ML5 group steps - 2nd chance
Posted: Sat Mar 12, 2005 11:43 am
The majority of ML5 are group steps - to be exact 80% of it. As such I will make a few runs over the next 2 weeks with 2 groups each on signup.
You have to be ML1 to join the group steps.
Here's the rundown of the group steps and I expect everyone to have read them before the groups starts - anyone not being able to do what is required will mean that I stop running the attempt.
I prefer the west side of the dungeon - a) it has shorter ways and b) it is not bugged (unless the people in the west side really mess it up).
5.5 Gorgons of Aerus
This is just a deep purple croc in one of the alcoves. Set up SOR and get going. There is one left and one right of the entrance so both groups can do it at once.
From now on one group will go for credit, the other supports by killing the adds or up to a certain level in hps on the mob that is hunted.
5.1 Qebehsenuef
Simple mob - easily tanked, kited, nuked. With high fire resists he's easy even when using his AOE heat DD very often and while in combat.
Non credit group stops at 15% hps.
5.3 Echo of Hapy
Tricky mob but easily outtricked. Hapy will split no matter what but one trick is to use rangers to do as much damage as possible before.
The other is once Hapy splits all run clockwise around in the room and meleers try hit the copies. Once hit with damage the copy lives for another 3 secs and dies.
This will reduce the hp regen that Hapy will have.
5.6 Mask / 5.7 Resin / 5.8 Wrap
Respawn time: 20 to 30 mins
The three items that you will need to keep hold of till the BG raid.
2 purple entrance guards that can kill group members fast so this is a NO AFK time.
Once downed both groups move down to last third of stairs. Set up SOR, then pull the guarding mobs from there.
Further down into the chamber, set up another SOR/FOP (if available) and non-credit group starts pulling mobs from sides.
Credit group will go on the mob straight ahead from entrance and gank the credit mob - which they have to do as last group on a mob.
5.4 Imsety
Simple pure melee mob - non credit group helps till 30% then pulls off and guards against incoming lions. These are DANGEROUS with their 500 heat DD -so need killing fast.
5.2 Duamutef
One of the most hated mobs of all times !!! And I kid you not.
This mob has a tendency to break up - literally. The problem with this is that he spawns around 3 dozen yellow/orange scarabs that nibble on everything they can hold off.
There is a key to this encounter: Don't melee, don't nuke. Animists can make this step easier with bombers. Keep a pet up in case of a break and the pbaoer ready too.
Other than that only rangers hurt him. I have done him with 4 rangers within 5 minutes without a single breakup.
ML5 is the shining point for any ranger.
On a second run the credit group will get as many possible rangers as can be. Non credit group will help with hitting him to 5%, then pull off. This is critical timing and it can add an hour to running the group steps if you don't follow the instructions.
So if you need them, the first chance comes on Monday, 14th March.
Update due to morning amnesia
Starting time will be 7 pm GMT, 8pm CET
Starting point will be Stygia
Steps normally last 2 to 4 hours to run.
Update end
2 groups, setup as follows:
(This group missed ML5.2 Hapy at last run - they move with us for this step only)
Ranger Ironbow
Tank Blutark
Melee Bourkester (Ranger)
Warden/BB Gweodd
Druid Gried
Bard Szunzu
Caster Anghar
Misc Fhrank (Chanter)
Group 1
Ranger Lieva
Tank Sharkith Nightshade
Melee Arcoiris (ranger)
Warden Wyst
Druid Axolotl
Bard
Caster Kalyca (Mentalist)
Misc Hemp (Animist) (???)
Group 2
Ranger Croxx
Tank Ankhy (Hero)
Melee Asysh (VW) (???)
Warden Confusion
Druid Almas Bot
Bard
Caster Vampirela (Animist)
Misc Dwaee (Chanter)
Please state name, class, level, ML. Druid spot will require 30+ regrowth, the BB slot goes to min Nurture 40.
