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1.82d

Posted: Fri Jan 27, 2006 10:18 am
by Aran_Thule
Wardens training shield and assassins all in same boat, looks good.

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Dark Age of Camelot
Test Version 1.82d Release Notes
Class Changes and Cross Cluster Guilds and Alliances
January 26, 2006

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NEW THINGS AND BUG FIXES

- Switching objects between the backpack and worn slots will now properly resolve the /use hotkeys for the object(s).

- (Pendragon Only) The /worship emote will now work with the classic character models.



CLASS CHANGES AND FIXES


General Changes and Fixes


Master Level Ability Changes And Fixes

- Banespike now has a recast timer of 5 minutes.

- The recast time on Brittle guards has been put back to 5 minutes. However, only one brittle guard can be summoned at a time.


Critical Strike Style Changes

- A new stackable ABS debuff has been added to the Critical Strike line in the following manner:

8 Pincer - Pre-req: To side of target - Effect: ABS decrease 1%
29 Leaper - Pre-req: Hamstring - Effect: ABS decrease 2%
44 Rib Separation - Pre-req: Leaper - Effect: ABS decrease 5%


Class Specific Changes and Fixes


Bonedancer

- Bonedancer pets have received a graphic change. This change is only viewable in Catacombs and Darkness Rising clients.


Friars

- Friar Weaponskill has increased slightly.

- The prior noted PBAE heal proc and Defensive heal procs are now in the Enhancement line for Friars.

- Friar staff changes have been made in the following manner:

4 Figure Eight - New Prereq: Frontal position - Effect: 15 hit group heal
15 Double Strike - Pre-Req: Figure Eight - Effect: 25 hit group heal
25 Banish - Pre-Req: Friar's Friend - Effect: 50 hit PBAE heal
34 Holy Staff - Pre-Req: None - Effect: 50 hit Group heal
39 Friar's Fury - Pre-Req: Counter Evade - Effect: FAE 75 Heal
50 Excommunicate - Pre-Req: Holy Staff - Effect: 75 DD & 100 Group Heal


Infiltrator

- The RR5 ability Assassination has been placed in the stealth skill line for all Assassins at spec 39.

- The RR5 ability Shadowstrike has been placed in the stealth skill line for all Assassins at spec 35.

- Assassination has been replaced with Remedy for the Infiltrator RR5 ability.

- Upon gaining a deathblow on an RvR opponent, the Infiltrator will have increased stealth detection by 25% for the next 60 seconds.


Nightshade

- The following spells have been added to all Nightshades:

Damage over Time

Level 15 "Clouded Agony" 4/tick - instant cast/24 seconds duration. 30 second recast 500 unit range.
Level 25 "Clouded Distress" 8/tick - instant cast/24 seconds duration. 30 second recast 500 unit range.
Level 36 "Clouded Pain" 14/tick - instant cast/24 seconds duration. 30 second recast 500 unit range.
Level 46 "Clouded Destruction" 22/tick - instant cast/ 24 seconds duration. 30 second recast 500 unit range.

Self Damage Shield

Level 10 "Eventide Resonance" 1 dps - 3 second cast time / 20 minute duration.
Level 20 "Eventide Redirection" 2 dps - 3 second cast time / 20 minute duration.
Level 30 "Eventide Reverberation" 3 dps - 3 second cast time / 20 minute duration.
Level 40 "Eventide Repercussion" 4 dps - 3 second cast time / 20 minute duration.
Level 50 "Eventide Reflection" 5 dps - 3 second cast time / 20 minute duration.

- Upon gaining a deathblow on an RvR opponent, the Nightshade will be 25% harder to detect in stealth for the next 60 seconds.

- The RR5 ability Assassination has been placed in the stealth skill line for all Assassins at spec 39.

- The RR5 ability Shadowstrike has been placed in the stealth skill line for all Assassins at spec 35.

Shadowblade

- The RR5 ability Shadowstrike has been placed in the stealth skill line for all Assassins at spec 35.

- Shadowstrike has been replaced with Remedy for the Shadowblade RR5 ability.

- Upon gaining a deathblow on an RvR opponent, the Shadowblade will have increased stealth movement by 25% for the next 60 seconds.

- The RR5 ability Assassination has been placed in the stealth skill line for all Assassins at spec 39.


Thane

- Command Mjollnir should no longer have a delay after casting it before casting another spell.

- Doom Hammer disarm is no longer purgable.

- The multiple hammer spell effect has been put back on Call Mjollnir, Invoke Mjollnir, Summon Mjollnir and Command Mjollnir.


Vampiir

- Vampiir self buffs will now scale in effectiveness from 50% to 100% between the levels 5 and 40.


Warden

- The PBAE heal procs added in 1.82c have been moved to the Warden Nurture line.

- Wardens are now granted 1.8 spec points per level.

- Wardens are now able to specialize in Shield.

- Due to the addition of a skill line to Wardens, all Wardens will have their skill points refunded upon login to respec accordingly with the new allotted points and shield skill line.



