Maeloch wrote:Think stuff pretty balanced atm on tanks vs casters, ofc varies on situation. If casters OP would be 3 casters running in every opted gp instead of 1 or 2 casters, and 2 or 3 tanks.
Revenge of deter and un-CCable tanks inc anyhow.
And yes I figure his posts are tongue-in-cheek.
Spot on, with new det. in and SoS no longer breaking on speedwarps CC is pretty worthless (amusingly you don't even need a sorc in an Alb group now rather have a cabby with no-immunity disease, snare and nearsight rather than mezz which no longer has any effect), it kinda dumbs down RvR somewhat, it's now just about which group has the most BoF/Warguard/DI/Light tanks. Some utility like disease is nice and buffstrips are still helpful but things like str/const debuffs and such do nothing to stop 4x Un-CCable light tanks
Tanks get it REALLY good as of 1.78 back to the point where pure melee groups are the only real way to go.
Of course, casters still own keeps, towers and zergs however

It does feel like a step back though, as Maeloch said, around 1.75 or so things are pretty balanced with tanks vs. casters but as of 1.78 things have swayed much much more in favour of tanks, "Revenge of deter and un-CCable tanks" couldn't describe the situation any better

Hopefully they'll realise that Charge 3 AND Det. on light tanks, as well as SoS outright negating entire primary CC classes main role is pretty retarded but until then, roll a blademaster, merc or zerk
