
/Ankh
Banana wrote:i think peeps get wound up when anyone claims an arti/item just to sell it.
You may need the money to finish your ranger template but peeps need the cloak to finish their template so by claiming just to sell they feel worse than they would have done if they had just lost the item by a roll. Also most people at the last stages of getting the last piece to the template would also be poor so participating in an auction would be the last thing they could do.
You havent done anything wrong but in the past people have suddenly told people they have claimed items and took an item just to sell it so i would assume this could be just past betrayals which is making people feel worse than they should in this instance.
Ahh, yes, I see what you mean. My comment kinda assumed the leader wasn't claiming, but I agree that a leader who claims probably feels more obligation to the raid.Ankh Morpork wrote:Sure it is!!!! Its not that big difference from claiming an Item!
/Ankh
Bear in mind that the arti hunt was leaving all non-arti drops to an honour system. I originally ran it for 8 or 10 months and during that time had almost no problems. Essentially during all of that time people were on their honour, and maybe I am viewing it in a biased light but I thought people demonstrated they could be trusted.Finolin wrote:Anytime you leave things such as this up to an individual's sense of honour, I think you'll find yourself disappointed when your sense of honour isn't the same as that of the person who beat you at the /random.
I guess this comes down to Fin's point too. You guys think people don't know when they are being greedy - or more precisely that people's definition of being greedy varies so much that it would be useless to try to use a subjective measurement for lootsplits.Sharkith wrote:Yes thats what I am driving at. It is a personal decision to decide when your being greedy and therefore it is a fundamental error to make it a community rule.
Correct me if I'm wrong (which I am known to be) but it seems you are suggesting that the people on your raids are a representative sample of our realm. I think two things suggest otherwise. First, your raids were sign-up in that people had to accept possibly several raid before getting the artifacts they were after. (Yes, I know you're talking about people after general loot.) Second, the raids were run by you, and frankly you are well known as being honourable. Frankly that tends to discourage dishonourable people from participating. So I would suggest (perhaps not accurately) that people who are not of the same philosophy with regard to honour as you are might not choose to join your raids, which might lead you to form a world view with regard to the realm that wasn't representative.Cryn wrote:I originally ran it for 8 or 10 months and during that time had almost no problems. Essentially during all of that time people were on their honour, and maybe I am viewing it in a biased light but I thought people demonstrated they could be trusted.
It hasn't been that for ages tbhVidX wrote:A right to claim the item to use, not to sell. Raid leaders who do that will tend to find that their raids will have a lack of attendees after a while.
Need before greed, that's always been what people claim the 'system' is on Hib/Prydwen.
Answer the question, what is the difference between rolling to get an item so you can trade for the item you want and rolling directly ?VidX wrote:Quite simply (in the past) the use of 'need' was for those people who wanted the item and wouldn't be selling it.
And, you might note, that most of the regular organised raids have always had the raid leader having a rule similar to "if I see or find out that someone sells and item they won on one of my raids they will be banned from all future raids I do".
Yeah, it's fine saying "if you don't like it, don't attend" or "if you don't like it lead your own raids". I don't and I did. If everyone was to run raids just so that they could claim loot to sell then there would be a severe lack of attendees on raids due to the fact they will be trying to run their own raids so they can make an easy 50plat.
You don't "need" the last item for your template either. If the person wants cash, then so be it. They are putting the same effort into the raid as you and if they want cash rather than an arti then what is the problem ?Cryn wrote:It's a valid point, and one which I think Sharkith mentioned in another thread a while back. The trouble is, people can always convince themselves they "need" money, so if you allow that way of looking at it, everyone will roll for everything.
On the face of it, that's fair enough but in reality you'll get some problems, including:
- Some people will accumulate cash, always on the verge of "spending it for their next template" but for all practical senses just hoarding. Translation - they went for greed but rationalised it as need.
... or they could be unlucky and the bard item doesn't drop. If the group is attempting a bard arti specifically, then why are the others in the group helping? If the bard allows the rest of the group to roll, at least he gets credit and they have a chance at trading their arti for another.- Some people will never win a roll (through bad luck) and will not generate the cash they need. Whereas if they performed the roll of (for example) much needed bard on a raid where no other bards turned up, they would get their item.
