Having played WoW...
Posted: Tue May 03, 2005 11:47 am
...three things I would like to see changed in DAoC:-
1. Interrupt reduced for casters. Interrupt is a killer in DAoC, especially when you're getting ganked. Casters should have less interruption of their spells. WoW is more "caster-friendly" and interruption only really increases the length of time before you successfully cast a spell... but you will cast it eventually. In DAoC if you get interrupted you have to start casting again... but you get interrupted again. Having played WoW and then coming back to DAoC, interrupt was the first thing that really annoyed me... I forgot how bad it was.
2. PvP enable/disable. In WoW, you can safely go about your business without the fear of getting set upon by the enemy. As long as you don't do certain things, like enter enemy cities or attack a player who is already PvP enabled or attack an enemy PvP NPC, you are safe from sporadic attacks. You can also enable PvP mode by typing a slash command. So basically, you choose when you want to PvP and you don't get insta-attacked by the enemy on sight. DAoC should be the same. You should be safe from enemy attacks until you enable PvP mode.
3. Get rid of the relics and the Frontiers. Relics are a bit "old-fashioned" now and don't really mean anything, in fact they are boring... especially now that they are harder to defend and capture. I think the frontier zones should be removed altogether and the homelands of Albion, Hibernia and Midgard opened up for all players from all 3 realms to travel freely... with certain areas as "no go" that would enable PvP if an enemy entered them (as in WoW).
1. Interrupt reduced for casters. Interrupt is a killer in DAoC, especially when you're getting ganked. Casters should have less interruption of their spells. WoW is more "caster-friendly" and interruption only really increases the length of time before you successfully cast a spell... but you will cast it eventually. In DAoC if you get interrupted you have to start casting again... but you get interrupted again. Having played WoW and then coming back to DAoC, interrupt was the first thing that really annoyed me... I forgot how bad it was.
2. PvP enable/disable. In WoW, you can safely go about your business without the fear of getting set upon by the enemy. As long as you don't do certain things, like enter enemy cities or attack a player who is already PvP enabled or attack an enemy PvP NPC, you are safe from sporadic attacks. You can also enable PvP mode by typing a slash command. So basically, you choose when you want to PvP and you don't get insta-attacked by the enemy on sight. DAoC should be the same. You should be safe from enemy attacks until you enable PvP mode.
3. Get rid of the relics and the Frontiers. Relics are a bit "old-fashioned" now and don't really mean anything, in fact they are boring... especially now that they are harder to defend and capture. I think the frontier zones should be removed altogether and the homelands of Albion, Hibernia and Midgard opened up for all players from all 3 realms to travel freely... with certain areas as "no go" that would enable PvP if an enemy entered them (as in WoW).