http://news-daoc.goa.com/patchnote_test ... brique=141
Patch notes above
Ranger and Bow related:
- As Quickness no longer has an affect on Archery, all Quickness and Quickness Cap on bows has been converted to Dexterity and Dexterity Cap, respectively. This will affect any dropped bows already in your inventory, as well as those dropped in the future. Note : This will not affect items created by the Random Object Generator (ROG).
- All of the following bonuses on all items have been converted as follows :
Archery Haste - Archery and Spell Haste
Casting Haste - Archery and Casting Haste
Arrow Damage - Archery and Spell Damage
Spell Damage - Archery and Spell Damage
Arrow Range - Archery and Spell Range
Spell Range - Archery and Spell Range
Archery (Hunters, Rangers and Scouts)
- Hunters, Rangers and Scouts have been given a forced realm ability and skill specialization respec, and will need to respec their skills for use with the new Archery system.
- The previous Archery system has been disabled for all primary archer classes. Primary archer classes no longer need to place their bow on their hotbar and click multiple times to load and fire their shots.
- Archers have had their unique bow lines replaced with a new line, called "Archery".
- The Pathfinding skill for Rangers has been merged into Archery, and all of the buffs from that line are now found in the Archery line (available to all Archer classes).
- Self buffs in Beastcraft have been replaced with the self buffs in the Archery Spec.
- New archery abilities are now available under the spells tab, under the Archery list.
- Archery damage and draw time are now affected by the Dexterity skill.
- Archery shots now have different Endurance costs depending upon the shot.
- Archery shot types are as follows :
Standard Shot : Average range, draw time and damage.
Long Shot : Longer range, average draw time and slightly lower damage.
Power Shot : Bypasses and removes Bladeturn, average range, long draw time not affected by Dexterity ; higher damage.
Point Blank Shot : Very short range, long draw time and high damage.
Critical Shot : Must be fired from stealth, bypasses all defenses, very high damage, average range and average draw time.
Rapid Fire : Average range, short draw time and low damage.
Fire Shot : Heat damage, long draw time and average range.
Cold Shot : Cold damage, long draw time and average range.
Poison Shot : Body damage Direct Damage/Damage Over Time, long draw time and average range.
Acid Shot : Matter damage Direct Damage/Damage Over Time, long draw time and average range.
Siege Shot : Does damage to objects such as Keep Doors and Siege equipment.
Volley : Ground Targeted Area Effect archery shot, that will hit up to a maximum number of targets. The maximum number of targets is 2 more than the number of the shot. IE : Volley 1 will hit three targets max, and Volley 8 will hit 10 targets max.
- Abilities, bonuses and items that affect spells will now also affect Archery.
- Updated icons, sounds and animations have been integrated into the new archery system.
- Archers will receive three new abilities at specializations 1, 2 and 3 in Archery. These abilities allow the player to choose the damage types of their Archery shots, either Slash, Thrust or Crush.
- Heat, cold, acid and poison arrows will ignore the damage type override of the Archery damage type buffs.
- Archers now receive the Mastery of Concentration Realm Ability.
- The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your shot will be reduced. Max DPS for a particular level can be found by using this equation : (.3 * level) + 1.2
- Braggart's Bow - The "Arrows of Flight" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes. The "Arrows of Flame" spell which granted a 45 second chance to proc a 75 damage Area-Effect Direct Damage has been replaced with a permanent chance to proc a single target version of the same 75 damage Direct Damage.
- Laodameia's Bow - The "Arrows of Atlantis" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes.
- Fool's Bow - The "Thunderous Impact" spell which did extra siege damage to objects has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts 5 minutes.
- Mariasha's Sharkskin Gloves - The "Arrows of Power" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes.
- Legendary bows will now grant a damage type buff when equipped to change the damage type of your non-magical archery shots. Note that the mundane damage type buffs (Blunt Arrows, Thrusting Arrows, Slashing Arrows) will overwrite these buffs, in which case you may re-equip the bow to re-apply the buff.
Enjoi