Animists

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Xest
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Post by Xest »

Kishih wrote:The lifetap is a baseline spell for both VW and animist. Giving the ani a lvl 50 lifedrain in the baseline would give it to the VW as well. I don't see any reason why VW's should become too powerfull with this.
There are other classes that have differing baselines so there's no reason they HAVE to do both which is what I said :p It's really just an excuse not to more than anything.
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Post by Cryn »

Xest wrote:Sorry if I took your post the wrong way but a request for boosts in the same post as saying something isn't as good as it used to be because of DI when DI effects everyone equally suggest that you're calling for unwarranted boosts.
No problem on the misunderstanding, but also I would ask you to consider my comments in the context of the discussion we were having - about roaming RvR. I've not actually asked at any point for "boosts" to the animist class. I would be quite happy if any changes that improved our roaming capabilities went hand-in-hand with ones that made us not as powerful in sieges.

Personally, I honestly think - without hyperbole, though with some cynicism - that Mythic regret ever having made an animist class and will never do anything to increase any of our abilities, no matter how convincing the argument. They just want to animists to go away.

It's ironic, really, because you could easily satisfy a lot of serious animists by making the changes some have asked for and at the same time make it palatable to limit or remove shrooming from the game, thus addressing almost all mid/alb concerns.

If it was down to me, animist get a root that interrupts, probably not wisp-based, and our lifetap would be improved slightly. At the same time, the shroom cap would be reduced to 5 (or even lower, perhaps 3) shrooms, and they would insta-cast with possibly a reduced interval between casting (maybe moved from 3 sec to 2 or 2.5).

Hit code would become less of a problem. Server performance issues (any remaining) would be reduced in most situations. The whole "single LoS check" issue would be resolved. And animists would be more willing and able to participate in group roaming RvR, giving them a viable option other than shroom spamming.

I'd also change GTs so that if you haven't set one, it casts at your feet instead not casting. This is such an obvious change, I don't know why it has not been done already.

BTW, your comments about the value of wisp backloading are incorrect. The value is not only that pathing makes them sometimes land together. The values is that effect is not applied at time of casting. For example, at the right range and cast speed, you can get 3 arb DD wisps into the air before the first lands. This has several potential benefits. Most commonly, it allows you to con debuff and start lifetapping as the first wisp lands, give the recipient a simultaneous high-delve nuke, an LT and a con debuff, and on the next 2 spells a simultaneous (almost) nuke+LT. It doesn't double the damage output, but it it is near and it gives you 6 chances to crit instead of 3. Less commonly (because it requires another person's involvement) you have the ability to cast 3 nukes on a CC target before CC is broken, reducing the target's ability to react. Other scenarios include such things as putting AoE nukes on a target who is running back to his friends, so he carries them back to the crowd for you. One crazy scenario, due to Mythic's ridiculous pathing decisions for wisps, is casting on targets below a wall you are on or above you on a wall you are under - if the gate is broken so the wisps can reliably pass, the effective path length is thousands of units, even though the target is still in range of the spell. This enables the ani to stack sometimes their whole power bar of nukes before the first lands.
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Genedril
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Post by Genedril »

Cryn wrote:......BTW, your comments about the value of wisp backloading are incorrect. The value is not only that pathing makes them sometimes land together. The values is that effect is not applied at time of casting. For example, at the right range and cast speed, you can get 3 arb DD wisps into the air before the first lands. This has several potential benefits. Most commonly, it allows you to con debuff and start lifetapping as the first wisp lands, give the recipient a simultaneous high-delve nuke, an LT and a con debuff, and on the next 2 spells a simultaneous (almost) nuke+LT. It doesn't double the damage output, but it it is near and it gives you 6 chances to crit instead of 3.....
Pretty much exactly what Maeloch does when he run's his ani with us. He's pretty much self assisting in that set up. All he does is drop a couple of tanglers round the back & then proceeds exactly as you describe. You can then watch people go 'ouch' or, in the case of casters, 'bang'. It's just a different form of being nuked to merry hell by a caster & one that people aren't entirely expecting round here as there's not that many ani's running in fg's.

