Strength Attribute Idea...
Posted: Fri Dec 02, 2005 1:27 pm
I think it would be a good idea if the strength attribute was not responsible for how much stuff you can carry.
As it stands, races with low strength and who don't have strength as a primary, secondary or tertiary attribute cannot carry they same amount of stuff as some of the more stronger races/classes in the game. In a way, this is a little unfair because if say, you're out soloing and getting drops, the character with less strength has to empty the backpack more often, which can be a pain if you're miles away from a merchant/vault etc. Also, crafters with lower strength can't carry as much crafting materials and sometimes get totally encumbered.
I would like to see a new system, whereby what a player can carry is not determined by strength. Yes, I know we have the "Lifter" Realm Ability, but it's a waste of Realm Skill Points imo and there are more important abilities to purchase. So, what if every player had the same carrying capacity? i.e. something not related to strength? To pluck a figure out of the air, say a value equivalent to having strength at 200 or something? This figure would stay the same, except where players decide to get "Lifter".
Then strength would only be related to combat damage etc.
As it stands, races with low strength and who don't have strength as a primary, secondary or tertiary attribute cannot carry they same amount of stuff as some of the more stronger races/classes in the game. In a way, this is a little unfair because if say, you're out soloing and getting drops, the character with less strength has to empty the backpack more often, which can be a pain if you're miles away from a merchant/vault etc. Also, crafters with lower strength can't carry as much crafting materials and sometimes get totally encumbered.
I would like to see a new system, whereby what a player can carry is not determined by strength. Yes, I know we have the "Lifter" Realm Ability, but it's a waste of Realm Skill Points imo and there are more important abilities to purchase. So, what if every player had the same carrying capacity? i.e. something not related to strength? To pluck a figure out of the air, say a value equivalent to having strength at 200 or something? This figure would stay the same, except where players decide to get "Lifter".
Then strength would only be related to combat damage etc.