I'm not sure this is the case. If I need an item that drops from a particular raid, but I know that since the whole raid will roll for it and there is a very strong chance it will be sold, I might well decide not to go on the raid.Lairiodd wrote:However, if you allow people to roll on all items that drop, there are more raids run and thus more items in the game.
Conversely, if I want to generate cash, almost everything in the game does so and I would probably go farm scrolls or something. If I go on the raid I will only get cash if I win a roll, and I'll be rolling against everyone.
The net effect might well be to discourage people from raids or,I suspect, have no impact on it, since people attend raids for other reasons typically.
They are not really giving the item to someone. The person who eventually gets the item needs to buy it, and he may well have to take items from someone else in order to generate the cash to do so. It's swings and roundabouts, but in no sense do I believe it will push prices down. Prices generally only go down if the means of production becomes cheaper, and since the means of production (raids) for rare items will remain the same, it is unlikely to cause a price drop. DAoC's economy has historically been an inflationary one, but the inflation is driven by currency being regularly devalued (as gold gets easier to obtain and few sinks existing) so prices at present value would remain driven by supply (how difficult the encounter it drops from is) and demand (based on inherent usefulness of items within DAoC).Lairiodd wrote:Also, if someone does in fact just sell everything, they are in effect giving the items they won to someone and not actually taking an item back in return. This actually benefits everyone else as it pushes down the price of everything.
The problem is people who would otherwise NOT have a goal to accumulate cash may adopt one due to cultural factors we are introducing/reinforcing with lootsplit rules. In other words, we might be creating a culture of greed.Lairiodd wrote:Right, I don't see any problem with people who want to accumulate cash as their goal in the game. If one person is a player who wants the loot to rvr and another just wants to see if he can cap out all his chars plat numbers, then both are equally entitled to the item. This assumes that they both participated in the raid to get it. (and complied with the raid leader's rules)
One thing I meant to mention in an earlier post, was that I think a big drawback of basing everything in DAoC on cash is that the DAoC marketplace is intrinsically unfair. Casual players literally do not have the same ability to generate cash. Cash is a factor of time to a large extent, so people who play constantly increase the amount of currency around and inflate prices out of the reach of casual players.
Given that DAoC is supposed to be a form of entertainment instead of work, I don't like the "if they don't play enough they don't deserve the item" argument.
Oh well, I guess we could debate this forever. As I've said, I do accept that everybody rolling for everything is an absolutely fair mechanism (at least in the narrow context of the raid). My concerns are all about the cultural impact.