground Notes - Leirvik

- The battleground, Leirvik, has been redesigned. Three additional landmasses have been added with terrain height variations. Bridges now connect from each realm's starting island to the new landmass as well as connecting to the center island. The size of the center island has also increased slightly.

- Additional landmark towers have been added to the center island of Leirvik.

- Several adjustments have been made to the monster camps in Leirvik to make it easier to navigate.

- The mini-map for Leirvik has been updated.

- The wretched hagbui on the central island in Leivrik are now hostile instead of aggressive.



FOUNDATIONS NOTES


General Notes

- Players may now turn Prince Abdin's and Prince Ba'alorien's Remains in to the appropriate Taxidermists to receive the trophies.

- Horse merchant Pelladir's tickets have been corrected so that they will take the player to the proper destination.

- Adjusted the locations of a number of forges and alchemy tables so that the new models do not collide with nearby walls or geometry.

- (Classic servers Only) All Apprentice Taxidermists that accepted Barracuda Remains have been removed.



COOPERATIVE SERVER WORLD NOTES


Quest Notes - General

- Beeches of Braemar - Players on Gaheris will no longer be prompted to receive this quest.

- Tasking in the Glory - Players on Gaheris will no longer be prompted to receive this quest.

- Into the Lion’s Den - Players on Gaheris will no longer be prompted to receive this quest.



PVP SERVER WORLD NOTES


General Notes

- Fixed an issue with the postern doors at Arvakar Faste so that they work properly on the PVP ruleset.


Quest Notes - General

- Beeches of Braemar - Players on Mordred will no longer be prompted to receive this quest.

- Tasking in the Glory - Players on Mordred will no longer be prompted to receive this quest.

- Into the Lion’s Den - Players on Mordred will no longer be prompted to receive this quest.
Aran Thule, Epic Sniper and Sojourner, Guild leader of the Artisans of Willow(roleplay guild)

Grymligast
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Posts: 188
Joined: Wed Mar 30, 2005 10:16 am

Post by Grymligast »

Stab will now utilize a 3% power rend spell.

Funny how that style went from 1.83a 3% abs debuff (bugged, it did 30% abs debuff) to 3% pow rend in 1.83c (still stated as 3% abs debuff) and bleed in 1.83d(still stated as 3% abs debuff). Guess they cba to do it correctly

They also removed the really good bleed from lvl50 spear (50pt bleed). That bleed helped tons together with cots but ofc they nerfed it.
Grymligast RR9l0 SB Shelved
Mirani RR5l3 Valkyrie In progress
+30 or so more chars.

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Lieva
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Location: On the redundancy train to freedom :D
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Post by Lieva »

Enchanters will be able to choose between elf or lurikeen icons for their summoned pets, at all tiers. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken by the summoning enchanter, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to change the appearance and/or armament of their pet. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.

:)
hate having a luri pet :p
Lievaordiea x Eldritch
Peonchants x Enchanter
Hibernia

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Aran_Thule
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Post by Aran_Thule »

ouch didnt see the power rend thingy, will this make valkries into vampire hunters?
Aran Thule, Epic Sniper and Sojourner, Guild leader of the Artisans of Willow(roleplay guild)

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Mr Manic
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Joined: Tue Feb 08, 2005 12:00 pm
Location: UK, North London

Post by Mr Manic »

aint this been posted already ?
Prydwen - Hib - Marsh Horde
Fiva - Ranger - lvl50 - TeamZerg - cl2
MasterCard - lvl50 - ml7 - cl4
AniManic - lvl50 - ml10 - cl5 champ
MezzManic - lvl50

Glastonbury - Hib - Savant Renegades
Manical - Ranger - lvl16

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Shike
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Location: Northern Sweden

Post by Shike »

Mr Manic wrote:aint this been posted already ?
it is the complete notes for 1.83 that was released yesterday :)
~o~
Shikei, Temples, Shike, Imidyr and Shiko
<Ascending Dawn>
~o~

Koila
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Posts: 434
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Location: Middlesbrough England

Post by Koila »

Aye ;) Same here aswell..but still nothing about rangers (cries) :(
Elediel & Kneehigh: Leading u to Honor and Glory..or Death but lets not fear the Worst eh ;)

Grymligast
Emerald Rider
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Joined: Wed Mar 30, 2005 10:16 am

Post by Grymligast »

Aran_Thule wrote:ouch didnt see the power rend thingy, will this make valkries into vampire hunters?
well 3% is like nothing against any poweruser. Only time it might be good is 1on1 against a vamp perhaps so they don´t build up so much power but dmg sucks so hard on the chain it´s not worth it. And Stab is second in the chain aswell.
Grymligast RR9l0 SB Shelved
Mirani RR5l3 Valkyrie In progress
+30 or so more chars.

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Thandruil
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Post by Thandruil »

Aran_Thule wrote:Main things of interest to me:
Decent rangers get 5% damage nerf <cries>
What are decent rangers?? And i've been reading the patch notes and can only find the resistance on armour types changing to no more than 5%. Didn't find any changes to rangers tbh, except if ur talking about that.
Then i don't understand why it makes more difference to "decent" rangers than to others tbh.
Thandruil lvl51 Elf Ranger RR6L3 ML10 CL5 :thand:
Thand lvl51 Warden RR6L5 ML10 CL5:wave:
Vanara lvl50 Animist ML10
Extreme lvl50 Blademistress ML10


GM of Fallen Spirits :ranger:

Retired from DAoC now and started BF2142!

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