Kias wrote:on excal atleast a few groups containing 2-3 casters are beginning to use 'extending' & 'looping'. This means the opposition has to be constantly moving forward otherwise the tanks will eventually go out of heal range and its obvious what happens from that point. You also seem to forget that support can be cc'd for full duration. Another point is that a 7s root and 8s mez is still enough to take a light tank out of the fight for a long enough period for it to affect the fight.
Been using over-extending for months but it only works vs. noob groups - any good group can equally move to counter over-extending. Charge is bound to be up at the start of a fight being on such a short timer at level 3 so they wont even suffer a 7s root, by the time they are vulnerable they'll very likely have already killed the CCer anyway.
Kias wrote:1.78 will give tanks an advantage for sure but without charge they can still be kited by anything with end regen, if anything it will show which casters play well and which are useless imo (pre-kiting etc)
Most casters need to be in 1500 range to be much use, as soon as they're in that range they're also in range of a skald snare, a champ snare or a minstrel flute mezz (or stun if closer), doesn't matter how good you are at kiting, it's a simple fact that if the enemy has slowed you down and is hence moving faster than you, they'll catch you.
Kias wrote:true cc immune tank is also 79realm skill points to get charge3 (more op than det5 will ever be tbh), det5 and purge2 (for melee stuns) and according to your 1.78 is the caster doom predictions every tank will have such ras right?
I already play 1.78, it's not a prediction

Also dunno about the situation on Prydwen now but on Merlin there's at least 6 groups that are RR7+, there's also 2 that are entirely RR9+, one of which has 2x RR11 BMs. Reaching RR6 for charge 3, det 4. is pretty easy too in a frequently running group, maybe 3 weeks max to acheive it, so basically yeah, every tank worth their salt has these RAs
Alexandrinus wrote:the det change brings normal tanks,hybrids (wich cant get charge) back into RVR business
Agree, but this is no justification for light tanks getting Stoicism, Charge AND Det., they need to lose at least one of those.
Alexandrinus wrote:dont think many BM's spent nearly all theire RA points into getting nearly CC immune (you also need to be able to kill a enemy fast and survive out there).
Most group light tanks will, buying aug str 3 and MoP3 will make little difference to kill speed when you're assisting two other light tanks - doesn't matter if you had aug str 5 or no aug str at all, 1 or 2 rounds from a 3 light tank train and the target is dead. It'll only make a really noticeable difference solo, being unstoppable is much more use to a tank assist train.