Pricing/claiming discussion

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Lieva
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Post by Lieva »

Satyn wrote:i actually know it from the tweenies (yeah i have to watch it cos my son loves it) only in dutch tho: the wielen van de bus gaan rond en rond, rond en rond, rond en rond, de wielen van de bus gaan rond en rond something something...
dutch seems freekishly similar to english in that respect...


as for the topic in hand.

Perviously hibernia was the land of the 'kick you if you roll for loot to sell insted of use' and that is still true in some cases however.
Things have changed alot. Might not be fair or nice but its happened.
Now adays peeps wont stand for raids that last 10hrs (or however long we lost in galla :p ) heck they complain if ml1 takes more than 1 hr these days also it seems to be accepted that people will farm artifacts just to sell them :)
In respect this has helped alot of 'casual' players in this area cuz most couldnt use the time to do these arti/mls to get the item of their desire.
Also raid leaders have defenatly got less say on what they can have simply because since animists were introduced into hibernia - these things have gotten awfully easy.
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Ankh Morpork

Post by Ankh Morpork »

Imo a raid leader who needs money could just say in the start of the raid that he needs it and let the members of the raid give him so and still let the people have a chance to roll on every item :) (ofcourse this reasoning doesnt actually work as some people have enough money and some people dont, but atleast it will still be possible to people to roll on the drops AND for the raid leader to get the money he needs to complete his template) just an idea ofc (that is, if the raidleader happens to claim something just to sell it that is.

/Ankh

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Post by Cryn »

Finolin wrote:Any of the "need before greed" people care to explain how the following are different:

1) Player A needs item X which s/he rolls for on a raid.

2) Player B needs item Y which can be bought for 50p, so rolls for item X which can be sold for 50p, allowing him/her to buy item Y.

Both players have a "need" which can be met either directly or indirectly by winning item X.
It's a valid point, and one which I think Sharkith mentioned in another thread a while back. The trouble is, people can always convince themselves they "need" money, so if you allow that way of looking at it, everyone will roll for everything.

On the face of it, that's fair enough but in reality you'll get some problems, including:

- Some people will accumulate cash, always on the verge of "spending it for their next template" but for all practical senses just hoarding. Translation - they went for greed but rationalised it as need.

- Some people will never win a roll (through bad luck) and will not generate the cash they need. Whereas if they performed the roll of (for example) much needed bard on a raid where no other bards turned up, they would get their item.

- We all become accountants (in attitude). Since we all think in hard currency and have allowed ourselves a loophole out of considering whether someone on the raid could use a drop, generosity will take a nose dive. The mercenary attitude people dislike now will go through the roof.

- We all become merchants, seeing every piece of loot as a part of our own template. We say it's need, but really everyone will be thinking in terms of greed. Noone will see an item and think "I don't need that". They will only think "I could sell that for X amount"
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Lieva
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Post by Lieva »

Ankh Morpork wrote:Imo a raid leader who needs money could just say in the start of the raid that he needs it and let the members of the raid give him so and still let the people have a chance to roll on every item :) (ofcourse this reasoning doesnt actually work as some people have enough money and some people dont, but atleast it will still be possible to people to roll on the drops AND for the raid leader to get the money he needs to complete his template) just an idea ofc (that is, if the raidleader happens to claim something just to sell it that is.

/Ankh

to join this raid pay 10g or something? :)
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Downy
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Post by Downy »

If you need that cloak you can always run your own raid and claim it if it drops period.

It's not even hard to do that
Downy-SW/BW/SM on War

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Sharkith
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Post by Sharkith »

Cryn wrote:It's a valid point, and one which I think Sharkith mentioned in another thread a while back. The trouble is, people can always convince themselves they "need" money, so if you allow that way of looking at it, everyone will roll for everything.

On the face of it, that's fair enough but in reality you'll get some problems, including:

- Some people will accumulate cash, always on the verge of "spending it for their next template" but for all practical senses just hoarding. Translation - they went for greed but rationalised it as need.

- Some people will never win a roll (through bad luck) and will not generate the cash they need. Whereas if they performed the roll of (for example) much needed bard on a raid where no other bards turned up, they would get their item.

- We all become accountants (in attitude). Since we all think in hard currency and have allowed ourselves a loophole out of considering whether someone on the raid could use a drop, generosity will take a nose dive. The mercenary attitude people dislike now will go through the roof.

- We all become merchants, seeing every piece of loot as a part of our own template. We say it's need, but really everyone will be thinking in terms of greed. Noone will see an item and think "I don't need that". They will only think "I could sell that for X amount"

Cryn,

a fairly accurate summary however what your missing is that my original post and the posts I have tried to make here is that the claim of 'need' is an arbitrary claim one that can be constructed on any basis. It therefore is a very weak basis for a system that can be trusted and in ToA what happens is that greed as the other side of the claim of need always always bites you in the arse.

