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Phoebus Harp Necky Encounter
Posted: Thu Apr 28, 2005 11:40 pm
by Aedelle
Can anyone tell me how many peeps it takes to do phoebus harp necky encounter? and how to deal with it?
Classes who could be played at the same time:
bard / 48 animist / animist / chanter / light menta (sally) / mana menta or hero
Thx in advance.
Posted: Thu Apr 28, 2005 11:47 pm
by Tadej
Go to Kithara's sanctuary in meso, there are 3 purple mobs. One sticks to each faction (naxos, skyros?...). The one that has the harp has notes above his head. Set a camp there (fop helps lots), kill all of the mobs of same faction cause once u charge the phoebus mob all of the surrounding mobs will come and attack u. We wanted to focus it and clear the adds but it one shotted some :/ Then animist started shrooming and the mob went donw in seconds. So with 2 animist i think you shouldnt have a problem. we did it with 2 chanters, 1 menta, 1 eld, bard and an animist. Good luck
Posted: Fri Apr 29, 2005 12:00 am
by Aedelle
Thx, sounds like it's not too hard then, heard some nasty stories about 1.5fg getting wiped. But that's was albs,hehe
Only 2 words I disliked in your post are those: one shotted
sweet dreams
Posted: Fri Apr 29, 2005 6:57 am
by nibs
did it with 2 anis, 2 pb's, 2 bards, 1 bb, and 1 warden (iirc)
As mention, make sure you pull all the mobs surrounding the purple nasty before you pull it, i went with mezz pulling which wasnt the best idea!
Either ways, when i finally pulled the named purp, it came complete with about 10 or so adds which i'd missed when pulling!
Posted: Fri Apr 29, 2005 7:09 am
by dolittle
fully buffed ml9 chanter pet can solo the actuall mob without needing a heal if u can take care of the adds....... if u do this would like to join with my bard
Posted: Fri Apr 29, 2005 3:45 pm
by Bugzy
2 animists, bard, fop bb
Shroom up, pull, take down, get harp before adds zerg or sos away... done.
Posted: Fri Apr 29, 2005 4:44 pm
by Xest
Did it solo playing 3 chars in Alb, can apply the same idea to Hib no problem.
Find the one with notes, pull it with minstrel (bard), dart North, use SoS if need be, get serv necro (hero, mana chanter pet or smth) to pull the named with the harp out of the zerg chasing minstrel/bard, pull it round to the north side of the island north of the encounter and kill - as long as it's the north side no adds will come to help her as they get stuck on the south side of the island. 3rd char was a buffbot (no FoP needed even) for heals.
Pretty easy