
Thoughts on Sub-classing...
right just got my druid to CL4 and what? ive gone for magician base because well there was nothing else to choose they dont enhance my character at all my damage is capped at 150 whatever spell i use it doesnt enhance my character at all, even if i subclassed into guardian id have a shield reactionary i think, but beign a druid i dont block that many and i dont think mastery of blocking is a RA for us 

- Cromcruaich
- Posts: 1255
- Joined: Mon Feb 07, 2005 5:59 pm
- Location: North West, UK
Craft wrote:right just got my druid to CL4 and what? ive gone for magician base because well there was nothing else to choose they dont enhance my character at all my damage is capped at 150 whatever spell i use it doesnt enhance my character at all, even if i subclassed into guardian id have a shield reactionary i think, but beign a druid i dont block that many and i dont think mastery of blocking is a RA for us
Disease and aoe snare useful. As said, with moc and aoe snare you can remove zo pets on yourself, without the moc you can remove em on a team mate.
We also use the damage add, but then we run a tank grp.
But yea, it doesnt change the face of rvr.
Crom, Druid of Na Fianna Dragun
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team
Cue music for full effect.
Thanks to Tuthmes for the link.
I'm glad they're not all powerful, there's enough of that stuff anyway & if some of the abilites that are out there were on a par with the actual abilites of whichever class naturally had them you'd find that:
a. Everyone would have spent forever getting them.
b. Quite a few more classes would become redundent.
c. People what complain about a & b & the fact that someone from another realm could now do x, y & z while they could only do x, b & d & that realm xxx was even more over powered.
a. Everyone would have spent forever getting them.
b. Quite a few more classes would become redundent.
c. People what complain about a & b & the fact that someone from another realm could now do x, y & z while they could only do x, b & d & that realm xxx was even more over powered.
Those that can't lead follow.
Those that can lead should admit when they're lost.
Those that can lead should admit when they're lost.
I appreciate the argument that CL abilities shouldn't be overpowered, so that those who don't have them are not disadvantaged etc.
What my main gripe is, as I've already mentioned (and please excuse me for repeating this) is that in some cases, to get the CL abilities that are preferable, one has to waste a CL point in an ability that you will never use, because you already have a more powerful version of it.
For example, as an Eldritch I get an AF shield from The Way of the Moon base spec. The top AF shield spell (Supreme Powerguard) is level 50 and gives 250 af. A nice subclassing tree for a caster is the "Way of Nature" path that includes the Dexterity buff which stacks with the Dex./Qui. buff from the same tree and also at CL 5 gives you an acuity bonus of +20. There is also a strength/const. buff, which has its advantages. However, to reach the stackable Dex. and Dex./Qui. buffs, you first have to spend one point in an af shield, but you can't have both that shield and the af shield from the Way of the Moon spec. up at the same. Therefore, one CL point is wasted.
I would argue that if you've bought Darkness Rising and therefore are paying for those sub-classes, you should benefit from each of the five CL points without having to sacrifice any of them to get the more desirable abilities. Being able to spend all five CL points on something you are going to use wouldn't make you overpowered, so I can't see why Mythic don't allow you to do it.
What my main gripe is, as I've already mentioned (and please excuse me for repeating this) is that in some cases, to get the CL abilities that are preferable, one has to waste a CL point in an ability that you will never use, because you already have a more powerful version of it.
For example, as an Eldritch I get an AF shield from The Way of the Moon base spec. The top AF shield spell (Supreme Powerguard) is level 50 and gives 250 af. A nice subclassing tree for a caster is the "Way of Nature" path that includes the Dexterity buff which stacks with the Dex./Qui. buff from the same tree and also at CL 5 gives you an acuity bonus of +20. There is also a strength/const. buff, which has its advantages. However, to reach the stackable Dex. and Dex./Qui. buffs, you first have to spend one point in an af shield, but you can't have both that shield and the af shield from the Way of the Moon spec. up at the same. Therefore, one CL point is wasted.
I would argue that if you've bought Darkness Rising and therefore are paying for those sub-classes, you should benefit from each of the five CL points without having to sacrifice any of them to get the more desirable abilities. Being able to spend all five CL points on something you are going to use wouldn't make you overpowered, so I can't see why Mythic don't allow you to do it.
I found quite a nice little Dexterity enhancement that is a real bonus for soloing casters.
If you subclass in Way of Nature, spending two points to get the "Dexterity of the Rat" (increases Dex. by 26), then you can stack that with a Dex./Qui. charge from something like Krojer's Dexterity Ring (increases Dex. by 75). This gives you a buff of 101 Dexterity
The remaining CL points I spent to get a heal and a health regen, from a separate Way of Nature path. There's no pointing in training the 3 points to get the dex/qui buff and the acuity buff, because you can get better charges on items.
If you subclass in Way of Nature, spending two points to get the "Dexterity of the Rat" (increases Dex. by 26), then you can stack that with a Dex./Qui. charge from something like Krojer's Dexterity Ring (increases Dex. by 75). This gives you a buff of 101 Dexterity

The remaining CL points I spent to get a heal and a health regen, from a separate Way of Nature path. There's no pointing in training the 3 points to get the dex/qui buff and the acuity buff, because you can get better charges on items.