I'm not sure that there's that many more skill-less siege ani's than there are skill-less siege mage's of any realm. Yes shrooms are a pain, but so is monster rezz & banelord dumping by bd's & warlocks (with or without banelord) & many other things. Siege's tend to bring out all & sundry & some of them may not be up to Xest's demandingly high standards of play.
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Post by Xest »

Genedril wrote:Pretty much exactly what Maeloch does when he run's his ani with us. He's pretty much self assisting in that set up. All he does is drop a couple of tanglers round the back & then proceeds exactly as you describe. You can then watch people go 'ouch' or, in the case of casters, 'bang'. It's just a different form of being nuked to merry hell by a caster & one that people aren't entirely expecting round here as there's not that many ani's running in fg's.

I'm not sure that there's that many more skill-less siege ani's than there are skill-less siege mage's of any realm. Yes shrooms are a pain, but so is monster rezz & banelord dumping by bd's & warlocks (with or without banelord) & many other things. Siege's tend to bring out all & sundry & some of them may not be up to Xest's demandingly high standards of play.
Sorry I missed the patch note where monster res and banelord can insta-kill people through walls likes shrooms. Can you point me to which patch note number it is?

Only someone who's ever really played Hib would claim that animists are no better in seige than classes in other realms, don't tell me... you think the same thing about Bainshees too :p ?
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Genedril
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Post by Genedril »

Xest wrote:Sorry I missed the patch note where monster res and banelord can insta-kill people through walls likes shrooms. Can you point me to which patch note number it is?

Only someone who's ever really played Hib would claim that animists are no better in seige than classes in other realms, don't tell me... you think the same thing about Bainshees too :p ?
& there's me talking about skill-less (in your eyes) players. Where did I say that they weren't over powered? Monster rezz, used properly, is a very effective siege tool for holding & taking towers. BD's can play merry havoc with their banelord & pets while in a decent group & warlocks.. Well we all know what they can do, it seems that some of them here actually use their banelord abilities now (no need before when many of the RoG locks didn't even need to bother).

For the record, Mr. Asumption, when I played other realms there was no cap on shrooms so I have an idea of just how crap they can be & shee's are stupidly op in sieges while there's still geometery issues.

Don't tell me - you think Ministrels are a useless class without their timered abilities & sorc's are a 'balanced' class do you??
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Luz
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Post by Luz »

I been enjoying my animist very much the last few weeks. Just to stay on topic :p

Bard and Animist duo is cool.

Animists feel a bit op in sieges now since the bombers climb up/down walls and even manage to get thru doors (sometimes) now it seems, allowing me to stack a silly amount of bombs.

I like roaming. When in FG theres the option to either MoC shrooms all over, or stack damage to kill just about any target alone given enough time. Even if I only use LT I still do a fair amount of dmg, just need 5 hits to kill something instead of 4 like other casters... :s

And I found that in many cases, going "LT, bomb, LT, bomb" is better option on casters, since you need to interupt them before your first bombs hit or you die.

And alltogether I rather go without shrooms and get something else still ;)
Bah. Lv50s.
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Xest
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Post by Xest »

The fact all you can find to cry about in Alb is Minstrels, Sorcs and monster res says everything imo :p
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Luz
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Post by Luz »

Xest wrote:The fact all you can find to cry about in Alb is Minstrels, Sorcs and monster res says everything imo :p
I can also point out albs are zerging crap players? bah:
Bah. Lv50s.
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Xest
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Post by Xest »

Because Hibs have never zerged ever and Aran's raids don't really exist :p ?
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Luz
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Post by Luz »

Yeh thats right its just propoganda spread by evil aliens in pink spaceships!

When we try for a relic we go one by one, when someone release and reapear at Ligen next one goes away to try, its more fair!
Bah. Lv50s.
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