WTF is wrong with people
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- Emerald Rider
- Posts: 1523
- Joined: Sun Feb 06, 2005 9:44 am
- Location: Austria
there are some good things about Artis
-this total addicted to AC is gone
-these über Templates are gone, you can choose what you want and if not all is capped you still have some nice abilities
-there is still some reason to PVE after dinging lvl 50
and what i not understand is this, what happened when you attend the 6 CB encounter and it still not drop, nothing at all.
You have time and anytime you will get it, nobody is pushing you to get it.
-this total addicted to AC is gone
-these über Templates are gone, you can choose what you want and if not all is capped you still have some nice abilities
-there is still some reason to PVE after dinging lvl 50
and what i not understand is this, what happened when you attend the 6 CB encounter and it still not drop, nothing at all.
You have time and anytime you will get it, nobody is pushing you to get it.
Arkaon / Karak-Norn
and plenty of other chars between 10 and 30
Well, might be so but Im sure as hell not gonna accept they remove my artis/Mls now after spending so many hours to get them.Gandelf wrote:I say turn back the clock... rollback the servers to SI at the most. Keep the best things from ToA and Catacombs like graphics etc, but devolve the game back to how it used to be and get rid of MLs and artefacts.
/Ankh
Ankh Morpork wrote:Well, might be so but Im sure as hell not gonna accept they remove my artis/Mls now after spending so many hours to get them.
/Ankh
This is an option being considered for the US game - a new server type that has artis and MLs disabled. I know of at least one person who will reopen their US account if this server type is introduced.
- Lieva
- Emerald Rider
- Posts: 5689
- Joined: Sat Feb 05, 2005 11:00 am
- Location: On the redundancy train to freedom :D
- Contact:
i dont want to give up my tart staff anyway.
Love the power boost that gives
Artifacts are fine. Its just a pain in the butt to level/get etc so thats what they should look at - not removing them. Just make them easier to get/level but they have done that in a way with the changes they made. Now all they need to do is make any artifact level anywhere and they might give the customer what they want
And re master levels- they have made that a hell of alot easier with the getting .10 step before group but the mlxp should be easier to get (i.e all red/purple to 50 mobs and all named mobs 40+ should give xp. even if its 1%xp per kill, would be better than camping those few places or RvR...) and the dungeons should have no ml restrictions. (cept for ml10 ) But i dont think they should change the master level steps themselves (cept by redesigning draco the neut...insult to dragons everywhere that mob is! <sends mythic a copy of dragonheart so they can see what draco should look like> ). Theyre designed to task peoples abilities. Thats what they do
Cant wait for Champ levels tbh
Love the power boost that gives
Artifacts are fine. Its just a pain in the butt to level/get etc so thats what they should look at - not removing them. Just make them easier to get/level but they have done that in a way with the changes they made. Now all they need to do is make any artifact level anywhere and they might give the customer what they want
And re master levels- they have made that a hell of alot easier with the getting .10 step before group but the mlxp should be easier to get (i.e all red/purple to 50 mobs and all named mobs 40+ should give xp. even if its 1%xp per kill, would be better than camping those few places or RvR...) and the dungeons should have no ml restrictions. (cept for ml10 ) But i dont think they should change the master level steps themselves (cept by redesigning draco the neut...insult to dragons everywhere that mob is! <sends mythic a copy of dragonheart so they can see what draco should look like> ). Theyre designed to task peoples abilities. Thats what they do
Cant wait for Champ levels tbh
Lievaordiea x Eldritch
Peonchants x Enchanter
Hibernia
Peonchants x Enchanter
Hibernia
ML exp shouldn't be changed.
It is made like it is to encourage higher ML people to help those on the lower ML's - you'd be suprised how much ml exp you can gain just by spending 2 hours on a ML 1 raid.
Artifacts themselves are fine but the spawn timer takes the pee and for those who said 1 hour spawn timer - imo - lol @ that - artifacts are made with the idea that you don't NEED them but they are magical items and thus you must spend time getting them. A 6 hour repop sounds more considerate and all arti's should be done by a 1fg because people don't have 2fg+'s to take to zo' daily.
As for the master level steps - its argueable that they need to be easier but seeing a fg take on ml 10 makes me consider do hib really need easier ml steps? Only steps i've seen trouble with are 4.2 - we are not short of animists and they help us complete steps quickly and efficiently.
What i do suggest if a review of the CoC and for gm's and the such to make it more known to players what they can and can't do in certain situations because judging by this occurance and others - players are unaware of what the boundaries are.
It is made like it is to encourage higher ML people to help those on the lower ML's - you'd be suprised how much ml exp you can gain just by spending 2 hours on a ML 1 raid.
Artifacts themselves are fine but the spawn timer takes the pee and for those who said 1 hour spawn timer - imo - lol @ that - artifacts are made with the idea that you don't NEED them but they are magical items and thus you must spend time getting them. A 6 hour repop sounds more considerate and all arti's should be done by a 1fg because people don't have 2fg+'s to take to zo' daily.
As for the master level steps - its argueable that they need to be easier but seeing a fg take on ml 10 makes me consider do hib really need easier ml steps? Only steps i've seen trouble with are 4.2 - we are not short of animists and they help us complete steps quickly and efficiently.
What i do suggest if a review of the CoC and for gm's and the such to make it more known to players what they can and can't do in certain situations because judging by this occurance and others - players are unaware of what the boundaries are.
- Lieva
- Emerald Rider
- Posts: 5689
- Joined: Sat Feb 05, 2005 11:00 am
- Location: On the redundancy train to freedom :D
- Contact:
Bugzy wrote:ML exp shouldn't be changed.
It is made like it is to encourage higher ML people to help those on the lower ML's - you'd be suprised how much ml exp you can gain just by spending 2 hours on a ML 1 raid.
oh i agree. you should get more xp on helping people however i found it extreamly hard (and abit boring) trying to get the mlxp neded for kesxex raids as there wasnt (at the time) anyone else running any mls. so more options on the places you could go besides SH, The priestess baff mobs, triton shammys and RvR would be nice
Still havent managed to get lieva to ml7 even now and kesxex just finished ml10 heh
Lievaordiea x Eldritch
Peonchants x Enchanter
Hibernia
Peonchants x Enchanter
Hibernia
[quote="Banana"]oh i agree. you should get more xp on helping people however i found it extreamly hard (and abit boring) trying to get the mlxp neded for kesxex raids as there wasnt (at the time) anyone else running any mls. ]
I do agree there - for duo/trio play there isn't many mobs you can rely on which can put a dent on things.
As for ml raid leaders who like to do 2-3 ml's on a weekend - you need to understand that not all of us can play 24/7. The decrease in people attending isn't due to leaders being gimped but rather to stupid times. (imo).
I do agree there - for duo/trio play there isn't many mobs you can rely on which can put a dent on things.
As for ml raid leaders who like to do 2-3 ml's on a weekend - you need to understand that not all of us can play 24/7. The decrease in people attending isn't due to leaders being gimped but rather to stupid times. (imo).