During high latency periods and/or when lag tricks combined with a good strafer tanks dps can rapidly decrease to near zero. All attacks that hit are unstyled and often the target is out of range meaning no styled stun can be landed - weve often seen this as a group who has run a tank group for over a year.Xest wrote:Uh, how is lag strafing any worse than run through which totally destroys casters worthfulness?
A good 3x light tank train should insta-kill any caster in the first round. Thing about tank trains is you can't escape them due to charge and stun/snare/mezz from minstrel/skald/champ/whatever, their DPS is high enough to kill any class in 1/2 rounds each with a train, they're hard to kill due to high HPs and AoM3 works wonders and their DPS is uninterruptable.
Run through is not equivalent, caster dps isn't affected by range or latency issues in anything like the same way as tanks. It is used by a tank defensively when distance has been closed. It is only relevant for floating interupters, or BL tank in caster setup.