Whats coming next in DAOC - lookin nice !
Posted: Sun Apr 10, 2005 5:56 am
http://www.mmorpg.com/gamelist.cfm?setv ... ,265825359
Yeah the interview date had me a bit 'hrm, april fool', but take a look at the stuff theyre on about, its art content, new looks, new tooling of areas, a sensible set up to areas.
In short, a lot of fixes we've been whin... uh, asking about for years.
Now, for my ultimate prediction, this isnt the end of the cosmetic changes, and the up coming 'freebie' patch will include.
Player mounts - some form of personal run speed enhancement for -all- classes, possibly some flying mounts or customisability with the likes of guild banners, saddles and the like.
This would lead on to 'combat' mounts, theyd be able to attack and fight, making open field fights take longer (ooh look a hp buffer), all classes could move around easier, lets say the current speed classes get a bonus that allows all grouped/area mounts to move faster to offset the loss of a 'unique' ability. The mounts will have several 'levels', get the first at 20, say its a pony, then a horse at 30, then a warhorse at 40, then at 50 you quest up for a Battlemount (thats usable in rvr), I dont think theyll go for a buy your mount schtick like WOW, it`ll be earnable.
Tie that in with a new Epic armour, now at 50 you can quest for BattleArmour, including a set for your mount, its like the old epic armour, only updated with new skins and more relevant stats that would give a 50 decent resists and stats and weapon abilities. The old kit will remain useful for overcapping stats and adding extra little nudges like 5% style damage (artifacts etc). There may even be 2-3 different sets of amour/styles that players can work toward, one dealing more with pve, one being rvr focused and one being middle ground.
thats the biggest things I can see coming, perhaps a rise in group size from 8 to 10, but that would be a reach indeed.
Yeah the interview date had me a bit 'hrm, april fool', but take a look at the stuff theyre on about, its art content, new looks, new tooling of areas, a sensible set up to areas.
In short, a lot of fixes we've been whin... uh, asking about for years.
Now, for my ultimate prediction, this isnt the end of the cosmetic changes, and the up coming 'freebie' patch will include.
Player mounts - some form of personal run speed enhancement for -all- classes, possibly some flying mounts or customisability with the likes of guild banners, saddles and the like.
This would lead on to 'combat' mounts, theyd be able to attack and fight, making open field fights take longer (ooh look a hp buffer), all classes could move around easier, lets say the current speed classes get a bonus that allows all grouped/area mounts to move faster to offset the loss of a 'unique' ability. The mounts will have several 'levels', get the first at 20, say its a pony, then a horse at 30, then a warhorse at 40, then at 50 you quest up for a Battlemount (thats usable in rvr), I dont think theyll go for a buy your mount schtick like WOW, it`ll be earnable.
Tie that in with a new Epic armour, now at 50 you can quest for BattleArmour, including a set for your mount, its like the old epic armour, only updated with new skins and more relevant stats that would give a 50 decent resists and stats and weapon abilities. The old kit will remain useful for overcapping stats and adding extra little nudges like 5% style damage (artifacts etc). There may even be 2-3 different sets of amour/styles that players can work toward, one dealing more with pve, one being rvr focused and one being middle ground.
thats the biggest things I can see coming, perhaps a rise in group size from 8 to 10, but that would be a reach indeed.