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One reason why casters are disadvantaged...

Posted: Mon Sep 26, 2005 9:27 pm
by Gandelf
Casters are at a disadvantage because of the targetting system.

Consider...

Caster's main advantage is range, i.e. he can stand at around 1500+ range from the target and nuke. Therefore the caster has to rely on targetting MOSTLY by using the mouse pointer to select the target. This is fine when the target stands still, but how many players stand still long enough for them to be targetted? Targetting by mouse was nerfed so many patches ago, to the point that it is very difficult for a caster to target an enemy at range. Therefore the caster's advantage of range has been lessened considerably.
Of course, this affects every class, but it disadvantages ranged combatants more than others.

Consider...

A melee class... they don't usually need to target at range, but can get close up and use the "select nearest enemy" key to get an instant target without any problems. This fact therefore gives the melee class a distinct advantage.

Other ranged classes, such as archers also suffer the same targetting disadvantage, because they mostly have to rely on using the mouse pointer.

I accept that it is also possible to use assist, but this is not always possible and greatly interferes with the ranged player's ability to act as an independent force, which is an ability that every player is entitled to, regardless of class.

I strongly feel that the targetting system (by mouse) has been interfered with far too much and feel it is time that it should be restored to what it once was, or at the very least improved.

I would urge all ranged players who feel the same to submit feedback to Mythic/GOA.

But just to repeat briefly.... Caster's advantage is range, which is negated considerably by difficult mouse targetting.

Melee classes use of "nearest enemy" targetting plays to their advantage.

If casters cannot use their range advantage fully because of this targetting flaw, then their advantage is gone.

Posted: Mon Sep 26, 2005 9:31 pm
by Gandelf
Might I ask all readers to refrain from insulting remarks please.

Posted: Mon Sep 26, 2005 9:36 pm
by Zupernova
omg .. what negative reply ... does the prase '' if you dont have anything interesting to say , dont say anything '' ? ... tell you anything m8 ?...

Posted: Mon Sep 26, 2005 9:43 pm
by Elrandhir
Imo tanks have the disanvantage in most situations, needing to charge into a hord of whatever to get whatever target that is prefered to be killed first, ok it's not all to bad when running around facing 1fg vs 1fg, but taking keeps, defending keeps etc etc etc, fun to be a Tank then ohyeah ;<, and well the only one that can do anything really is mages ;D

playing a mage atm is nice imo.

Posted: Mon Sep 26, 2005 9:46 pm
by Ankh Morpork
I think... <closes his mouth when he realize the information wont really reach gandelf anyway> ..


<walks away>

/Ankh

Posted: Mon Sep 26, 2005 9:47 pm
by Elrandhir
Ankh Morpork wrote:I think... <closes his mouth when he realize the information wont really reach gandelf anyway> ..


<walks away>

/Ankh

Smart move probably ;P

Posted: Mon Sep 26, 2005 10:00 pm
by Gandelf
I don't mind negative feedback, just so long as folk don't resort to calling you an "idiot"... or worse. What's wrong with simply saying "I disagree"? Why resort to insults?

Hmm

Posted: Mon Sep 26, 2005 10:11 pm
by Wyst
So easy for tanks eh

ping Hit charge run at enemy

F8 bah fossil healer
F8 bah bone commander
F8 bah BD
F8 bah the zerker up my ass
F8 bah the savage up my ass

wheres that dwarf healer.... over there

whoosh he zips off the screen, swing round bosh bosh bosh bah DI3

/release

Dont claim to be a great tank but using F8 as the targetting dont work too well for tanks either

Posted: Mon Sep 26, 2005 10:27 pm
by Kias
:arti:

Posted: Mon Sep 26, 2005 10:42 pm
by maji
If you are refering to fg rvr, tanks don't have it easy because the majority of people know how to stafe so they find it hard landing styles which isn't possible to do to a caster even with runthrough if the caster is using range.

Targetting can be a problem at range but once you have a target its unlikely you're going to fail nuking someone because of poor game mechanics.