Its not pointless discussing these things, Requiel still watches these boards and decent ideas could be and should be filtered up through the heirarchy. So dont abandon all hope!
Regards gandelf ideas, he often triggers decent discussions which this board badly needs, lets all applaud him for that. Id much rather read gandelf's musing over people moaning unconstructively about what he writes.
Regards keeps, the problem with it just reverting has been well covered, i'd also like to throw in that it just doesnt feel like a decent mechanism for the game. What are the solutions? Difficult for sure. Overall keep taking needs to be more easier and more fluid.
Some ways to achieve this, amoung other improvements:
Allow siege merchants to be summoned at towers
Decrease level of keeps and/or extend crafting so that lgm crafters have specific and good siege enhanced utility - i dunno - gate sabotage, wall sabotage?
Revert to old raised tower code, or time before repair allowed is proportional to number of keeps owned.
Increase number of relics, but decrease the bonus each one gives
Have an inactivity timeout (short - say 10 mins, inversely proportional to keeps owned) for enemies at enemy held keeps and towers (so albs at Crim for example will be ported back to their own lands after 10 mins)
Have a time delay (hour? proportional to keeps owned?) after all keeps and towers have been taken before you are able to port in to one in enemy lands
Quicker upgrade times on towers in your home land where the keep has fallen into enemy hands, or quicker upgrade times on towers based on inverse proportion of keeps held. (Own a lot of keeps - upgrades take longer)
Prevent people logging at keeps held in foreign lands, or simply set their next spawn point back at home.
Im sure there are more - but need to do some work.