The point is that by trade an arti that is no good can be converted into one that is good, so it is not that they think they can use the arti, it is that they can.- We all become accountants (in attitude). Since we all think in hard currency and have allowed ourselves a loophole out of considering whether someone on the raid could use a drop, generosity will take a nose dive. The mercenary attitude people dislike now will go through the roof.
- We all become merchants, seeing every piece of loot as a part of our own template. We say it's need, but really everyone will be thinking in terms of greed. Noone will see an item and think "I don't need that". They will only think "I could sell that for X amount"
This is another way of achieving the effect. What people need to realise is that if an encounter drops one item and 8 people are in the group, then you are going to need to do that encounter 8 times on average.Jjuraa wrote:I've always wondered why people dont use the old Legend of Mir System... granted it wouldnt really work on huge BG raids, but for artifact raids, things with only 1-2 fgs or something it could be quite effective
Cryn wrote:If you pay a raid leader he moves from being a well-meaning free agent to being your employee (in a sense). Don't think that's a good move ]
No, you just become his customer.
Banana wrote:an amercican auction?
elaberate[/QUOTE
He did.
Basically the seller says he wants to sell the item for say 100p and every day he reduces it by 10p. The first person to buy gets the item.
So it would go something like:
100p
-> no buyer
90p
-> no buyer
80p
-> no buyer
70p
-> two people bid, the first bidder gets it at 70p
I understand what you are saying, and in fact none of us "needs" anything in DAoC. However, in this context there is a relevant underlying distinction between cash and items.Lairiodd wrote:You don't "need" the last item for your template either. If the person wants cash, then so be it. They are putting the same effort into the raid as you and if they want cash rather than an arti then what is the problem ?
I think you missed my point, which is the same in employer-employee relationship as customer-supplier. If I do you a favour, at any point where I think things are going beyond what I wanted to do - or even if RL intrudes and changes my plans for example - I have the option of apologising and doing something else. Once you pay me to do it and it becomes a transaction, there is an onus on me to follow through, and even some leverage at your end to determine the WAY I follow through.Lairiodd wrote:No, you just become his customer.
However, if you allow people to roll on all items that drop, there are more raids run and thus more items in the game. Also, if someone does in fact just sell everything, they are in effect giving the items they won to someone and not actually taking an item back in return. This actually benefits everyone else as it pushes down the price of everything.Cryn wrote: This compares to cash, which is an abstract system of mathematically increasing values. When you get the item, you would price it, sell it and then the cash would go into your pool and you may or may not at some point in the future use some or all of it to purchase an item you will equip.
In the first scenario, it is very unlikely that honest people will end up rolling for items they do not end equipping, so they won't take more out of the system than they use. Whereas in the second scenario, the very abstactness of the currency system means people will just attempt to accumulate as much as they can. They cannot at any given time assign even a ballpark figure to their need, because the market is too large, complex and fluctuating for them to be able to know the cost of all the items they need. Hence they have no choice but to just accumulate as much as they can and hope it covers their costs (and if it turns out once they have all their items they have money left over, that money remains with them).
Well "greed" in this context causes people to go out and get the drops, so maybe its not so bad. It also has the side effect of pushing down the prices of artis.This means one system boils down to "rolling for what you will equip" and the other "accumulate as much as you can." Surely the latter is verging on the very essence of greed?
Right, I don't see any problem with people who want to accumulate cash as their goal in the game. If one person is a player who wants the loot to rvr and another just wants to see if he can cap out all his chars plat numbers, then both are equally entitled to the item. This assumes that they both participated in the raid to get it. (and complied with the raid leader's rules)In addition to this, you will find over time that the underlying reason for rolling (i.e. you need cash to finish your template) will get lost and would in any case be impossible to debate during a lootsplit. People will instead perceive the convention as "everyone always rolls for everything" so even people with no characters having unfinished templates and no intention of creating characters will roll for everything.
Good point, but even if you are just doing the raid for everyone's benefit, there is still some pressure not to leave.I think you missed my point, which is the same in employer-employee relationship as customer-supplier. If I do you a favour, at any point where I think things are going beyond what I wanted to do - or even if RL intrudes and changes my plans for example - I have the option of apologising and doing something else. Once you pay me to do it and it becomes a transaction, there is an onus on me to follow through, and even some leverage at your end to determine the WAY I follow through.