Cernos wrote:DKP = Dragon Kill Points (think it originally comes from the king of PvE grinding, Everquest).
Each raid you attend you earn DKPs. You save these up to purchase loot that drops from bosses in raids. Depending on how your guild works, loot may have fixed DKP prices or a bidding system may be in place when more than one player is likely to want an item (this is more common).
That sounds fair ... maybe to capitalist for some ?

This isn't a game mechanic, it is how guilds work ?
Essentially it means that the best items go to the hardcore raiders, the casuals will rarely if ever get an uber item unless somehow the item has dropped more than anticipated and the hardcore players already have that item (and even then I've heard of items being disenchanted [salvaged] rather than let someone with insufficient DKPs have it).
Ok, I don't think destroying anything is a good idea. That is just a waste.
Pretty horrible system really, but that's endgame Pve in WoW for you. Better than the 'run a raid and give the loot to your chums' approach that crops up in Daoc sometimes, but only just.
Actually, I think it seems like a reasonably fair system. Plats in daoc can be considered similar to dkps though as people buy/sell artis

. As you say the problem is the raiding system itself not the distribution system.
The real problem is how to handle it when nobody has any points built up when the guild starts. There needs to be a mechanism to give points to people (or else you need to destroy items, which has the same effect). Maybe allow people to buy up to X% more points than they have earned for cash.
I would probably set up a system where a minimum is set for any item to give a base value to the points. All the items from a raid are auctioned starting at the minimum price. If nobody bids the minimum for an item, it is "bought" by the guild at the minimum price. The points gained by selling all the items are then split evenly between the raid attendees. Also, people can buy the items the guild bought from the guild at a later stage (the price might slowly drop over time ... this also adds more money to the economy, reducing the number of items wasted rotting in the guild vault).
I am not sure how WOW raiding works, does someone on the raid have to be the one to get the item ? If not, then it might be worth allowing people outside the raid to bid on the item (but they have to beat someone on the raid by 25% or something).
This brings up another point, guild vault security. What would be nice would be a system where you can set a security level where more than 1 person is required to remove an item from the vault. A guild vault that requires 3 of 5 officers to remove stuff would be more secure than one where 1 disgruntled officer can remove stuff.