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Posted: Wed Nov 23, 2005 4:56 pm
by Sharkith
Rejecta wrote:You disagree or you don't understand the points I was trying to make :)?
I have no clue what your saying its like in code or something :)
Heta wrote:yes I get what he is on about, the group that use the have the abilitys and use them win the fight

Rejecta wrote:No that was a side issue, not my main point :|
I knew there was a different point there but its de code that gets me :)

Posted: Wed Nov 23, 2005 5:14 pm
by Gahn
Cromcruaich wrote:It's not clear to me whether these are just abilities granted at character level (in which case it's completely ott), or whether it is a new spec line? Agree with Rejecta as well.
They are free granted at levels pretty much like Spirit of the Hunt, Protect etc.
Also from 1st test on Pendragon, 15% resists are 2nd tier (or so it seems sadly :/) and Taunt shout DOES interrupt in RvR (it's a cae but seems to have a narrow and short cone).

Posted: Wed Nov 23, 2005 5:16 pm
by Rejecta
Sharkith wrote:I have no clue what your saying its like in code or something :)



I knew there was a different point there but its de code that gets me :)
In a nut shell,

I don't think the fixes are the right way to address the heavy-tank "groupability".

Posted: Wed Nov 23, 2005 5:18 pm
by Gahn
Rejecta wrote:In a nut shell,

I don't think the fixes are the right way to address the heavy-tank "groupability".
Tbh i find changes amusing and long time awaited for the Archetype class. Remember that most of these changes affects Group more than Heavy Tank himself, dus solving main problem of the archtype itself, that is atm (imo for short sight of players too in Hib case) groupability.

Posted: Wed Nov 23, 2005 5:20 pm
by Sharkith
Rejecta wrote:In a nut shell,

I don't think the fixes are the right way to address the heavy-tank "groupability".
I got that bit it was the following code that I could not figure out
Rejecta wrote:Giving heavy tanks access to some of the better CC ra's would of been my first port of call, Giving them stupid abilities on timers further increases the "dumping" problems faced in todays RvR..who dumps, wins is basicly what happens today.
CC RA's? "Dumping"? (I can put them into my glossary. :)

Posted: Wed Nov 23, 2005 5:28 pm
by Rejecta
Sharkith wrote:I got that bit it was the following code that I could not figure out



CC RA's? "Dumping"? (I can put them into my glossary. :)
CC = Crowd Control

RA = Realm Abilitys

Dumping = The act of using ALL RA's/Artis/ML's in a fight to win. You "dump everything"

Posted: Wed Nov 23, 2005 5:35 pm
by Sharkith
Rejecta wrote:CC = Crowd Control

RA = Realm Abilitys

Dumping = The act of using ALL RA's/Artis/ML's in a fight to win. You "dump everything"
ty Rejecta :) <writes it all down>

Posted: Wed Nov 23, 2005 6:07 pm
by OohhoO
<Steals Sharkith's clockwork key but promises to give it back if he's nice & admits to being the King of Satire>

Posted: Wed Nov 23, 2005 7:22 pm
by Fifta
Givf druid love please :(

Posted: Wed Nov 23, 2005 7:33 pm
by centurion
Sharkith wrote:you didn't post anything that promoted discussion all you made was a comment. There is tons of disagreement and lots of discussion here but for that to happen people have to make a point that is actually worth talking about. So for example the following:



What is your point that is actually worthy of discussion - go ahead and make it instead of throwing your rattle out of your pram.
Wow, who called the forumpolice! Such black and white reality on this forum, if you dont post informative it is "extreme flaming" ? Okey then.

(oh cool, can rate your own posts ! )