toa was the best zonewise
imo

Check what happened to SW Galaxies after they tried to redesign it. They lost like 100k players or more..think its worth risking it?Gandelf wrote:But the other side of the coin... If they redesigned the game, updating all the graphics, improving the gameplay and classes, but in keeping with the Classic version, how many lost players would come back and play it again?
In other words, have we lost more players because the game isn't what it used to be as a result of all the expansions.
It's interesting to note that Blizzard aren't chucking out expansions every 5 minutes for WoW, yet they are seeing no decline in player numbers. I know there is a WoW expansion on the cards soon, but my guess is that one of the reasons why it's so popular is because the game hasn't been messed around with... certainly not as much as DAoC has been interfered with!
I'd only come back for a brand new DAOC II. I agree with the overly-patched inner tube analogy. DAOC needs a fresh slate, new graphics engine, learn from past mistakes, take the best features forward and implement some new features we all want to see.Gandelf wrote:But the other side of the coin... If they redesigned the game, updating all the graphics, improving the gameplay and classes, but in keeping with the Classic version, how many lost players would come back and play it again?
I think it's more the case that as the number of expansions rises it becomes increasingly difficult for new (and long retired) players to join the game, working out which expansions are essential and which they can get by without, learning all the new features etc. With so many expansions to buy and get to grips with, new players will be rare and so the game can only steadily wither.In other words, have we lost more players because the game isn't what it used to be as a result of all the expansions.
Blizzard seem to be on an 18-month paid expansion cycle and have released a lot of new free content in patches. This seems a better approach though whether it's a long term policy remains to be seen. Interestingly the new expansion will only add two new player races, no new classes. I think where DAOC started to go tits up was with the introduction of new (and usually overpowered) classes and abilities.It's interesting to note that Blizzard aren't chucking out expansions every 5 minutes for WoW, yet they are seeing no decline in player numbers. I know there is a WoW expansion on the cards soon
WoW is popular for all sorts of reasons and game balance probably isn't one of the stronger ones. The game has been messed around with a fair bit (especially where PvP is concerned) but nothing on a scale of the balance merry-go-round DAOC suffers from.but my guess is that one of the reasons why it's so popular is because the game hasn't been messed around with... certainly not as much as DAoC has been interfered with!
Genedril wrote:Think if they went backwards you'd see a lot of complaints. If you want to be in keeping with classic you've just lost 10% spell pierce, 10% cast speed for starters. If you're really going classic (as in old DAoC not 'classic servers) you've just lost your increased Dex too.
Gandelf wrote:...but that's my point. It's all relative. Yes, the expansions have increased caps, casting speeds, introduced new abilities etc, but to all classes in fairly equal measure. So, classes are still evenly matched. If the game got rid of all those "improvements" (if that's what you can really call them) and had things as they were, the classes would still be evenly matched.
Gandelf wrote:Just look at all the rog drops that were once sought after... no-one wants them anymore. The only difference the new items make is when you have them and your opponent doesn't. That is bad for the game (and especially new players), because they feel as if they can't compete unless they go after all those new items, quest rewards, MLs etc. etc, so they give up and don't play the game.
Gandelf wrote:Yes, I'd lose my dex cap increase, but going back would also give me Mastery of the Art again, which was much better and MoC wouldn't be nerfed and I'd be able train AoM again. Which proves my point, things have really stayed the same, even though they've changed.
Genedril wrote:If you think nothings changed then why do you want to change it back - sounds like you've just argued against you first point & negated the whole point of what you posted if you ask me.
They can, but not everyone does. Thats the difference, there are more options now on how you want Your character.Gandelf wrote:It has and it hasn't changed. For example, to prove my point, range bonus... this is a change from the Classic days. You have up to 10% extra range, but because players from each realm can have that extra 10%, no-one has an advantage, so the difference is zero, i.e. it hasn't changed. The range has changed, but the advantage hasn't. So why bother to introduce items that give range? Might as well not have bothered! The net result is the same.