One reason why casters are disadvantaged...
Posted: Mon Sep 26, 2005 9:27 pm
Casters are at a disadvantage because of the targetting system.
Consider...
Caster's main advantage is range, i.e. he can stand at around 1500+ range from the target and nuke. Therefore the caster has to rely on targetting MOSTLY by using the mouse pointer to select the target. This is fine when the target stands still, but how many players stand still long enough for them to be targetted? Targetting by mouse was nerfed so many patches ago, to the point that it is very difficult for a caster to target an enemy at range. Therefore the caster's advantage of range has been lessened considerably.
Of course, this affects every class, but it disadvantages ranged combatants more than others.
Consider...
A melee class... they don't usually need to target at range, but can get close up and use the "select nearest enemy" key to get an instant target without any problems. This fact therefore gives the melee class a distinct advantage.
Other ranged classes, such as archers also suffer the same targetting disadvantage, because they mostly have to rely on using the mouse pointer.
I accept that it is also possible to use assist, but this is not always possible and greatly interferes with the ranged player's ability to act as an independent force, which is an ability that every player is entitled to, regardless of class.
I strongly feel that the targetting system (by mouse) has been interfered with far too much and feel it is time that it should be restored to what it once was, or at the very least improved.
I would urge all ranged players who feel the same to submit feedback to Mythic/GOA.
But just to repeat briefly.... Caster's advantage is range, which is negated considerably by difficult mouse targetting.
Melee classes use of "nearest enemy" targetting plays to their advantage.
If casters cannot use their range advantage fully because of this targetting flaw, then their advantage is gone.
Consider...
Caster's main advantage is range, i.e. he can stand at around 1500+ range from the target and nuke. Therefore the caster has to rely on targetting MOSTLY by using the mouse pointer to select the target. This is fine when the target stands still, but how many players stand still long enough for them to be targetted? Targetting by mouse was nerfed so many patches ago, to the point that it is very difficult for a caster to target an enemy at range. Therefore the caster's advantage of range has been lessened considerably.
Of course, this affects every class, but it disadvantages ranged combatants more than others.
Consider...
A melee class... they don't usually need to target at range, but can get close up and use the "select nearest enemy" key to get an instant target without any problems. This fact therefore gives the melee class a distinct advantage.
Other ranged classes, such as archers also suffer the same targetting disadvantage, because they mostly have to rely on using the mouse pointer.
I accept that it is also possible to use assist, but this is not always possible and greatly interferes with the ranged player's ability to act as an independent force, which is an ability that every player is entitled to, regardless of class.
I strongly feel that the targetting system (by mouse) has been interfered with far too much and feel it is time that it should be restored to what it once was, or at the very least improved.
I would urge all ranged players who feel the same to submit feedback to Mythic/GOA.
But just to repeat briefly.... Caster's advantage is range, which is negated considerably by difficult mouse targetting.
Melee classes use of "nearest enemy" targetting plays to their advantage.
If casters cannot use their range advantage fully because of this targetting flaw, then their advantage is gone.