Yep, DKP isn't part of the game engine, it's the method the majority of guilds have adopted to handle loot splits.Lairiodd wrote:This isn't a game mechanic, it is how guilds work ?
Well, the most powerful item enchants (think of it like Alchemy in Daoc) need ingredients which only come from disenchanting high end loot. So it's not a total waste, but still pretty gutting when you see an item you could use get turned into a bunch of ingredients to make someone elses already shiny item even more glowyOk, I don't think destroying anything is a good idea. That is just a waste.

Yes the DKP system is essentially fair, as more effort = more reward. The problem is with the game design which requires an enormous amount of hardcore play needed to obtain the top rewards, so players with 'normal' amounts of playtime end up picking up the scraps. Also, items once equipped become bound to that character, you can't pass them to other players or alts.Actually, I think it seems like a reasonably fair system.
Usually yes. This is because most of the best items are "Bind On Pickup". What this means is that the person who first picks them up (via winning a dice roll) or has them assigned to them (if there's a Master Looter system in place) will become the permanent owner of the item and it cannot be passed to another player (or even alt). So, ownership has to be decided there and then on the raid.I am not sure how WOW raiding works, does someone on the raid have to be the one to get the item ?
There are "Bind on Equip" items which can be passed to other characters and traded, but these tend to be lesser items. Most of the top armour and weapon sets are "Bind On Pickup" which can be great fun when the item you want to roll on gets 'ninjad' by someone else who can't even use it (so it gets soulbound to them but they can't even equip it).