CAMELOT CLASSIC WORLD NOTES


World Notes - General

- The Hibernia bridge in Connact has undergone art adjustments.

- Brush has been updated in both Mularn and Cotswold.

- All starting locations for new players in Mularn and Cotswold have been adjusted to be in front of their appropriate trainers.

- (Midgard) Information in players' quest journals, for those on step 5 of the Mularn Delivery quest, has been updated to incorporate the new location (due to the recent Mularn face-lift) of the NPC named Asta.


Quest Notes - Albion

- Child's Play - Players between levels 1 and 4 will find that Charles, in Cotswold, will invite them to join in a game he's playing.

- A Hero Desires a Sword - Raymond, in Cotswold, will ask players between levels 5 and 9 (who have chosen an advanced class) to help him in dealing with a bully.


Quest Notes - Midgard

- Child's Play - Players between levels 1 and 4 will find that Charles, in Mularn, will invite them to join in a game he's playing.

- A Hero Desires a Sword - Raymond, in Mularn, will ask players between levels 5 and 9 (who have chosen an advanced class) to help him in dealing with a bully.


Quest Notes - Hibernia

- Child's Play - Players between levels 1 and 4 will find that Charles, in Mag Mell, will invite them to join in a game he's playing.

- A Hero Desires a Sword - Raymond, in Mag Mell, will ask players between levels 5 and 9 (who have chosen an advanced class) to help him in dealing with a bully.


Albion Monster Notes

- A number of monsters have moved or shifted in response to the improvements made in Cotswold recently. Please be aware of the new monster camps and be prepared!



SHROUDED ISLES WORLD NOTES


World Notes - General


- All Shrouded Isles portals have received new art updates.


Dungeon Notes

- Mini-maps have been added to the following dungeons: Krondon, Caer Sidi, Galladoria, Tur Suil and Trollheim



DARKNESS RISING WORLD NOTES


World Notes - General

- (Albion) The petitioner Dale Gibbs in King Constantine's throne room now correctly displays his visual quest indicator, to be consistent with the other petitioners in the throne room.

- (Albion) Players that remove either the "A Gift Befitting a King?" quest or the "Something Stinks in Gwyddneau" quest prior to completion should now be able to re-obtain either quest when visiting petitioner Dale Gibbs in King Constantine's throne room.



NEW FRONTIERS NOTES

- Hookpoint stealth detection NPCs have had their aggression radius reduced, effectively reducing the radius in which they can detect stealthed players. The NPCs that received this change are the Saracen Infiltrator, Kobold Shadowblade and Lurikeen Nightshade. All other stealth detection NPCs in the Frontiers remain unchanged.

Posted: Fri Jan 27, 2006 10:21 am
by Lieva
yes...
5mins again

:satyn1: @ mythic :D

Posted: Fri Jan 27, 2006 10:24 am
by Elrandhir
Aaargh the titel is wrong it's hurt to see =P
Gifv Titel name respec to Aran.

<Edit> That was better ;D

Posted: Fri Jan 27, 2006 10:25 am
by Gahn
1.82 D ^^

Oh and 5 mins aye but only 1 Brittle up, more in line tbh.

Posted: Fri Jan 27, 2006 10:26 am
by Lieva
yea but well..
I always forget to recast my brittles so only ever have one up anyway ^^

Posted: Fri Jan 27, 2006 10:48 am
by Jupi
Well to me its a fundemental change for the warden class. For years warden TL's have been crying out for some sort of balance between hybrids and giving wardens some limited access to shield spec. It was always viewed by Mythic as a no no because it meant a major change in a class which they have always been reluctant to do. Now they give us total access to shield spec and also change our spec points, that scares me tbh.... not that i dont welcome it. But i shudder to think what else they might try fix at this stage in the games development................. warden powa

Posted: Fri Jan 27, 2006 10:56 am
by Lieva
aoe in the light eld spec maybe :)

<eyes go all twinky and anime at the thought>

which wonderful person at mythic is making my gaming dreams come true?

Posted: Fri Jan 27, 2006 11:41 am
by Hrymf
I really cant see why wardens should have more points and shield line, its screewing over the hero's that way, so i very much doubt it will survive testing and become live, and if so, full blood tanks surely need some buffs also, which in the long run will end up with some class being way to powerfull because they add way to much to each class.

Posted: Fri Jan 27, 2006 11:45 am
by Elrandhir
Hrymf wrote:I really cant see why wardens should have more points and shield line, its screewing over the hero's that way, so i very much doubt it will survive testing and become live, and if so, full blood tanks surely need some buffs also, which in the long run will end up with some class being way to powerfull because they add way to much to each class.

true Hrymf, I don't think the warden is bad as it is really.

Posted: Fri Jan 27, 2006 11:49 am
by Aran_Thule
the tanks got a load of stuff in the last patch, heavy tanks have new abilities, very handy in siege and an asset to a group.
But because people are trying to squeeze everyone into a 8 space group people are comparing them.
The way i see it is they are trying to make it so all classes have options and can be useful in a group... im just scared that rangers (and other archers) will be delt with by someone that doesnt understand the class and issues we have.