Banelord changes

General 'Hibernian' forum for the entire cluster
User avatar
Cromcruaich
Posts: 1255
Joined: Mon Feb 07, 2005 5:59 pm
Location: North West, UK

Post by Cromcruaich »

Xest wrote:Uh, how is lag strafing any worse than run through which totally destroys casters worthfulness?

A good 3x light tank train should insta-kill any caster in the first round. Thing about tank trains is you can't escape them due to charge and stun/snare/mezz from minstrel/skald/champ/whatever, their DPS is high enough to kill any class in 1/2 rounds each with a train, they're hard to kill due to high HPs and AoM3 works wonders and their DPS is uninterruptable.
During high latency periods and/or when lag tricks combined with a good strafer tanks dps can rapidly decrease to near zero. All attacks that hit are unstyled and often the target is out of range meaning no styled stun can be landed - weve often seen this as a group who has run a tank group for over a year.

Run through is not equivalent, caster dps isn't affected by range or latency issues in anything like the same way as tanks. It is used by a tank defensively when distance has been closed. It is only relevant for floating interupters, or BL tank in caster setup.
Crom, Druid of Na Fianna Dragun

If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team

Cue music for full effect.

Thanks to Tuthmes for the link.

Xest
Emerald Rider
Posts: 3166
Joined: Mon Feb 07, 2005 12:00 pm

Post by Xest »

Er if you're having that much trouble with strafers you need either:
a) A new connection, I played on dialup for years and never ever suffered more than the odd missed hit or so. I guess your lag issues could be down to GOAs servers but let's not balance DAoC around GOAs server performance please?

b) To learn that /assist /stick does not equal I-Win DAoC, sometimes you actually have to put effort in.

The only real bad lag issue in DAoC is the fact you can stand in one place, pull your network cable out for ~5 secs, run somewhere plug it back in and warp to that place, Mythic REALLY need to fix that but it hurts casters easily as much as tanks seeing as a tank being out of range then all of a sudden being on top of you in melee is retarded. Also you ignore the fact that run through totally destroys any chance of a caster quickcast a tank/tank train off of them = guaranteed death.

I think you're spot on Maeloch, Banelord wont be the only nerf, I'd imagine ML9 convoker will be nerfed also which is fair enough. Lots of cries for zephyr to be nerfed but I can't see it being nerfed any harder, already kinda sucks imo, 15min RuT ~10 sec unpurgeable stun isn't even as good as a 45sec immunity, 9sec anytime purgeable stun aka slam imo - if I could have a choice on my minstrel I'd take slam over zephyr any day, might suck having slam purged but it's a small price to pay for the no RuT. I'd imagine Warguard may get nerfed tbh also but we'll likely just have to wait and see. In terms of what lines classes get I imagine they'll just normalize, i.e. clerics get Perf/WL, Healers get Soj/Perf so they'll probably give WL/Soj to primary healers or so. I'd imagine all primary nukers i.e. wiz/rm/eld will get banelord, ment has warlord so will probably get convoker and theurg will get warlord like ment etc. Assassins will all have spymaster/battlemaster/stormlord probably. Minstrels/Skalds probably get Soj/Warlord/Battlemaster etc.
OFFICER XEST - PROTECTING YOU AGAINST FORUM CRIME
Image
Che Xefan, el presidente.

User avatar
Cromcruaich
Posts: 1255
Joined: Mon Feb 07, 2005 5:59 pm
Location: North West, UK

Post by Cromcruaich »

Xest wrote:Er if you're having that much trouble with strafers you need either:
a) A new connection, I played on dialup for years and never ever suffered more than the odd missed hit or so. I guess your lag issues could be down to GOAs servers but let's not balance DAoC around GOAs server performance please?

b) To learn that /assist /stick does not equal I-Win DAoC, sometimes you actually have to put effort in.
As said, it is a real problem we suffer from against groups that use these tactics, severley exacerbated during times of higher than normal latency. I can assure you that our tanks dont just assist and stick, weve had extensive dueling sesssions to practice how best to deal with strafers over the years.

Overall casters in an 8v8 group are much less susceptable to latency, latency exploits and strafing than tanks within the fg/fg theatre of conflict.

Run through may lead to the death of a caster where they can quickcast CC, in most instances CC immunity, with the possible exception of root will already be up on that tank train, so its of less importance. The dps of that caster heavy group is not severly impaired. In the instance of a tank train, the entire train's dps is severely affected in the circumstances I described. We know, weve experienced it.
Crom, Druid of Na Fianna Dragun

If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team

Cue music for full effect.

Thanks to Tuthmes for the link.

Xest
Emerald Rider
Posts: 3166
Joined: Mon Feb 07, 2005 12:00 pm

Post by Xest »

When do these times of higher than normal latency occur may I ask :p ?

Run through on casters works pretty much all the time even at standard latency levels, I've yet to see this unable to hit in melee at all thing tbh in over 4 years of playing and certainly no one I've played with has ever mentioned it, only the complaint about losing the odd round or so - vastly more complaints about run through exploit.

As I say maybe lose the odd attack round once in a while but that's about it. There's even a technical reason why strafing against tanks really can't possibly be that bad compared to run through and that's that if your char is ready for a melee attack round it occurs instantly whereas a cast has to be restarted everytime so if someone runs through a caster they have to try again, if someone uses lag against a tank the tank automatically hits them again, if they're lagging out for too long they'll simply LD which screws them anyway so you're bound to be able to hit them eventually even if someone uses the worst case exploit of yanking their network cable out.

