When was DAoC at it's best?
When was DAoC at it's best?
Choose
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
100% for + Darkness Falls ATM!
IWIN!
IWIN!
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
-
- Emerald Rider
- Posts: 1523
- Joined: Sun Feb 06, 2005 9:44 am
- Location: Austria
I remember Banana's sentiment... I remember a level 42 Elven Champion (Valinor I think) in the Ashen Circle and me just staring at him in awe, and when Flamegecko took down 7 infiltrators dressed in red with his flame covered sword, when Basil was the best Nightshade we had and Revminster the Ranger, and Morrobainn the Eldritch... When Dair was level 23... People looked totally different, totally original. It was impossible to cap everything (there were rare and great items of course) so it made the game more dynamic in a lot of ways. I also remember RvRing in emain at level 8 and being killed by a Shadowblade called 'Thing' back when Assasins didnt lose stealth if they one shot PA'd hehe... I jumped out of my seat in surprise !
Earendil Halfelven, seasoned Eldritch.
Zakoraya Wildcat, Blademaster of Severance.
Lingering on Uthgard, the last stronghold...
Zakoraya Wildcat, Blademaster of Severance.
Lingering on Uthgard, the last stronghold...
- Takitothemacs
- Emerald Rider
- Posts: 876
- Joined: Thu Feb 10, 2005 12:00 pm
being chased through breifine by reamon trying to make it to the tower before he caught up with you...
and yes rvring in old emain was viable as a lv43 hero.... when heros gave up scale for reinforced armour as it was better...
and yes rvring in old emain was viable as a lv43 hero.... when heros gave up scale for reinforced armour as it was better...
Hib Pryd/Excal Retired
Littlefirby Lv51 ML9 CL10 Lurishade Thunderer
Mid Avalon - Retired
Cartilage - Lv 50 Bonedancer
Tigerstripe - LV50 Mauler
Xanidiu - Shammy BB
Tigerstripe - LV50 Mauler
Xanidiu - Shammy BB
I voted for Original + Darkness Falls because I loved Old Frontiers & going out to open DF & then the rush through to clear the other side, & also when another realm opened DF & we would form up at their entrance or a good ambush point for some great realm v. Realm action
I couldn't in all honesty vote SI because it introduced some seriously unbalanced classes & spread out the already thin populations over twice as many zones.
Housing destroyed the crafting community.
ToA turned RvR into Dark Age of Counterstrike with too many silly bonuses & too-optable suits. RvR becomes whoever has the best equipment with the most I-Win-buttons up wins.
NF was a lousy replacement for OF. Lousy unrealistic terrain like in a sandpit war. Way too many keeps & towers. Way too many exploitable loopholes. I really never liked anything about it at all. OF was better in every way. OF relic raids were awesome!
& every time they extended the RR cap they effectively made it more & more impossible for low-RR characters to reach a competetive RR, which made the game less & less fun as time went on.
Every add-on after NF was pretty much irrelevant by then IMO as the game was already in slow-death mode.
I couldn't in all honesty vote SI because it introduced some seriously unbalanced classes & spread out the already thin populations over twice as many zones.
Housing destroyed the crafting community.
ToA turned RvR into Dark Age of Counterstrike with too many silly bonuses & too-optable suits. RvR becomes whoever has the best equipment with the most I-Win-buttons up wins.
NF was a lousy replacement for OF. Lousy unrealistic terrain like in a sandpit war. Way too many keeps & towers. Way too many exploitable loopholes. I really never liked anything about it at all. OF was better in every way. OF relic raids were awesome!
& every time they extended the RR cap they effectively made it more & more impossible for low-RR characters to reach a competetive RR, which made the game less & less fun as time went on.
Every add-on after NF was pretty much irrelevant by then IMO as the game was already in slow-death mode.
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
Paddock - L60 Male Man Hunter - SM Tailor
Moegren - L53 Male Man Captain - SM Weaponsmith GM Woodworker
Paddreth - L60 Male Man Minstrel - SM Jeweller GM Cook
Skyros - L57 Male Man Loremaster - SM Scholar GM Farmer
Pauncho - L60 Male Hobbit Burglar - SM Armoursmith
-
+ ToA
Couse ToA brought in some new dynamics to stealther RvR and NF just brought in porting and iRvR
Couse ToA brought in some new dynamics to stealther RvR and NF just brought in porting and iRvR
Hep, treated MMORPG addict, on the way to master his uni
Morana, one of a few Rangers, that did not Zerg. Retired for good.
Morana, one of a few Rangers, that did not Zerg. Retired for good.