Any claim that 'need' = essential is simply bullshit.

There is as yet no and I mean no convincing argument that the 'need rather than greed' approach actually works. Maybe we should elect a God who can the arbitrate and tell us if the geezer who claims he needs the cloak actually needs it?

Sorry but it all seems very honourable but nonetheless essentialist and stupid to me and the list of arguements you cite do not in any way consitute an alternative coherent approach as yet. I remain to be convinced and there are others here who have also adopted a realistic approach to the problem which is hard to avoid no matter how much you or I dislike it.

Sharkith

edit: just to be clear Peat I don't mean this personally its more an objection to the argument of 'need before greed' which is really nothing more than misplaced nostalgia in my perspective..

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Post by Finolin »

Cryn wrote:It's a valid point, and one which I think Sharkith mentioned in another thread a while back. The trouble is, people can always convince themselves they "need" money, so if you allow that way of looking at it, everyone will roll for everything.
You say that as though it's a bad thing? I personally think that's the fairest way, in that items are then either used by the person who wins the roll, or sold by them to someone who does.

If I bring a bard I rarely play on a raid and win a flute that I will therefore hardly ever use, how is that better than a hero winning the same item and selling it? Using "need" to determine if someone should be able to win an item is hugely subjective, as everyone can define "need" in their own way. And on a practical level, it's also largely unverifiable - I have alts that can use nearly every high value items that could possibly drop. But instead of having everyone justify how they would use an item, on my ML10 farming raids everyone is encouraged to roll for everything. Either they use an item directly on one of their characters or they can sell it to buy something they can use.

As for everyone becoming an accountant or a merchant - everyone is already both an accountant and a merchant. Items have values in an open market, and are fungible* with regards to platinum and therefore other items. In small groups of people who all know each other, sometimes we choose to act otherwise because under those circumstances there are things that are more important and it all works out in the end. But at a realm level, if you are on a raid, as far as I'm concerned you have earned the right to roll for any item that's up for lotto.

Finally, this is how I think loot should be split, and it is how I run my raids. I don't expect to convince someone who thinks differently. However, when I go on raids where leaders have different philosophies with regard to loot splits, I respect them (or I choose not to participate). Plac was very clear about claiming an item, and I believe he has a "free for all" loot split policy which implies anyone is free to sell anything they win. If people don't like that, there are certainly other raids going.

And yes, I believe Sharkith and I are thinking along the same lines, so apologies if I'm repeating anything he's already stated.

* fungible means that you are welcome to give any high value items to Fung, one of my animists.
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awarkle
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Post by awarkle »

Not been on this fellows raids :P its always interesting reading.

Its one of those things that in some respecs bugged me organising and running a raid is not easy thing to do especiailly with all the /afk /stick /s OMG I DONTED GOT STEP I WERE STUCK!!!!.

So generally my rules went along like this.

1. if somthing dropped that was in our guild templates i would claim it (it was needed so was claimed) everything else got randomed.
2. If it was below mp or not named AKA randomly generated loot i claimed as payment either as salvage or as stuff for thid alts or for me to sell.
3. Other than that Everything was up for grabs.

My raids ran reasonably well without me pulling out too much hair


However its down to the personal raid leader if you join the battlegroup then your effectivly agreeing to the rules which i always made clear at the beginning of the raid if people didnt like it they left (funny noone did)

If you join a raid and the raid leader says "btw im claiming the following if they drop and do with them as i please either templates or selling" then really the only person you can blame is yourself. If you dont like the raid leaders rules dont go if enough people dont agree with the rules then the leader might go "hang on that was a bit greedy of me" and change for the next raid.

Ive heard of certain horror stories in daoc where people joined raids and at the end the raid leader just turned around and logged with the loot. Explaining that his rules were all the loot went to him and it was posted on the forum which it was but lets say that noone ever went to his raids before.

Leading is hard and some times frustrating and if you want raids to be lead by competent people who will basically guarentee that the raid is a sucess then allow them to do what the hell they like with what ever drops they want.


Just remmber if your running a raid dont do what some people do and use it as an excuse to farm items for yourself i remember certain raid leaders hogging a lot of loot (wont say who) and thinking it was acceptable

Mr Awarky signing off .
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Post by Kesxex »

American auction:
The price starts high and then comes down, first one bidding wins.

Simply an auction where the bidder has to make sure that he/she has the money up front and bids at the moment where he/she thinks it is worth.

Essentially a fact auction system where not much bickering is done.
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Post by Killder »

Kesxex wrote:American auction:
The price starts high and then comes down, first one bidding wins.

Simply an auction where the bidder has to make sure that he/she has the money up front and bids at the moment where he/she thinks it is worth.

Essentially a fact auction system where not much bickering is done.
Just as houses were auctioned in game when Foundations went live.

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