Again though if you're going to balance around a minority with lag issues then you really need to make it so casters can cast regardless of whether they're facing their target to fix run through.
OFFICER XEST - PROTECTING YOU AGAINST FORUM CRIME
Image
Che Xefan, el presidente.

User avatar
Cromcruaich
Posts: 1255
Joined: Mon Feb 07, 2005 5:59 pm
Location: North West, UK

Post by Cromcruaich »

Bah, keep starting a lengthy reply, then the boss walks in and have to close down the browser.

Anyway, as these Xest discussions can to and fro for ages bang: and life is too short, i'll leave it at having nothing more to contribute above and beyond that said above.

hug:
Crom, Druid of Na Fianna Dragun

If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A(nimist)-Team

Cue music for full effect.

Thanks to Tuthmes for the link.

Xest
Emerald Rider
Posts: 3166
Joined: Mon Feb 07, 2005 12:00 pm

Post by Xest »

Cromcruaich wrote:Bah, keep starting a lengthy reply, then the boss walks in and have to close down the browser.

Anyway, as these Xest discussions can to and fro for ages bang: and life is too short, i'll leave it at having nothing more to contribute above and beyond that said above.

hug:
Yeah I'm home now, no time for long messages @ home, Elfs to kill, uni assignments to do! ;)
OFFICER XEST - PROTECTING YOU AGAINST FORUM CRIME
Image
Che Xefan, el presidente.

User avatar
Elrandhir
Posts: 1241
Joined: Mon Feb 07, 2005 12:00 pm

Post by Elrandhir »

Playing a mage is much easier then a tank, thats for sure, have both and even though interrupts are a pain it's still much easier as a mage, runthrough a mage, yeah sure, if the mage plays as he should, noone will run through him, because he will keep his distance, and strafeing is hell for tanks, sure you can counter it abit, but only to a certain degree.

It's almost silly how much you can reduce the melee damage made to you if you strafe like a nutter.

Still haveing said that, the only thing I think needs to be looked over abit is lifetap for some classes, it feels abit OPed tbh.

But hey, even though I think this is so our guild group has done very well against most opponents, just have to adapt to whatever changes comes I suppose I doubht we will ever get it all balanced between the realms and between classes ;D

Hard to get it balanced also as people will always complain thinking their class needs more because it can't kill everything there is.
Elrandhir L50 Hero 7l7 Thunderer
Elthorian L50 6l7 Ranger Silverhand
Elthunder L50 4lx Eldritch
Elrandhira L50 5lx Druid BB
Elradah L50 Easymode Bainshee
Shimari L50 Animist
Ailanah L50 Enchanter
Vinterwolf L50 gimp Bard
<Crimson Tears> sweden:
(N)o (P)aiN (N)o (G)aiN

Hemuli
Emerald Rider
Posts: 222
Joined: Sat Mar 26, 2005 4:19 pm
Location: prydwen / hibernia

Post by Hemuli »

NEW THINGS AND BUG FIXES

Due to the extensive amount of feedback we have received from both our team leads and the player community, we have reverted the changes made on Pendragon yesterday to Banelord, and we instead have opted to do the following to this Master Level line:

All spells and Abilities in Banelord, except for Demoralization and Zone of Unmana, have been made to interrupt other players who are casting.
The radius on the following abilities has been reduced to 750: Primal Agony, Oppression, Inexorable Defeat, Tactical Insight, Chaotic Power, Agony Transmission and Demoralization.

zz :/ Still same stupid interupt fighting and can't do anything against banelord + charge tank with mage. Well it was too good to be true.
Give some more tank love, not seen it enough yet.

And oh, please nerf some more mages. With good luck we might get 1 spell trought.
- murr -

Never argue with an idiot. They drag you down to their level and beat you with experience. :|

User avatar
Genedril
Emerald Rider
Posts: 1559
Joined: Sun Feb 06, 2005 2:18 am
Location: I'm alive??

Post by Genedril »

Hemuli wrote:NEW THINGS AND BUG FIXES.......And oh, please nerf some more mages. With good luck we might get 1 spell trought.
Because mages don't rule the roost in RvR at all - it's all tanks out there creaming in the rp's....

As for the rest, reducing the radius is a good thing, seems a bit more balancing. You could actually deal with a bane tank now - grapple it & move away (can't atm as the interupts still play merry hell), kite it & have someone else nuke it silly (can still do this now), or just spot the tanks & keep away from them - they're easy to spot as they're the ones running at you.

Now enough of this '3rd' ml path for everyone & take banelord away from BD's & 'Locks too - give them stormlord as the 2nd option (if it's good enough for ments...).
Those that can't lead follow.

Those that can lead should admit when they're lost.

Xest
Emerald Rider
Posts: 3166
Joined: Mon Feb 07, 2005 12:00 pm

Post by Xest »

I think Mythic should probably drop this 3rd ML idea looking at the Herald listings. It looks like the worst thing they've done in DAoC in a long time, whilst I realise this list on the Herald is just a first attempt it's so far off whack it's unbeleivable. Warlord Hunters/Rangers?? Banelord Savages? Self-nearsight/disease curing/FoPing casters?? Zephyring assassins? Oh dear :p How to kill DAoC off in one single patch note ;)
OFFICER XEST - PROTECTING YOU AGAINST FORUM CRIME
Image
Che Xefan, el presidente.

Post Reply

Return to “Hibernian Cluster Discussion”