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how are the RPS calculatetd
Posted: Tue Feb 22, 2005 8:20 am
by Alexandrinus
is there a list wich RR is how many points worth?
Posted: Tue Feb 22, 2005 8:32 am
by Inquisitor Raal
Posted: Tue Feb 22, 2005 9:24 am
by Alexandrinus
hhmmn ....blame my bad english :rolleyes:
i mean how much points i get for a kill of wich RR enemy :rambo:
Posted: Tue Feb 22, 2005 11:06 am
by Tomppodeuz
Posted: Tue Feb 22, 2005 5:58 pm
by Lairiodd
camelotherald wrote:
- If a group kills me, they share my points. It is not straight division, it is slightly modified depending on your relative level within the group, but only slightly.
Maybe relative level matters, but the main effect is the group bonus. If a fg kills a person, then they get double the rps for that person.
Its probably something like rps = base_rps*(8 + your group size)/8
This is why you get 250 for a group kill ( 1000 * 2 ) /8 and 1000 for a solo kill (as there is no group bonus ).
- If a group kills me, but had help from an ungrouped player, they will get fewer points than they got the last time they waxed me.
Apparently, this is a big penalty, as you go past more than 8 in the attackers, there is a reduction in rps.
- If a solo player kills me, he gets all my points.
- If I was killed in the last 20 minutes, I am worth no points.
The timer was reduced since NF right ?
Posted: Tue Feb 22, 2005 6:44 pm
by Haarewin
Lairiodd wrote:The timer was reduced since NF right ?
its almost instant that someone is worth rp, but its heavily reduced, so their information must be old by now.
Posted: Tue Feb 22, 2005 9:28 pm
by pikeh
thought it was like 5 mins or summat, and your worth full Arpees again.
Posted: Tue Feb 22, 2005 10:21 pm
by Celedth
- Same as a released player, a resurrected player will not be worth any realm points for one minute after death, and worth 25% of his total points for four more minutes after that. After five minutes, the player will be worth the full total. (As a point of comparison, on live servers, a player is worth no points at all for ten minutes after death.)
From the patch notes for 1.70

Posted: Wed Feb 23, 2005 8:56 am
by Maeloch
Other factors is it's based on the rr of the enemy and their lvl. I think also enemies 'grow rp fat' the more peeps they kill without dying, and gain a rp bonus on them. Both of these effects are quiet small in the scheme of things however. A rr11 kill will only get you 1100rps (the most i've ever got for a kill afaik). I think I got almost as much for a kill on Scouse (rr8? scout) who must have gotten very rp fat with his leeching.
Also since NF rps are nerfed if you're much higher in rr than your enemy (no idea on the forumal). Don't notice it so much, if 2 or 3 rrs higher, but it's starts to become quite significant after that - I only get 500-600rps or something for a low rr kill.
Mael, 50th ment.