OohhoO wrote:Aye & I don't begrudge anyone the hard-earned fruits of their toils in any way, but the decision as to which realm abilities are available to which classes & the decision to extend attainable RR both contain game-balance elements.
Personally I blame TOA

Capped Dex-Cap
+ Capped casting speed
+ some +spell damage
+ BB with +25% buffs
= overpowered
What i ment is basically what Overdue said. People who are higher RR have more tools to play with hence win over a low RR. Perfectly justified imo. Would be odd if a lvl 20 could compete with a lvl 50.
With the new RA system in place there are little realm abilities that are not common and they are available to at least 1 class in each realm. So everyone can get the same ra setup in their group at rr10 for example.
Now before anyone says but class x from realm z sucks so we will never have realm ability y in our group..that is cause some classes are not considered good in FG. That has to do with balancing chars and nothing with RR.
Yes there are some balancing issues that need to be addressed. But if you think that when things are more balanced any class can get an RvR group you are wrong. Always there will be a fotm setup and people want to win so will use the best setup when possibe.
Now for your example with TOA casters. Keep in mind that for example a ML10 blademaster has TOA tools to keep that caster interrupted and he also can have BB buffs. Just as overpowered if you look at it from your way