Groups set for now, on reserve (and for later date) are:
Thand Warden
Fletch Ranger (playing Fhrank on first run)
Caestar NS
Hatsheput NS
Clawz NS
Humberside VW
Nougat Ment
You have to be ML1 to join the group steps.
Here's the rundown of the group steps and I expect everyone to have read them before the groups starts - anyone not being able to do what is required will mean that I stop running the attempt.
I prefer the west side of the dungeon - a) it has shorter ways and b) it is not bugged (unless the people in the west side really mess it up).
5.5 Gorgons of Aerus
This is just a deep purple croc in one of the alcoves. Set up SOR and get going. There is one left and one right of the entrance so both groups can do it at once.
From now on one group will go for credit, the other supports by killing the adds or up to a certain level in hps on the mob that is hunted.
5.1 Qebehsenuef
Simple mob - easily tanked, kited, nuked. With high fire resists he's easy even when using his AOE heat DD very often and while in combat.
Non credit group stops at 15% hps.
5.3 Echo of Hapy
Tricky mob but easily outtricked. Hapy will split no matter what but one trick is to use rangers to do as much damage as possible before.
The other is once Hapy splits all run clockwise around in the room and meleers try hit the copies. Once hit with damage the copy lives for another 3 secs and dies.
This will reduce the hp regen that Hapy will have.
5.6 Mask / 5.7 Resin / 5.8 Wrap
Respawn time: 20 to 30 mins
The three items that you will need to keep hold of till the BG raid.
2 purple entrance guards that can kill group members fast so this is a NO AFK time.
Once downed both groups move down to last third of stairs. Set up SOR, then pull the guarding mobs from there.
Further down into the chamber, set up another SOR/FOP (if available) and non-credit group starts pulling mobs from sides.
Credit group will go on the mob straight ahead from entrance and gank the credit mob - which they have to do as last group on a mob.
5.4 Imsety
Simple pure melee mob - non credit group helps till 30% then pulls off and guards against incoming lions. These are DANGEROUS with their 500 heat DD -so need killing fast.
5.2 Duamutef
One of the most hated mobs of all times !!! And I kid you not.
This mob has a tendency to break up - literally. The problem with this is that he spawns around 3 dozen yellow/orange scarabs that nibble on everything they can hold off.
There is a key to this encounter: Don't melee, don't nuke. Animists can make this step easier with bombers. Keep a pet up in case of a break and the pbaoer ready too.
Other than that only rangers hurt him. I have done him with 4 rangers within 5 minutes without a single breakup.
ML5 is the shining point for any ranger.
On a second run the credit group will get as many possible rangers as can be. Non credit group will help with hitting him to 5%, then pull off. This is critical timing and it can add an hour to running the group steps if you don't follow the instructions.
So if you need them, the first chance comes on Monday, 14th March.
Update due to morning amnesia
Starting time will be 7 pm GMT, 8pm CET
Starting point will be Stygia
Steps normally last 2 to 4 hours to run.
Update end
2 groups, setup as follows:
(This group missed ML5.2 Hapy at last run - they move with us for this step only)
Ranger Ironbow
Tank Blutark
Melee Bourkester (Ranger)
Warden/BB Gweodd
Druid Gried
Bard Szunzu
Caster Anghar
Misc Fhrank (Chanter)
Group 1
Ranger Lieva
Tank Sharkith Nightshade
Melee Arcoiris (ranger)
Warden Wyst
Druid Axolotl
Bard
Caster Kalyca (Mentalist)
Misc Hemp (Animist) (???)
Group 2
Ranger Croxx
Tank Ankhy (Hero)
Melee Asysh (VW) (???)
Warden Confusion
Druid Almas Bot
Bard
Caster Vampirela (Animist)
Misc Dwaee (Chanter)
Please state name, class, level, ML. Druid spot will require 30+ regrowth, the BB slot goes to min Nurture 40.
Groups set for now, on reserve (and for later date) are:
Thand Warden
Fletch Ranger (playing Fhrank on first run)
Caestar NS
Hatsheput NS
Clawz NS
Humberside VW
Nougat Ment