Briannon wrote:Hardest: nightshade
Reason?
Everyone hates them.
awww
FORUM HUG Briannon

:comf:
Luon wrote:still dont see why you say minstrel is a hard class to play.....
you can pick fights vs non stealth classes.
you mezz stun charm abla dd´s fz ps and all dem artis. you can get artis that lower damage on you and you gain end/mana you have chain so you dont instant die vs stealthers. and its a hard class to play...
also if you look at the ra list minstrels have its kinda silleh, sos ip am and so on and so on ......
so you basically say its hard to play a class with all thoose abilites cause you have to "time them right" really![]()
im not saying minstrel needs a nerf or anything but imo its silleh to say its a hard class to play,
basically it comes down to use an ability at the right moment.. and minstrels have alot more abilites to use then if you take a bard for example
Is it really that hard to learn? No classes in DAoC have more than a dozen or so of abilties to employ. What's so hard about learning the best times to use each of them?Rejecta wrote:No ones saying minstrel is hard to play, we are saying its hard to master..theres a difference.
I could go in mash stun fz at the beginning of the fight and lose every 1v1..Minstrel played well is almost 1v1 king, there is no class I haven't beaten 1v1 and no "Well known" player I havn't beaten 1v1..I like to think its that i got "MAD SKILLZ!!1" But its because my class has the tools to win 1v1 its knowing how to use them that counts.
I agree, and i would add to this 1v1 talks more about gear and RAs as the glorified "skills". I cant imagine much "skills" when a fight is done in 5-6 secs...Cryn wrote:One on one fights to me seem to have far less skill involved. I realise that's gonna be a very unpopular view with certain people but with less people in the fight you quite simply have a smaller range of choices, making it much easier to pick the right one. With classes who get the option of initiating the fight, it's even simpler since you get time to plan, prepare and be selective about targets before the pressure is on.
Minstrels certainly do have more abilities than most other classes to use and not all of them are effective against all classes, I think essentially the difficulty in playing a minstrel comes down to having so many different abilities for so many different situations but however they aren't for every situation. Also, a large proportion of minstrel abilities are timered so the issue is more keeping track of a large amount of abilities and when they're up. On top of that a lot of the abilities are somewhat restricted, for example the AE mezz is fixed 5 sec cast time and the flute is 3 sec - both are nice when landed but you can't just cast them at some silly 0.8sec cast time like most casters cast their spells.Cryn wrote:Is it really that hard to learn? No classes in DAoC have more than a dozen or so of abilties to employ. What's so hard about learning the best times to use each of them?
Seems to me the things that differentiate the really good RvRers are more to do with target selection and positioning on the battlefield.
Any monkey can read how to spec, what gear to use, how to opt a group and which abilities do what. Maybe it would take a bit of practice to get it down pat, but you don't need to have any particular flare or talent. Having the awareness and wit in a fight to make good choices about where to stand and who to target are not so easy to pick up because there are more permutations.
One on one fights to me seem to have far less skill involved. I realise that's gonna be a very unpopular view with certain people but with less people in the fight you quite simply have a smaller range of choices, making it much easier to pick the right one. With classes who get the option of initiating the fight, it's even simpler since you get time to plan, prepare and be selective about targets before the pressure is on.
zlopke wrote:bard is probably hardest to play
not because the class is that hard to play
but 1 little mistake and you'll get shit over you from the whole group