Strength Attribute Idea...
Strength Attribute Idea...
I think it would be a good idea if the strength attribute was not responsible for how much stuff you can carry.
As it stands, races with low strength and who don't have strength as a primary, secondary or tertiary attribute cannot carry they same amount of stuff as some of the more stronger races/classes in the game. In a way, this is a little unfair because if say, you're out soloing and getting drops, the character with less strength has to empty the backpack more often, which can be a pain if you're miles away from a merchant/vault etc. Also, crafters with lower strength can't carry as much crafting materials and sometimes get totally encumbered.
I would like to see a new system, whereby what a player can carry is not determined by strength. Yes, I know we have the "Lifter" Realm Ability, but it's a waste of Realm Skill Points imo and there are more important abilities to purchase. So, what if every player had the same carrying capacity? i.e. something not related to strength? To pluck a figure out of the air, say a value equivalent to having strength at 200 or something? This figure would stay the same, except where players decide to get "Lifter".
Then strength would only be related to combat damage etc.
As it stands, races with low strength and who don't have strength as a primary, secondary or tertiary attribute cannot carry they same amount of stuff as some of the more stronger races/classes in the game. In a way, this is a little unfair because if say, you're out soloing and getting drops, the character with less strength has to empty the backpack more often, which can be a pain if you're miles away from a merchant/vault etc. Also, crafters with lower strength can't carry as much crafting materials and sometimes get totally encumbered.
I would like to see a new system, whereby what a player can carry is not determined by strength. Yes, I know we have the "Lifter" Realm Ability, but it's a waste of Realm Skill Points imo and there are more important abilities to purchase. So, what if every player had the same carrying capacity? i.e. something not related to strength? To pluck a figure out of the air, say a value equivalent to having strength at 200 or something? This figure would stay the same, except where players decide to get "Lifter".
Then strength would only be related to combat damage etc.
- Cromcruaich
- Posts: 1255
- Joined: Mon Feb 07, 2005 5:59 pm
- Location: North West, UK
dont have a problem with it as it is.
keep the ideas coming though
keep the ideas coming though

Crom, Druid of Na Fianna Dragun
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
It's not supposed to be *fair*. If it was fair, all classes would be the same. Call me a roleplayer, but I don't think it should be possible for even a firby to carry a whole ram in his pocket, never mind a lurikeen...
Ambera the Heroine
Avery, Thid NS & Potion Monkey
Ascarii the Warden
Animamba, Verdant Ani
Ahoulin, Luri Screamer
long-tailed nanny-o
Avery, Thid NS & Potion Monkey
Ascarii the Warden
Animamba, Verdant Ani
Ahoulin, Luri Screamer
long-tailed nanny-o
- Cromcruaich
- Posts: 1255
- Joined: Mon Feb 07, 2005 5:59 pm
- Location: North West, UK
Thats not a ram in my pocket ...ambera wrote:It's not supposed to be *fair*. If it was fair, all classes would be the same. Call me a roleplayer, but I don't think it should be possible for even a firby to carry a whole ram in his pocket, never mind a lurikeen...
Crom, Druid of Na Fianna Dragun
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
I can always rely on you to step up to the mark, Crom
\o/
\o/
Ambera the Heroine
Avery, Thid NS & Potion Monkey
Ascarii the Warden
Animamba, Verdant Ani
Ahoulin, Luri Screamer
long-tailed nanny-o
Avery, Thid NS & Potion Monkey
Ascarii the Warden
Animamba, Verdant Ani
Ahoulin, Luri Screamer
long-tailed nanny-o
Can we also have all spells unaffected by stats for casting speeds and swing speeds and damage unaffected by stats?
I think this would be a progressive way to get rid of BBs and make everyone without one happy.
Perhaps we could also have specific good looking character models for characters with high Charisma?
Please excuse my sarcasm and take this post in good humour
I think this would be a progressive way to get rid of BBs and make everyone without one happy.
Perhaps we could also have specific good looking character models for characters with high Charisma?
Please excuse my sarcasm and take this post in good humour
Wyst Fullthinker 50 Warden ML10 BM RR8+
Vilcleft Cullthinker 50 BM ML10 BL RR5+
Ydrys Bard ML10 Soj RR4+
Hegglion 50 Voidy M10 convoker RR3+
Grusalug Hero, brainless ML8 WL RR3+
Cwmblyss MotherofWyst ML10 Conv RR2+
Ydryst Darkside screamer ML10 RR4+
Arnfiorgrit Valewalker ML8 RR3+
Molarbfloem Druid ML10 Perfector RR6+
Quickflick NS ML5 RR3+
Some others of lesser note on other servers of no consequence
All now asleep and probably forgotton
Vilcleft Cullthinker 50 BM ML10 BL RR5+
Ydrys Bard ML10 Soj RR4+
Hegglion 50 Voidy M10 convoker RR3+
Grusalug Hero, brainless ML8 WL RR3+
Cwmblyss MotherofWyst ML10 Conv RR2+
Ydryst Darkside screamer ML10 RR4+
Arnfiorgrit Valewalker ML8 RR3+
Molarbfloem Druid ML10 Perfector RR6+
Quickflick NS ML5 RR3+
Some others of lesser note on other servers of no consequence
All now asleep and probably forgotton
Wyst wrote:Can we also have all spells unaffected by stats for casting speeds and swing speeds and damage unaffected by stats?
I think this would be a progressive way to get rid of BBs and make everyone without one happy.
Perhaps we could also have specific good looking character models for characters with high Charisma?
Please excuse my sarcasm and take this post in good humour
well even though I aint no real roleplayer as I can't understand why having to pretend ur 1 with ur char or something.
This is still an RPG though even though it almost dosent feel like it sometimes.. for me Baldursgate is a roleplaying game and I really enjoy games like that, but not like I feel the need to talk in a spicific way or so, but I do like storys in games like that..compared to Baldursgate and games like that Daoc really suck, only fun thing in Daoc is reallt RvR ;D
Still those who wants to pretend and so, good for them and I guess they have fun doing so ;D